1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_standalone_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: standalone.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
22 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
23 | |
30 | #define LO_NEWFILE 2 |
24 | #define LO_NEWFILE 2 |
31 | |
25 | |
32 | /* the main routine for making a standalone version. */ |
26 | /* the main routine for making a standalone version. */ |
33 | |
27 | |
… | |
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41 | |
35 | |
42 | int |
36 | int |
43 | main (int argc, char *argv[]) |
37 | main (int argc, char *argv[]) |
44 | { |
38 | { |
45 | char InFileName[1024], OutFileName[1024]; |
39 | char InFileName[1024], OutFileName[1024]; |
46 | mapstruct *newMap; |
40 | maptile *newMap; |
47 | RMParms rp; |
41 | random_map_params rp; |
48 | FILE *fp; |
42 | FILE *fp; |
49 | |
43 | |
50 | if (argc < 3) |
44 | if (argc < 3) |
51 | { |
45 | { |
52 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
… | |
… | |
61 | init_artifacts (); |
55 | init_artifacts (); |
62 | init_formulae (); |
56 | init_formulae (); |
63 | init_readable (); |
57 | init_readable (); |
64 | |
58 | |
65 | init_gods (); |
59 | init_gods (); |
66 | memset (&rp, 0, sizeof (RMParms)); |
60 | memset (&rp, 0, sizeof (random_map_params)); |
67 | rp.Xsize = -1; |
61 | rp.Xsize = -1; |
68 | rp.Ysize = -1; |
62 | rp.Ysize = -1; |
69 | if ((fp = fopen (InFileName, "r")) == NULL) |
63 | if ((fp = fopen (InFileName, "r")) == NULL) |
70 | { |
64 | { |
71 | fprintf (stderr, "\nError: can not open %s\n", InFileName); |
65 | fprintf (stderr, "\nError: can not open %s\n", InFileName); |
… | |
… | |
77 | new_save_map (newMap, 1); |
71 | new_save_map (newMap, 1); |
78 | exit (0); |
72 | exit (0); |
79 | } |
73 | } |
80 | |
74 | |
81 | void |
75 | void |
82 | set_map_timeout (mapstruct *) |
76 | set_map_timeout (maptile *) |
83 | { |
77 | { |
84 | } /* doesn't need to do anything */ |
78 | } /* doesn't need to do anything */ |
85 | |
79 | |
86 | #include <global.h> |
80 | #include <global.h> |
87 | |
81 | |
… | |
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94 | object *tmp = NULL; |
88 | object *tmp = NULL; |
95 | int i; |
89 | int i; |
96 | |
90 | |
97 | switch (op->type) |
91 | switch (op->type) |
98 | { |
92 | { |
99 | case SHOP_FLOOR: |
93 | case SHOP_FLOOR: |
100 | if (!HAS_RANDOM_ITEMS (op)) |
94 | if (!op->has_random_items ()) |
101 | return 0; |
95 | return 0; |
102 | do |
96 | do |
103 | { |
97 | { |
104 | i = 10; /* let's give it 10 tries */ |
98 | i = 10; /* let's give it 10 tries */ |
105 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
99 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
106 | if (tmp == NULL) |
100 | if (tmp == NULL) |
107 | return 0; |
101 | return 0; |
108 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
102 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
109 | { |
103 | { |
110 | free_object (tmp); |
104 | tmp->destroy (); |
111 | tmp = NULL; |
105 | tmp = NULL; |
112 | } |
106 | } |
113 | } |
107 | } |
114 | while (!tmp); |
108 | while (!tmp); |
115 | |
109 | |
116 | tmp->x = op->x, tmp->y = op->y; |
110 | tmp->x = op->x, tmp->y = op->y; |
117 | SET_FLAG (tmp, FLAG_UNPAID); |
111 | SET_FLAG (tmp, FLAG_UNPAID); |
118 | insert_ob_in_map (tmp, op->map, NULL, 0); |
112 | insert_ob_in_map (tmp, op->map, NULL, 0); |
119 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
113 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
120 | identify (tmp); |
114 | identify (tmp); |
121 | break; |
115 | break; |
122 | |
116 | |
123 | case TREASURE: |
117 | case TREASURE: |
124 | if (HAS_RANDOM_ITEMS (op)) |
118 | if (op->has_random_items ()) |
125 | while ((op->stats.hp--) > 0) |
119 | while ((op->stats.hp--) > 0) |
126 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
120 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
127 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
121 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
128 | remove_ob (op); |
122 | op->remove (); |
129 | free_object (op); |
123 | op->destroy (); |
130 | break; |
124 | break; |
131 | } |
125 | } |
132 | |
126 | |
133 | return tmp ? 1 : 0; |
127 | return tmp ? 1 : 0; |
134 | } |
128 | } |
135 | |
129 | |
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138 | * certain objects (most initialization of chests and creation of |
132 | * certain objects (most initialization of chests and creation of |
139 | * treasures and stuff). Calls auto_apply if appropriate. |
133 | * treasures and stuff). Calls auto_apply if appropriate. |
140 | */ |
134 | */ |
141 | |
135 | |
142 | void |
136 | void |
143 | fix_auto_apply (mapstruct *m) |
137 | fix_auto_apply (maptile *m) |
144 | { |
138 | { |
145 | object *tmp, *above = NULL; |
139 | object *tmp, *above = NULL; |
146 | int x, y; |
140 | int x, y; |
147 | |
141 | |
148 | for (x = 0; x < MAP_WIDTH (m); x++) |
142 | for (x = 0; x < m->width; x++) |
149 | for (y = 0; y < MAP_HEIGHT (m); y++) |
143 | for (y = 0; y < m->height; y++) |
150 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
144 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
151 | { |
145 | { |
152 | above = tmp->above; |
146 | above = tmp->above; |
153 | |
147 | |
154 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
148 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
155 | auto_apply (tmp); |
149 | auto_apply (tmp); |
156 | else if (tmp->type == TREASURE) |
150 | else if (tmp->type == TREASURE) |
157 | { |
151 | { |
158 | if (HAS_RANDOM_ITEMS (tmp)) |
152 | if (tmp->has_random_items ()) |
159 | while ((tmp->stats.hp--) > 0) |
153 | while ((tmp->stats.hp--) > 0) |
160 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
154 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
161 | } |
155 | } |
162 | if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
156 | if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
163 | { |
157 | { |
164 | if (tmp->type == CONTAINER) |
158 | if (tmp->type == CONTAINER) |
165 | { |
159 | { |
166 | if (HAS_RANDOM_ITEMS (tmp)) |
160 | if (tmp->has_random_items ()) |
167 | while ((tmp->stats.hp--) > 0) |
161 | while ((tmp->stats.hp--) > 0) |
168 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
162 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
169 | } |
163 | } |
170 | else if (HAS_RANDOM_ITEMS (tmp)) |
164 | else if (tmp->has_random_items ()) |
171 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
165 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
172 | } |
166 | } |
173 | } |
167 | } |
174 | for (x = 0; x < MAP_WIDTH (m); x++) |
168 | for (x = 0; x < m->width; x++) |
175 | for (y = 0; y < MAP_HEIGHT (m); y++) |
169 | for (y = 0; y < m->height; y++) |
176 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
170 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
177 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
171 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
178 | check_trigger (tmp, tmp->above); |
172 | check_trigger (tmp, tmp->above); |
179 | } |
173 | } |
180 | |
174 | |
181 | /** |
175 | /** |
… | |
… | |
189 | { |
183 | { |
190 | fprintf (logfile, "%s\n", txt); |
184 | fprintf (logfile, "%s\n", txt); |
191 | } |
185 | } |
192 | |
186 | |
193 | void |
187 | void |
194 | new_info_map (int color, mapstruct *map, const char *str) |
188 | new_info_map (int color, maptile *map, const char *str) |
195 | { |
189 | { |
196 | fprintf (logfile, "new_info_map: %s\n", str); |
190 | fprintf (logfile, "new_info_map: %s\n", str); |
197 | } |
191 | } |
198 | |
192 | |
199 | void |
193 | void |
… | |
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245 | weather_effect (const char *c) |
239 | weather_effect (const char *c) |
246 | { |
240 | { |
247 | } |
241 | } |
248 | |
242 | |
249 | void |
243 | void |
250 | set_darkness_map (mapstruct *m) |
244 | set_darkness_map (maptile *m) |
251 | { |
245 | { |
252 | } |
246 | } |
253 | |
247 | |
254 | void |
248 | void |
255 | move_apply (object *ob, object *obt, object *obx) |
249 | move_apply (object *ob, object *obt, object *obx) |