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/cvs/deliantra/server/random_maps/style.C
Revision: 1.13
Committed: Sun Dec 31 10:28:36 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +9 -28 lines
Log Message:
different interface design for c++/perl map handling, some random map framework

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24    
25     #include <global.h>
26     #include <random_map.h>
27 pippijn 1.6 #include <dirent.h>
28     #include <sys/stat.h>
29     #include <unistd.h>
30     #include "../include/autoconf.h"
31 elmex 1.1
32    
33 root 1.3 static int
34     pointer_strcmp (const void *p1, const void *p2)
35 elmex 1.1 {
36 root 1.3 const char *s1 = *(const char **) p1;
37     const char *s2 = *(const char **) p2;
38 elmex 1.1
39 root 1.3 return (strcmp (s1, s2));
40 elmex 1.1 }
41    
42     /* This is our own version of scandir/select_regular_files/sort.
43     * To support having subdirectories in styles, we need to know
44     * if in fact the directory we read is a subdirectory. However,
45     * we can't get that through the normal dirent entry. So
46     * instead, we do our own where we do have the full directory
47     * path so can do stat calls to see if in fact it is a directory.
48     * dir is the name of the director to scan.
49     * namelist is the array of file names returned. IT needs to be
50     * freed by the caller.
51     * skip_dirs controls our behavioru - if nonzero, we don't
52     * skip any subdirectories - if zero, we store those away,
53     * since there are cases where we want to choose a random
54     * directory.
55     */
56 root 1.3 int
57     load_dir (const char *dir, char ***namelist, int skip_dirs)
58 elmex 1.1 {
59 root 1.3 DIR *dp;
60     struct dirent *d;
61     int entries = 0, entry_size = 0;
62     char name[NAME_MAX + 1], **rn = NULL;
63     struct stat sb;
64    
65     dp = opendir (dir);
66     if (dp == NULL)
67     return -1;
68    
69     while ((d = readdir (dp)) != NULL)
70     {
71     sprintf (name, "%s/%s", dir, d->d_name);
72     if (skip_dirs)
73     {
74     stat (name, &sb);
75     if (S_ISDIR (sb.st_mode))
76     {
77     continue;
78 root 1.2 }
79     }
80    
81 root 1.3 if (entries == entry_size)
82     {
83     entry_size += 10;
84     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 root 1.2 }
86 root 1.7 rn[entries] = strdup (d->d_name);
87 root 1.3 entries++;
88 elmex 1.1
89     }
90 root 1.3 (void) closedir (dp);
91 elmex 1.1
92 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93 elmex 1.1
94 root 1.3 *namelist = rn;
95     return entries;
96 elmex 1.1 }
97    
98 root 1.5 maptile *
99 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
100     {
101     char style_file_path[256];
102     char style_file_full_path[256];
103 root 1.5 maptile *style_map = NULL;
104 root 1.3 struct stat file_stat;
105     int i, only_subdirs = 0;
106    
107     /* if stylename exists, set style_file_path to that file. */
108     if (stylename && strlen (stylename) > 0)
109     sprintf (style_file_path, "%s/%s", dirname, stylename);
110     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
111     sprintf (style_file_path, "%s", dirname);
112    
113     /* is what we were given a directory, or a file? */
114     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
115     if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
116 root 1.13 style_map = maptile::load_map_sync (style_file_path);
117    
118     if (!style_map) /* maybe we were given a directory! */
119 elmex 1.1 {
120 root 1.3 char **namelist;
121     int n;
122     char style_dir_full_path[256];
123    
124     /* get the names of all the files in that directory */
125     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
126    
127     /* First, skip subdirectories. If we don't find anything, then try again
128     * without skipping subdirs.
129     */
130     n = load_dir (style_dir_full_path, &namelist, 1);
131    
132     if (n <= 0)
133     {
134     n = load_dir (style_dir_full_path, &namelist, 0);
135     only_subdirs = 1;
136 root 1.2 }
137    
138 root 1.3 if (n <= 0)
139     return 0; /* nothing to load. Bye. */
140 root 1.2
141 root 1.3 /* Picks a random map. Note that if this is all directories,
142     * we know it won't be able to load, so save a few ticks.
143     * the door handling checks for this failure and handles
144     * it properly.
145     */
146     if (difficulty == -1)
147     { /* pick a random style from this dir. */
148     if (only_subdirs)
149 root 1.13 style_map = 0;
150 root 1.3 else
151     {
152     strcat (style_file_path, "/");
153     strcat (style_file_path, namelist[RANDOM () % n]);
154 root 1.13 style_map = maptile::load_map_sync (style_file_path);
155 root 1.2 }
156     }
157 root 1.3 else
158     { /* find the map closest in difficulty */
159     int min_dist = 32000, min_index = -1;
160    
161     for (i = 0; i < n; i++)
162     {
163     int dist;
164     char *mfile_name = strrchr (namelist[i], '_') + 1;
165    
166     if ((mfile_name - 1) == NULL)
167     { /* since there isn't a sequence, */
168     int q;
169    
170     /*pick one at random to recurse */
171     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
172     for (q = 0; q < n; q++)
173     free (namelist[q]);
174     free (namelist);
175     return style_map;
176     }
177     else
178     {
179     dist = abs (difficulty - atoi (mfile_name));
180     if (dist < min_dist)
181     {
182     min_dist = dist;
183     min_index = i;
184 root 1.2 }
185     }
186     }
187 root 1.3 /* presumably now we've found the "best" match for the
188     difficulty. */
189     strcat (style_file_path, "/");
190     strcat (style_file_path, namelist[min_index]);
191 root 1.13 style_map = maptile::load_map_sync (style_file_path);
192 root 1.2 }
193 root 1.13
194 root 1.3 for (i = 0; i < n; i++)
195     free (namelist[i]);
196 root 1.13
197 root 1.3 free (namelist);
198 elmex 1.1 }
199 root 1.13
200 elmex 1.1 return style_map;
201    
202     }
203    
204     /* picks a random object from a style map.
205     * Redone by MSW so it should be faster and not use static
206     * variables to generate tables.
207     */
208 root 1.3 object *
209 root 1.5 pick_random_object (maptile *style)
210 root 1.3 {
211     int x, y, limit = 0;
212     object *new_obj;
213    
214     /* while returning a null object will result in a crash, that
215     * is actually preferable to an infinite loop. That is because
216     * most servers will automatically restart in case of crash.
217     * Change the logic on getting the random space - shouldn't make
218     * any difference, but this seems clearer to me.
219     */
220     do
221     {
222     limit++;
223 root 1.9 x = RANDOM () % style->width;
224     y = RANDOM () % style->height;
225 root 1.8 new_obj = GET_MAP_OB (style, x, y);
226 root 1.3 }
227     while (new_obj == NULL && limit < 1000);
228 root 1.12
229 root 1.3 if (new_obj->head)
230     return new_obj->head;
231     else
232     return new_obj;
233 elmex 1.1 }
234