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Comparing deliantra/server/random_maps/standalone.C (file contents):
Revision 1.11 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.19 by root, Mon Sep 29 10:32:50 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define LO_NEWFILE 2 24#define LO_NEWFILE 2
25 25
26/* the main routine for making a standalone version. */ 26/* the main routine for making a standalone version. */
27 27
44 if (argc < 3) 44 if (argc < 3)
45 { 45 {
46 printf ("\nUsage: %s inputfile outputfile\n", argv[0]); 46 printf ("\nUsage: %s inputfile outputfile\n", argv[0]);
47 exit (0); 47 exit (0);
48 } 48 }
49
49 strcpy (InFileName, argv[1]); 50 strcpy (InFileName, argv[1]);
50 strcpy (OutFileName, argv[2]); 51 strcpy (OutFileName, argv[2]);
51 52
52 init_globals (); 53 init_globals ();
53 init_library (); 54 init_library ();
77{ 78{
78} /* doesn't need to do anything */ 79} /* doesn't need to do anything */
79 80
80#include <global.h> 81#include <global.h>
81 82
82
83/* some plagarized code from apply.c--I needed just these two functions 83/* some plagarized code from apply.c--I needed just these two functions
84without all the rest of the junk, so.... */ 84without all the rest of the junk, so.... */
85int 85int
86auto_apply (object *op) 86auto_apply (object *op)
87{ 87{
88 object *tmp = NULL; 88 object *tmp = NULL;
89 int i; 89 int i;
90 90
91 switch (op->type) 91 switch (op->type)
92 { 92 {
93 case SHOP_FLOOR: 93 case SHOP_FLOOR:
94 if (!op->has_random_items ()) 94 if (!op->has_random_items ())
95 return 0; 95 return 0;
96 do 96 do
97 { 97 {
98 i = 10; /* let's give it 10 tries */ 98 i = 10; /* let's give it 10 tries */
99
99 while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i); 100 while (!(tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5))
101 && --i)
102 ;
103
100 if (tmp == NULL) 104 if (tmp == NULL)
101 return 0; 105 return 0;
106
102 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 107 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
103 { 108 {
104 tmp->destroy (); 109 tmp->destroy ();
105 tmp = NULL; 110 tmp = NULL;
106 } 111 }
107 } 112 }
108 while (!tmp); 113 while (!tmp);
109 114
110 tmp->x = op->x, tmp->y = op->y; 115 tmp->x = op->x, tmp->y = op->y;
111 SET_FLAG (tmp, FLAG_UNPAID); 116 SET_FLAG (tmp, FLAG_UNPAID);
112 insert_ob_in_map (tmp, op->map, NULL, 0); 117 insert_ob_in_map (tmp, op->map, NULL, 0);
113 CLEAR_FLAG (op, FLAG_AUTO_APPLY); 118 CLEAR_FLAG (op, FLAG_AUTO_APPLY);
114 identify (tmp); 119 identify (tmp);
115 break; 120 break;
116 121
117 case TREASURE: 122 case TREASURE:
118 if (op->has_random_items ()) 123 if (op->has_random_items ())
119 while ((op->stats.hp--) > 0) 124 while ((op->stats.hp--) > 0)
120 create_treasure (op->randomitems, op, GT_ENVIRONMENT, 125 create_treasure (op->randomitems, op, GT_ENVIRONMENT,
121 op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); 126 op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0);
122 op->remove (); 127
123 op->destroy (); 128 op->destroy ();
124 break; 129 break;
125 } 130 }
126 131
127 return tmp ? 1 : 0; 132 return tmp ? 1 : 0;
128} 133}
129 134
130/* fix_auto_apply goes through the entire map (only the first time 135/* fix_auto_apply goes through the entire map (only the first time
131 * when an original map is loaded) and performs special actions for 136 * when an original map is loaded) and performs special actions for
132 * certain objects (most initialization of chests and creation of 137 * certain objects (most initialization of chests and creation of
133 * treasures and stuff). Calls auto_apply if appropriate. 138 * treasures and stuff). Calls auto_apply if appropriate.
134 */ 139 */
135
136void 140void
137fix_auto_apply (maptile *m) 141fix_auto_apply (maptile *m)
138{ 142{
139 object *tmp, *above = NULL; 143 object *tmp, *above = NULL;
140 int x, y; 144 int x, y;
273 277
274void 278void
275trap_adjust (object *ob, int x) 279trap_adjust (object *ob, int x)
276{ 280{
277} 281}
282

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