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/cvs/deliantra/server/random_maps/style.C
Revision: 1.14
Committed: Sun Dec 31 17:17:23 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +6 -8 lines
Log Message:
many minor changes everywhere, random maps crash sometimes but design is in place

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <random_map.h>
26 pippijn 1.6 #include <dirent.h>
27     #include <sys/stat.h>
28     #include <unistd.h>
29     #include "../include/autoconf.h"
30 elmex 1.1
31 root 1.3 static int
32     pointer_strcmp (const void *p1, const void *p2)
33 elmex 1.1 {
34 root 1.3 const char *s1 = *(const char **) p1;
35     const char *s2 = *(const char **) p2;
36 elmex 1.1
37 root 1.3 return (strcmp (s1, s2));
38 elmex 1.1 }
39    
40     /* This is our own version of scandir/select_regular_files/sort.
41     * To support having subdirectories in styles, we need to know
42     * if in fact the directory we read is a subdirectory. However,
43     * we can't get that through the normal dirent entry. So
44     * instead, we do our own where we do have the full directory
45     * path so can do stat calls to see if in fact it is a directory.
46     * dir is the name of the director to scan.
47     * namelist is the array of file names returned. IT needs to be
48     * freed by the caller.
49     * skip_dirs controls our behavioru - if nonzero, we don't
50     * skip any subdirectories - if zero, we store those away,
51     * since there are cases where we want to choose a random
52     * directory.
53     */
54 root 1.3 int
55     load_dir (const char *dir, char ***namelist, int skip_dirs)
56 elmex 1.1 {
57 root 1.3 DIR *dp;
58     struct dirent *d;
59     int entries = 0, entry_size = 0;
60     char name[NAME_MAX + 1], **rn = NULL;
61     struct stat sb;
62    
63     dp = opendir (dir);
64     if (dp == NULL)
65     return -1;
66    
67     while ((d = readdir (dp)) != NULL)
68     {
69     sprintf (name, "%s/%s", dir, d->d_name);
70     if (skip_dirs)
71     {
72     stat (name, &sb);
73     if (S_ISDIR (sb.st_mode))
74     {
75     continue;
76 root 1.2 }
77     }
78    
79 root 1.3 if (entries == entry_size)
80     {
81     entry_size += 10;
82     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
83 root 1.2 }
84 root 1.7 rn[entries] = strdup (d->d_name);
85 root 1.3 entries++;
86 elmex 1.1
87     }
88 root 1.3 (void) closedir (dp);
89 elmex 1.1
90 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
91 elmex 1.1
92 root 1.3 *namelist = rn;
93     return entries;
94 elmex 1.1 }
95    
96 root 1.5 maptile *
97 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
98     {
99     char style_file_path[256];
100     char style_file_full_path[256];
101 root 1.5 maptile *style_map = NULL;
102 root 1.3 struct stat file_stat;
103     int i, only_subdirs = 0;
104    
105     /* if stylename exists, set style_file_path to that file. */
106     if (stylename && strlen (stylename) > 0)
107     sprintf (style_file_path, "%s/%s", dirname, stylename);
108     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
109     sprintf (style_file_path, "%s", dirname);
110    
111     /* is what we were given a directory, or a file? */
112     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
113 root 1.14
114 root 1.3 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
115 root 1.13 style_map = maptile::load_map_sync (style_file_path);
116    
117     if (!style_map) /* maybe we were given a directory! */
118 elmex 1.1 {
119 root 1.3 char **namelist;
120     int n;
121     char style_dir_full_path[256];
122    
123     /* get the names of all the files in that directory */
124     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
125    
126     /* First, skip subdirectories. If we don't find anything, then try again
127     * without skipping subdirs.
128     */
129     n = load_dir (style_dir_full_path, &namelist, 1);
130    
131     if (n <= 0)
132     {
133     n = load_dir (style_dir_full_path, &namelist, 0);
134     only_subdirs = 1;
135 root 1.2 }
136    
137 root 1.3 if (n <= 0)
138     return 0; /* nothing to load. Bye. */
139 root 1.2
140 root 1.3 /* Picks a random map. Note that if this is all directories,
141     * we know it won't be able to load, so save a few ticks.
142     * the door handling checks for this failure and handles
143     * it properly.
144     */
145     if (difficulty == -1)
146     { /* pick a random style from this dir. */
147     if (only_subdirs)
148 root 1.13 style_map = 0;
149 root 1.3 else
150     {
151     strcat (style_file_path, "/");
152     strcat (style_file_path, namelist[RANDOM () % n]);
153 root 1.13 style_map = maptile::load_map_sync (style_file_path);
154 root 1.2 }
155     }
156 root 1.3 else
157     { /* find the map closest in difficulty */
158     int min_dist = 32000, min_index = -1;
159    
160     for (i = 0; i < n; i++)
161     {
162     int dist;
163     char *mfile_name = strrchr (namelist[i], '_') + 1;
164    
165     if ((mfile_name - 1) == NULL)
166     { /* since there isn't a sequence, */
167     int q;
168    
169     /*pick one at random to recurse */
170     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
171     for (q = 0; q < n; q++)
172     free (namelist[q]);
173     free (namelist);
174     return style_map;
175     }
176     else
177     {
178     dist = abs (difficulty - atoi (mfile_name));
179     if (dist < min_dist)
180     {
181     min_dist = dist;
182     min_index = i;
183 root 1.2 }
184     }
185     }
186 root 1.3 /* presumably now we've found the "best" match for the
187     difficulty. */
188     strcat (style_file_path, "/");
189     strcat (style_file_path, namelist[min_index]);
190 root 1.13 style_map = maptile::load_map_sync (style_file_path);
191 root 1.2 }
192 root 1.13
193 root 1.3 for (i = 0; i < n; i++)
194     free (namelist[i]);
195 root 1.13
196 root 1.3 free (namelist);
197 elmex 1.1 }
198 root 1.13
199 elmex 1.1 return style_map;
200    
201     }
202    
203     /* picks a random object from a style map.
204     * Redone by MSW so it should be faster and not use static
205     * variables to generate tables.
206     */
207 root 1.3 object *
208 root 1.5 pick_random_object (maptile *style)
209 root 1.3 {
210     int x, y, limit = 0;
211     object *new_obj;
212    
213     /* while returning a null object will result in a crash, that
214     * is actually preferable to an infinite loop. That is because
215     * most servers will automatically restart in case of crash.
216     * Change the logic on getting the random space - shouldn't make
217     * any difference, but this seems clearer to me.
218     */
219     do
220     {
221 root 1.14 if (limit++ >= 1000)
222     return create_singularity ("pick_random_object");
223    
224 root 1.9 x = RANDOM () % style->width;
225     y = RANDOM () % style->height;
226 root 1.8 new_obj = GET_MAP_OB (style, x, y);
227 root 1.3 }
228 root 1.14 while (!new_obj);
229 root 1.12
230 root 1.14 return new_obj->head_ ();
231 elmex 1.1 }
232