1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #define LO_NEWFILE 2 |
24 | #define LO_NEWFILE 2 |
25 | |
25 | |
26 | /* the main routine for making a standalone version. */ |
26 | /* the main routine for making a standalone version. */ |
… | |
… | |
44 | if (argc < 3) |
44 | if (argc < 3) |
45 | { |
45 | { |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
47 | exit (0); |
47 | exit (0); |
48 | } |
48 | } |
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|
49 | |
49 | strcpy (InFileName, argv[1]); |
50 | strcpy (InFileName, argv[1]); |
50 | strcpy (OutFileName, argv[2]); |
51 | strcpy (OutFileName, argv[2]); |
51 | |
52 | |
52 | init_globals (); |
53 | init_globals (); |
53 | init_library (); |
54 | init_library (); |
… | |
… | |
77 | { |
78 | { |
78 | } /* doesn't need to do anything */ |
79 | } /* doesn't need to do anything */ |
79 | |
80 | |
80 | #include <global.h> |
81 | #include <global.h> |
81 | |
82 | |
82 | |
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|
83 | /* some plagarized code from apply.c--I needed just these two functions |
83 | /* some plagarized code from apply.c--I needed just these two functions |
84 | without all the rest of the junk, so.... */ |
84 | without all the rest of the junk, so.... */ |
85 | int |
85 | int |
86 | auto_apply (object *op) |
86 | auto_apply (object *op) |
87 | { |
87 | { |
… | |
… | |
94 | if (!op->has_random_items ()) |
94 | if (!op->has_random_items ()) |
95 | return 0; |
95 | return 0; |
96 | do |
96 | do |
97 | { |
97 | { |
98 | i = 10; /* let's give it 10 tries */ |
98 | i = 10; /* let's give it 10 tries */ |
|
|
99 | |
99 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
100 | while (!(tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) |
|
|
101 | && --i) |
|
|
102 | ; |
|
|
103 | |
100 | if (tmp == NULL) |
104 | if (tmp == NULL) |
101 | return 0; |
105 | return 0; |
|
|
106 | |
102 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
107 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
103 | { |
108 | { |
104 | tmp->destroy (); |
109 | tmp->destroy (true); |
105 | tmp = NULL; |
110 | tmp = NULL; |
106 | } |
111 | } |
107 | } |
112 | } |
108 | while (!tmp); |
113 | while (!tmp); |
109 | |
114 | |
… | |
… | |
117 | case TREASURE: |
122 | case TREASURE: |
118 | if (op->has_random_items ()) |
123 | if (op->has_random_items ()) |
119 | while ((op->stats.hp--) > 0) |
124 | while ((op->stats.hp--) > 0) |
120 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
125 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
121 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
126 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
122 | op->remove (); |
127 | |
123 | op->destroy (); |
128 | op->destroy (true); |
124 | break; |
129 | break; |
125 | } |
130 | } |
126 | |
131 | |
127 | return tmp ? 1 : 0; |
132 | return tmp ? 1 : 0; |
128 | } |
133 | } |
… | |
… | |
130 | /* fix_auto_apply goes through the entire map (only the first time |
135 | /* fix_auto_apply goes through the entire map (only the first time |
131 | * when an original map is loaded) and performs special actions for |
136 | * when an original map is loaded) and performs special actions for |
132 | * certain objects (most initialization of chests and creation of |
137 | * certain objects (most initialization of chests and creation of |
133 | * treasures and stuff). Calls auto_apply if appropriate. |
138 | * treasures and stuff). Calls auto_apply if appropriate. |
134 | */ |
139 | */ |
135 | |
|
|
136 | void |
140 | void |
137 | fix_auto_apply (maptile *m) |
141 | fix_auto_apply (maptile *m) |
138 | { |
142 | { |
139 | object *tmp, *above = NULL; |
143 | object *tmp, *above = NULL; |
140 | int x, y; |
144 | int x, y; |
… | |
… | |
273 | |
277 | |
274 | void |
278 | void |
275 | trap_adjust (object *ob, int x) |
279 | trap_adjust (object *ob, int x) |
276 | { |
280 | { |
277 | } |
281 | } |
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282 | |