1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define LO_NEWFILE 2 |
25 | #define LO_NEWFILE 2 |
25 | |
26 | |
26 | /* the main routine for making a standalone version. */ |
27 | /* the main routine for making a standalone version. */ |
27 | |
28 | |
… | |
… | |
88 | object *tmp = NULL; |
89 | object *tmp = NULL; |
89 | int i; |
90 | int i; |
90 | |
91 | |
91 | switch (op->type) |
92 | switch (op->type) |
92 | { |
93 | { |
93 | case SHOP_FLOOR: |
94 | case SHOP_FLOOR: |
94 | if (!op->has_random_items ()) |
95 | if (!op->has_random_items ()) |
95 | return 0; |
96 | return 0; |
96 | do |
97 | do |
97 | { |
98 | { |
98 | i = 10; /* let's give it 10 tries */ |
99 | i = 10; /* let's give it 10 tries */ |
99 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
100 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
100 | if (tmp == NULL) |
101 | if (tmp == NULL) |
101 | return 0; |
102 | return 0; |
102 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
103 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
103 | { |
104 | { |
104 | tmp->destroy (); |
105 | tmp->destroy (); |
105 | tmp = NULL; |
106 | tmp = NULL; |
106 | } |
107 | } |
107 | } |
108 | } |
108 | while (!tmp); |
109 | while (!tmp); |
109 | |
110 | |
110 | tmp->x = op->x, tmp->y = op->y; |
111 | tmp->x = op->x, tmp->y = op->y; |
111 | SET_FLAG (tmp, FLAG_UNPAID); |
112 | SET_FLAG (tmp, FLAG_UNPAID); |
112 | insert_ob_in_map (tmp, op->map, NULL, 0); |
113 | insert_ob_in_map (tmp, op->map, NULL, 0); |
113 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
114 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
114 | identify (tmp); |
115 | identify (tmp); |
115 | break; |
116 | break; |
116 | |
117 | |
117 | case TREASURE: |
118 | case TREASURE: |
118 | if (op->has_random_items ()) |
119 | if (op->has_random_items ()) |
119 | while ((op->stats.hp--) > 0) |
120 | while ((op->stats.hp--) > 0) |
120 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
121 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
121 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
122 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
122 | op->remove (); |
123 | op->remove (); |
123 | op->destroy (); |
124 | op->destroy (); |
124 | break; |
125 | break; |
125 | } |
126 | } |
126 | |
127 | |
127 | return tmp ? 1 : 0; |
128 | return tmp ? 1 : 0; |
128 | } |
129 | } |
129 | |
130 | |