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/cvs/deliantra/server/random_maps/square_spiral.C
Revision: 1.16
Committed: Sun May 4 14:12:38 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_78, rel-2_61
Changes since 1.15: +1 -1 lines
Log Message:
lotsa

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
25 snake-type layout.
26
27 input: xsize, ysize;
28 output: a char** array with # and . for closed and open respectively.
29
30 a char value of 0 represents a blank space: a '#' is
31 a wall.
32
33 */
34
35 #include <global.h>
36
37 #include "random_map.h"
38 #include "rproto.h"
39
40 /* These are some helper functions which help with
41 manipulating a centered onion and turning it into
42 a square spiral */
43 void
44 make_square_spiral_layout (Layout maze, int options)
45 {
46 /* generate and allocate a doorless, centered onion */
47 map_gen_onion (maze, RMOPT_CENTERED | RMOPT_NO_DOORS, 0);
48
49 int xsize = maze->w;
50 int ysize = maze->h;
51
52 /* find the layout center. */
53 int cx = 0;
54 int cy = 0;
55 for (int i = 0; i < xsize; i++)
56 for (int j = 0; j < ysize; j++)
57 if (maze[i][j] == 'C')
58 {
59 cx = i;
60 cy = j;
61 break;
62 }
63
64 int tx = cx;
65 int ty = cy;
66 for (;;)
67 {
68 /* this starts from within a centered onion layer (or between two layers),
69 and looks up until it finds a wall, and then looks right until it
70 finds a vertical wall, i.e., the corner. It sets tx and ty to that.
71 it also starts from tx and ty. */
72 --ty;
73
74 /* find the top wall. */
75 while (maze[tx][ty] != '#')
76 --ty;
77
78 /* proceed right until a corner is detected */
79 while (maze[tx][ty + 1] != '#')
80 ++tx;
81
82 /* tx and ty should now be the top-right corner of the onion layer */
83 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
84 break;
85
86 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
87
88 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
89 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
90
91 /* walk left until we find the top-left corner */
92 while (tx > 2 && maze[tx - 1][ty])
93 --tx;
94
95 make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */
96
97 /* walk down until we find the bottom-left corner */
98 while (ty + 1 < ysize && maze[tx][ty + 1])
99 ++ty;
100
101 make_wall (maze, tx, ty + 1, 1); /* make a vertical wall with a door */
102
103 /* walk rightuntil we find the bottom-right corner */
104 while (tx + 1 < xsize && maze[tx + 1][ty])
105 ++tx;
106
107 make_wall (maze, tx + 1, ty, 0); /* make a horizontal wall with a door */
108 ++tx; /* set up for next layer. */
109 }
110
111 /* place the exits. */
112
113 if (rmg_rndm (2))
114 {
115 maze[cx][cy] = '>';
116 maze[xsize - 2][1] = '<';
117 }
118 else
119 {
120 maze[cx][cy] = '<';
121 maze[xsize - 2][1] = '>';
122 }
123 }
124