1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | #define LO_NEWFILE 2 |
24 | #define LO_NEWFILE 2 |
25 | |
25 | |
26 | /* the main routine for making a standalone version. */ |
26 | /* the main routine for making a standalone version. */ |
27 | |
27 | |
… | |
… | |
36 | int |
36 | int |
37 | main (int argc, char *argv[]) |
37 | main (int argc, char *argv[]) |
38 | { |
38 | { |
39 | char InFileName[1024], OutFileName[1024]; |
39 | char InFileName[1024], OutFileName[1024]; |
40 | maptile *newMap; |
40 | maptile *newMap; |
41 | RMParms rp; |
41 | random_map_params rp; |
42 | FILE *fp; |
42 | FILE *fp; |
43 | |
43 | |
44 | if (argc < 3) |
44 | if (argc < 3) |
45 | { |
45 | { |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
46 | printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
47 | exit (0); |
47 | exit (0); |
48 | } |
48 | } |
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49 | |
49 | strcpy (InFileName, argv[1]); |
50 | strcpy (InFileName, argv[1]); |
50 | strcpy (OutFileName, argv[2]); |
51 | strcpy (OutFileName, argv[2]); |
51 | |
52 | |
52 | init_globals (); |
53 | init_globals (); |
53 | init_library (); |
54 | init_library (); |
… | |
… | |
55 | init_artifacts (); |
56 | init_artifacts (); |
56 | init_formulae (); |
57 | init_formulae (); |
57 | init_readable (); |
58 | init_readable (); |
58 | |
59 | |
59 | init_gods (); |
60 | init_gods (); |
60 | memset (&rp, 0, sizeof (RMParms)); |
61 | memset (&rp, 0, sizeof (random_map_params)); |
61 | rp.Xsize = -1; |
62 | rp.Xsize = -1; |
62 | rp.Ysize = -1; |
63 | rp.Ysize = -1; |
63 | if ((fp = fopen (InFileName, "r")) == NULL) |
64 | if ((fp = fopen (InFileName, "r")) == NULL) |
64 | { |
65 | { |
65 | fprintf (stderr, "\nError: can not open %s\n", InFileName); |
66 | fprintf (stderr, "\nError: can not open %s\n", InFileName); |
… | |
… | |
77 | { |
78 | { |
78 | } /* doesn't need to do anything */ |
79 | } /* doesn't need to do anything */ |
79 | |
80 | |
80 | #include <global.h> |
81 | #include <global.h> |
81 | |
82 | |
82 | |
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|
83 | /* some plagarized code from apply.c--I needed just these two functions |
83 | /* some plagarized code from apply.c--I needed just these two functions |
84 | without all the rest of the junk, so.... */ |
84 | without all the rest of the junk, so.... */ |
85 | int |
85 | int |
86 | auto_apply (object *op) |
86 | auto_apply (object *op) |
87 | { |
87 | { |
88 | object *tmp = NULL; |
88 | object *tmp = NULL; |
89 | int i; |
89 | int i; |
90 | |
90 | |
91 | switch (op->type) |
91 | switch (op->type) |
92 | { |
92 | { |
93 | case SHOP_FLOOR: |
93 | case SHOP_FLOOR: |
94 | if (!HAS_RANDOM_ITEMS (op)) |
94 | if (!op->has_random_items ()) |
95 | return 0; |
95 | return 0; |
96 | do |
96 | do |
97 | { |
97 | { |
98 | i = 10; /* let's give it 10 tries */ |
98 | i = 10; /* let's give it 10 tries */ |
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99 | |
99 | while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); |
100 | while (!(tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) |
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101 | && --i) |
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102 | ; |
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103 | |
100 | if (tmp == NULL) |
104 | if (tmp == NULL) |
101 | return 0; |
105 | return 0; |
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106 | |
102 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
107 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
103 | { |
108 | { |
104 | tmp->destroy (0); |
109 | tmp->destroy (); |
105 | tmp = NULL; |
110 | tmp = NULL; |
106 | } |
111 | } |
107 | } |
112 | } |
108 | while (!tmp); |
113 | while (!tmp); |
109 | |
114 | |
110 | tmp->x = op->x, tmp->y = op->y; |
115 | tmp->x = op->x, tmp->y = op->y; |
111 | SET_FLAG (tmp, FLAG_UNPAID); |
116 | SET_FLAG (tmp, FLAG_UNPAID); |
112 | insert_ob_in_map (tmp, op->map, NULL, 0); |
117 | insert_ob_in_map (tmp, op->map, NULL, 0); |
113 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
118 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
114 | identify (tmp); |
119 | identify (tmp); |
115 | break; |
120 | break; |
116 | |
121 | |
117 | case TREASURE: |
122 | case TREASURE: |
118 | if (HAS_RANDOM_ITEMS (op)) |
123 | if (op->has_random_items ()) |
119 | while ((op->stats.hp--) > 0) |
124 | while ((op->stats.hp--) > 0) |
120 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
125 | create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
121 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
126 | op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
122 | op->remove (); |
127 | |
123 | op->destroy (0); |
128 | op->destroy (); |
124 | break; |
129 | break; |
125 | } |
130 | } |
126 | |
131 | |
127 | return tmp ? 1 : 0; |
132 | return tmp ? 1 : 0; |
128 | } |
133 | } |
129 | |
134 | |
130 | /* fix_auto_apply goes through the entire map (only the first time |
135 | /* fix_auto_apply goes through the entire map (only the first time |
131 | * when an original map is loaded) and performs special actions for |
136 | * when an original map is loaded) and performs special actions for |
132 | * certain objects (most initialization of chests and creation of |
137 | * certain objects (most initialization of chests and creation of |
133 | * treasures and stuff). Calls auto_apply if appropriate. |
138 | * treasures and stuff). Calls auto_apply if appropriate. |
134 | */ |
139 | */ |
135 | |
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136 | void |
140 | void |
137 | fix_auto_apply (maptile *m) |
141 | fix_auto_apply (maptile *m) |
138 | { |
142 | { |
139 | object *tmp, *above = NULL; |
143 | object *tmp, *above = NULL; |
140 | int x, y; |
144 | int x, y; |
141 | |
145 | |
142 | for (x = 0; x < MAP_WIDTH (m); x++) |
146 | for (x = 0; x < m->width; x++) |
143 | for (y = 0; y < MAP_HEIGHT (m); y++) |
147 | for (y = 0; y < m->height; y++) |
144 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
148 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
145 | { |
149 | { |
146 | above = tmp->above; |
150 | above = tmp->above; |
147 | |
151 | |
148 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
152 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
149 | auto_apply (tmp); |
153 | auto_apply (tmp); |
150 | else if (tmp->type == TREASURE) |
154 | else if (tmp->type == TREASURE) |
151 | { |
155 | { |
152 | if (HAS_RANDOM_ITEMS (tmp)) |
156 | if (tmp->has_random_items ()) |
153 | while ((tmp->stats.hp--) > 0) |
157 | while ((tmp->stats.hp--) > 0) |
154 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
158 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
155 | } |
159 | } |
156 | if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
160 | if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
157 | { |
161 | { |
158 | if (tmp->type == CONTAINER) |
162 | if (tmp->type == CONTAINER) |
159 | { |
163 | { |
160 | if (HAS_RANDOM_ITEMS (tmp)) |
164 | if (tmp->has_random_items ()) |
161 | while ((tmp->stats.hp--) > 0) |
165 | while ((tmp->stats.hp--) > 0) |
162 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
166 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
163 | } |
167 | } |
164 | else if (HAS_RANDOM_ITEMS (tmp)) |
168 | else if (tmp->has_random_items ()) |
165 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
169 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
166 | } |
170 | } |
167 | } |
171 | } |
168 | for (x = 0; x < MAP_WIDTH (m); x++) |
172 | for (x = 0; x < m->width; x++) |
169 | for (y = 0; y < MAP_HEIGHT (m); y++) |
173 | for (y = 0; y < m->height; y++) |
170 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
174 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
171 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
175 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
172 | check_trigger (tmp, tmp->above); |
176 | check_trigger (tmp, tmp->above, tmp->above); |
173 | } |
177 | } |
174 | |
178 | |
175 | /** |
179 | /** |
176 | * Those are dummy functions defined to resolve all symboles. |
180 | * Those are dummy functions defined to resolve all symboles. |
177 | * Added as part of glue cleaning. |
181 | * Added as part of glue cleaning. |
… | |
… | |
273 | |
277 | |
274 | void |
278 | void |
275 | trap_adjust (object *ob, int x) |
279 | trap_adjust (object *ob, int x) |
276 | { |
280 | { |
277 | } |
281 | } |
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282 | |