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Comparing deliantra/server/random_maps/standalone.C (file contents):
Revision 1.13 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.19 by root, Mon Sep 29 10:32:50 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
22 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 The authors can be reached via e-mail at <crossfire@schmorp.de>
24*/ 22 */
25 23
26#define LO_NEWFILE 2 24#define LO_NEWFILE 2
27 25
28/* the main routine for making a standalone version. */ 26/* the main routine for making a standalone version. */
29 27
46 if (argc < 3) 44 if (argc < 3)
47 { 45 {
48 printf ("\nUsage: %s inputfile outputfile\n", argv[0]); 46 printf ("\nUsage: %s inputfile outputfile\n", argv[0]);
49 exit (0); 47 exit (0);
50 } 48 }
49
51 strcpy (InFileName, argv[1]); 50 strcpy (InFileName, argv[1]);
52 strcpy (OutFileName, argv[2]); 51 strcpy (OutFileName, argv[2]);
53 52
54 init_globals (); 53 init_globals ();
55 init_library (); 54 init_library ();
79{ 78{
80} /* doesn't need to do anything */ 79} /* doesn't need to do anything */
81 80
82#include <global.h> 81#include <global.h>
83 82
84
85/* some plagarized code from apply.c--I needed just these two functions 83/* some plagarized code from apply.c--I needed just these two functions
86without all the rest of the junk, so.... */ 84without all the rest of the junk, so.... */
87int 85int
88auto_apply (object *op) 86auto_apply (object *op)
89{ 87{
96 if (!op->has_random_items ()) 94 if (!op->has_random_items ())
97 return 0; 95 return 0;
98 do 96 do
99 { 97 {
100 i = 10; /* let's give it 10 tries */ 98 i = 10; /* let's give it 10 tries */
99
101 while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); 100 while (!(tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5))
101 && --i)
102 ;
103
102 if (tmp == NULL) 104 if (tmp == NULL)
103 return 0; 105 return 0;
106
104 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 107 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
105 { 108 {
106 tmp->destroy (); 109 tmp->destroy ();
107 tmp = NULL; 110 tmp = NULL;
108 } 111 }
119 case TREASURE: 122 case TREASURE:
120 if (op->has_random_items ()) 123 if (op->has_random_items ())
121 while ((op->stats.hp--) > 0) 124 while ((op->stats.hp--) > 0)
122 create_treasure (op->randomitems, op, GT_ENVIRONMENT, 125 create_treasure (op->randomitems, op, GT_ENVIRONMENT,
123 op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); 126 op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0);
124 op->remove (); 127
125 op->destroy (); 128 op->destroy ();
126 break; 129 break;
127 } 130 }
128 131
129 return tmp ? 1 : 0; 132 return tmp ? 1 : 0;
132/* fix_auto_apply goes through the entire map (only the first time 135/* fix_auto_apply goes through the entire map (only the first time
133 * when an original map is loaded) and performs special actions for 136 * when an original map is loaded) and performs special actions for
134 * certain objects (most initialization of chests and creation of 137 * certain objects (most initialization of chests and creation of
135 * treasures and stuff). Calls auto_apply if appropriate. 138 * treasures and stuff). Calls auto_apply if appropriate.
136 */ 139 */
137
138void 140void
139fix_auto_apply (maptile *m) 141fix_auto_apply (maptile *m)
140{ 142{
141 object *tmp, *above = NULL; 143 object *tmp, *above = NULL;
142 int x, y; 144 int x, y;
275 277
276void 278void
277trap_adjust (object *ob, int x) 279trap_adjust (object *ob, int x)
278{ 280{
279} 281}
282

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