1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
22 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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24 | */ |
22 | */ |
25 | |
23 | |
26 | #define LO_NEWFILE 2 |
24 | #define LO_NEWFILE 2 |
27 | |
25 | |
28 | /* the main routine for making a standalone version. */ |
26 | /* the main routine for making a standalone version. */ |
29 | |
27 | |
… | |
… | |
46 | if (argc < 3) |
44 | if (argc < 3) |
47 | { |
45 | { |
48 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
49 | exit (0); |
47 | exit (0); |
50 | } |
48 | } |
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49 | |
51 | strcpy (InFileName, argv[1]); |
50 | strcpy (InFileName, argv[1]); |
52 | strcpy (OutFileName, argv[2]); |
51 | strcpy (OutFileName, argv[2]); |
53 | |
52 | |
54 | init_globals (); |
53 | init_globals (); |
55 | init_library (); |
54 | init_library (); |
… | |
… | |
78 | set_map_timeout (maptile *) |
77 | set_map_timeout (maptile *) |
79 | { |
78 | { |
80 | } /* doesn't need to do anything */ |
79 | } /* doesn't need to do anything */ |
81 | |
80 | |
82 | #include <global.h> |
81 | #include <global.h> |
83 | |
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84 | |
82 | |
85 | /* some plagarized code from apply.c--I needed just these two functions |
83 | /* some plagarized code from apply.c--I needed just these two functions |
86 | without all the rest of the junk, so.... */ |
84 | without all the rest of the junk, so.... */ |
87 | int |
85 | int |
88 | auto_apply (object *op) |
86 | auto_apply (object *op) |
… | |
… | |
132 | /* fix_auto_apply goes through the entire map (only the first time |
130 | /* fix_auto_apply goes through the entire map (only the first time |
133 | * when an original map is loaded) and performs special actions for |
131 | * when an original map is loaded) and performs special actions for |
134 | * certain objects (most initialization of chests and creation of |
132 | * certain objects (most initialization of chests and creation of |
135 | * treasures and stuff). Calls auto_apply if appropriate. |
133 | * treasures and stuff). Calls auto_apply if appropriate. |
136 | */ |
134 | */ |
137 | |
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138 | void |
135 | void |
139 | fix_auto_apply (maptile *m) |
136 | fix_auto_apply (maptile *m) |
140 | { |
137 | { |
141 | object *tmp, *above = NULL; |
138 | object *tmp, *above = NULL; |
142 | int x, y; |
139 | int x, y; |
… | |
… | |
275 | |
272 | |
276 | void |
273 | void |
277 | trap_adjust (object *ob, int x) |
274 | trap_adjust (object *ob, int x) |
278 | { |
275 | { |
279 | } |
276 | } |
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277 | |