1 |
|
2 |
/* |
3 |
CrossFire, A Multiplayer game for X-windows |
4 |
|
5 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
Copyright (C) 1992 Frank Tore Johansen |
7 |
|
8 |
This program is free software; you can redistribute it and/or modify |
9 |
it under the terms of the GNU General Public License as published by |
10 |
the Free Software Foundation; either version 2 of the License, or |
11 |
(at your option) any later version. |
12 |
|
13 |
This program is distributed in the hope that it will be useful, |
14 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
GNU General Public License for more details. |
17 |
|
18 |
You should have received a copy of the GNU General Public License |
19 |
along with this program; if not, write to the Free Software |
20 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
|
22 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
*/ |
24 |
|
25 |
#define LO_NEWFILE 2 |
26 |
|
27 |
/* the main routine for making a standalone version. */ |
28 |
|
29 |
#include <time.h> |
30 |
#include <stdio.h> |
31 |
#include <global.h> |
32 |
#include <maze_gen.h> |
33 |
#include <room_gen.h> |
34 |
#include <random_map.h> |
35 |
#include <rproto.h> |
36 |
|
37 |
int |
38 |
main (int argc, char *argv[]) |
39 |
{ |
40 |
char InFileName[1024], OutFileName[1024]; |
41 |
maptile *newMap; |
42 |
random_map_params rp; |
43 |
FILE *fp; |
44 |
|
45 |
if (argc < 3) |
46 |
{ |
47 |
printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
48 |
exit (0); |
49 |
} |
50 |
strcpy (InFileName, argv[1]); |
51 |
strcpy (OutFileName, argv[2]); |
52 |
|
53 |
init_globals (); |
54 |
init_library (); |
55 |
init_archetypes (); |
56 |
init_artifacts (); |
57 |
init_formulae (); |
58 |
init_readable (); |
59 |
|
60 |
init_gods (); |
61 |
memset (&rp, 0, sizeof (random_map_params)); |
62 |
rp.Xsize = -1; |
63 |
rp.Ysize = -1; |
64 |
if ((fp = fopen (InFileName, "r")) == NULL) |
65 |
{ |
66 |
fprintf (stderr, "\nError: can not open %s\n", InFileName); |
67 |
exit (1); |
68 |
} |
69 |
load_parameters (fp, LO_NEWFILE, &rp); |
70 |
fclose (fp); |
71 |
newMap = generate_random_map (OutFileName, &rp); |
72 |
new_save_map (newMap, 1); |
73 |
exit (0); |
74 |
} |
75 |
|
76 |
void |
77 |
set_map_timeout (maptile *) |
78 |
{ |
79 |
} /* doesn't need to do anything */ |
80 |
|
81 |
#include <global.h> |
82 |
|
83 |
|
84 |
/* some plagarized code from apply.c--I needed just these two functions |
85 |
without all the rest of the junk, so.... */ |
86 |
int |
87 |
auto_apply (object *op) |
88 |
{ |
89 |
object *tmp = NULL; |
90 |
int i; |
91 |
|
92 |
switch (op->type) |
93 |
{ |
94 |
case SHOP_FLOOR: |
95 |
if (!op->has_random_items ()) |
96 |
return 0; |
97 |
do |
98 |
{ |
99 |
i = 10; /* let's give it 10 tries */ |
100 |
while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
101 |
if (tmp == NULL) |
102 |
return 0; |
103 |
if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
104 |
{ |
105 |
tmp->destroy (); |
106 |
tmp = NULL; |
107 |
} |
108 |
} |
109 |
while (!tmp); |
110 |
|
111 |
tmp->x = op->x, tmp->y = op->y; |
112 |
SET_FLAG (tmp, FLAG_UNPAID); |
113 |
insert_ob_in_map (tmp, op->map, NULL, 0); |
114 |
CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
115 |
identify (tmp); |
116 |
break; |
117 |
|
118 |
case TREASURE: |
119 |
if (op->has_random_items ()) |
120 |
while ((op->stats.hp--) > 0) |
121 |
create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
122 |
op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
123 |
op->remove (); |
124 |
op->destroy (); |
125 |
break; |
126 |
} |
127 |
|
128 |
return tmp ? 1 : 0; |
129 |
} |
130 |
|
131 |
/* fix_auto_apply goes through the entire map (only the first time |
132 |
* when an original map is loaded) and performs special actions for |
133 |
* certain objects (most initialization of chests and creation of |
134 |
* treasures and stuff). Calls auto_apply if appropriate. |
135 |
*/ |
136 |
|
137 |
void |
138 |
fix_auto_apply (maptile *m) |
139 |
{ |
140 |
object *tmp, *above = NULL; |
141 |
int x, y; |
142 |
|
143 |
for (x = 0; x < m->width; x++) |
144 |
for (y = 0; y < m->height; y++) |
145 |
for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
146 |
{ |
147 |
above = tmp->above; |
148 |
|
149 |
if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
150 |
auto_apply (tmp); |
151 |
else if (tmp->type == TREASURE) |
152 |
{ |
153 |
if (tmp->has_random_items ()) |
154 |
while ((tmp->stats.hp--) > 0) |
155 |
create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
156 |
} |
157 |
if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
158 |
{ |
159 |
if (tmp->type == CONTAINER) |
160 |
{ |
161 |
if (tmp->has_random_items ()) |
162 |
while ((tmp->stats.hp--) > 0) |
163 |
create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
164 |
} |
165 |
else if (tmp->has_random_items ()) |
166 |
create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
167 |
} |
168 |
} |
169 |
for (x = 0; x < m->width; x++) |
170 |
for (y = 0; y < m->height; y++) |
171 |
for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
172 |
if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
173 |
check_trigger (tmp, tmp->above); |
174 |
} |
175 |
|
176 |
/** |
177 |
* Those are dummy functions defined to resolve all symboles. |
178 |
* Added as part of glue cleaning. |
179 |
* Ryo 2005-07-15 |
180 |
**/ |
181 |
|
182 |
void |
183 |
new_draw_info (int a, int b, const object *ob, const char *txt) |
184 |
{ |
185 |
fprintf (logfile, "%s\n", txt); |
186 |
} |
187 |
|
188 |
void |
189 |
new_info_map (int color, maptile *map, const char *str) |
190 |
{ |
191 |
fprintf (logfile, "new_info_map: %s\n", str); |
192 |
} |
193 |
|
194 |
void |
195 |
move_teleporter (object *ob) |
196 |
{ |
197 |
} |
198 |
|
199 |
void |
200 |
move_firewall (object *ob) |
201 |
{ |
202 |
} |
203 |
|
204 |
void |
205 |
move_duplicator (object *ob) |
206 |
{ |
207 |
} |
208 |
|
209 |
void |
210 |
move_marker (object *ob) |
211 |
{ |
212 |
} |
213 |
|
214 |
void |
215 |
move_creator (object *ob) |
216 |
{ |
217 |
} |
218 |
|
219 |
void |
220 |
emergency_save (int x) |
221 |
{ |
222 |
} |
223 |
|
224 |
void |
225 |
clean_tmp_files (void) |
226 |
{ |
227 |
} |
228 |
|
229 |
void |
230 |
esrv_send_item (object *ob, object *obx) |
231 |
{ |
232 |
} |
233 |
|
234 |
void |
235 |
dragon_ability_gain (object *ob, int x, int y) |
236 |
{ |
237 |
} |
238 |
|
239 |
void |
240 |
weather_effect (const char *c) |
241 |
{ |
242 |
} |
243 |
|
244 |
void |
245 |
set_darkness_map (maptile *m) |
246 |
{ |
247 |
} |
248 |
|
249 |
void |
250 |
move_apply (object *ob, object *obt, object *obx) |
251 |
{ |
252 |
} |
253 |
|
254 |
object * |
255 |
find_skill_by_number (object *ob, int x) |
256 |
{ |
257 |
return NULL; |
258 |
} |
259 |
|
260 |
void |
261 |
esrv_del_item (player *pl, int tag) |
262 |
{ |
263 |
} |
264 |
|
265 |
void |
266 |
esrv_update_spells (player *pl) |
267 |
{ |
268 |
} |
269 |
|
270 |
void |
271 |
monster_check_apply (object *ob, object *obt) |
272 |
{ |
273 |
} |
274 |
|
275 |
void |
276 |
trap_adjust (object *ob, int x) |
277 |
{ |
278 |
} |