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/cvs/deliantra/server/random_maps/style.C
Revision: 1.20
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.19: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.17
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5 pippijn 1.20 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7     Copyright (C) 1992 Frank Tore Johansen
8    
9     This program is free software; you can redistribute it and/or modify
10     it under the terms of the GNU General Public License as published by
11     the Free Software Foundation; either version 2 of the License, or
12     (at your option) any later version.
13    
14     This program is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     GNU General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22    
23 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
24 elmex 1.1 */
25    
26     #include <global.h>
27     #include <random_map.h>
28 pippijn 1.6 #include <dirent.h>
29     #include <sys/stat.h>
30     #include <unistd.h>
31     #include "../include/autoconf.h"
32 elmex 1.1
33 root 1.3 static int
34     pointer_strcmp (const void *p1, const void *p2)
35 elmex 1.1 {
36 root 1.3 const char *s1 = *(const char **) p1;
37     const char *s2 = *(const char **) p2;
38 elmex 1.1
39 root 1.3 return (strcmp (s1, s2));
40 elmex 1.1 }
41    
42     /* This is our own version of scandir/select_regular_files/sort.
43     * To support having subdirectories in styles, we need to know
44     * if in fact the directory we read is a subdirectory. However,
45     * we can't get that through the normal dirent entry. So
46     * instead, we do our own where we do have the full directory
47     * path so can do stat calls to see if in fact it is a directory.
48     * dir is the name of the director to scan.
49     * namelist is the array of file names returned. IT needs to be
50     * freed by the caller.
51     * skip_dirs controls our behavioru - if nonzero, we don't
52     * skip any subdirectories - if zero, we store those away,
53     * since there are cases where we want to choose a random
54     * directory.
55     */
56 root 1.3 int
57     load_dir (const char *dir, char ***namelist, int skip_dirs)
58 elmex 1.1 {
59 root 1.3 DIR *dp;
60     struct dirent *d;
61     int entries = 0, entry_size = 0;
62     char name[NAME_MAX + 1], **rn = NULL;
63     struct stat sb;
64    
65     dp = opendir (dir);
66     if (dp == NULL)
67     return -1;
68    
69     while ((d = readdir (dp)) != NULL)
70     {
71     sprintf (name, "%s/%s", dir, d->d_name);
72     if (skip_dirs)
73     {
74     stat (name, &sb);
75     if (S_ISDIR (sb.st_mode))
76     {
77     continue;
78 root 1.2 }
79     }
80    
81 root 1.3 if (entries == entry_size)
82     {
83     entry_size += 10;
84     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 root 1.2 }
86 root 1.7 rn[entries] = strdup (d->d_name);
87 root 1.3 entries++;
88 elmex 1.1
89     }
90 root 1.3 (void) closedir (dp);
91 elmex 1.1
92 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93 elmex 1.1
94 root 1.3 *namelist = rn;
95     return entries;
96 elmex 1.1 }
97    
98 root 1.5 maptile *
99 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
100     {
101 root 1.18 char style_file_path[1024];
102     char style_file_full_path[1024];
103 root 1.5 maptile *style_map = NULL;
104 root 1.3 struct stat file_stat;
105     int i, only_subdirs = 0;
106    
107     /* if stylename exists, set style_file_path to that file. */
108     if (stylename && strlen (stylename) > 0)
109     sprintf (style_file_path, "%s/%s", dirname, stylename);
110     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
111     sprintf (style_file_path, "%s", dirname);
112    
113     /* is what we were given a directory, or a file? */
114     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
115 root 1.14
116 root 1.3 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
117 root 1.19 style_map = maptile::find_sync (style_file_path);
118 root 1.13
119 root 1.17 if (!style_map) /* maybe we were given a directory! */
120 elmex 1.1 {
121 root 1.3 char **namelist;
122     int n;
123     char style_dir_full_path[256];
124    
125     /* get the names of all the files in that directory */
126     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
127    
128     /* First, skip subdirectories. If we don't find anything, then try again
129     * without skipping subdirs.
130     */
131     n = load_dir (style_dir_full_path, &namelist, 1);
132    
133     if (n <= 0)
134     {
135     n = load_dir (style_dir_full_path, &namelist, 0);
136     only_subdirs = 1;
137 root 1.2 }
138    
139 root 1.3 if (n <= 0)
140     return 0; /* nothing to load. Bye. */
141 root 1.2
142 root 1.3 /* Picks a random map. Note that if this is all directories,
143     * we know it won't be able to load, so save a few ticks.
144     * the door handling checks for this failure and handles
145     * it properly.
146     */
147     if (difficulty == -1)
148     { /* pick a random style from this dir. */
149     if (only_subdirs)
150 root 1.13 style_map = 0;
151 root 1.3 else
152     {
153     strcat (style_file_path, "/");
154     strcat (style_file_path, namelist[RANDOM () % n]);
155 root 1.19 style_map = maptile::find_sync (style_file_path);
156 root 1.2 }
157     }
158 root 1.3 else
159     { /* find the map closest in difficulty */
160     int min_dist = 32000, min_index = -1;
161    
162     for (i = 0; i < n; i++)
163     {
164     int dist;
165     char *mfile_name = strrchr (namelist[i], '_') + 1;
166    
167     if ((mfile_name - 1) == NULL)
168     { /* since there isn't a sequence, */
169     int q;
170    
171     /*pick one at random to recurse */
172     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
173     for (q = 0; q < n; q++)
174     free (namelist[q]);
175     free (namelist);
176     return style_map;
177     }
178     else
179     {
180     dist = abs (difficulty - atoi (mfile_name));
181     if (dist < min_dist)
182     {
183     min_dist = dist;
184     min_index = i;
185 root 1.2 }
186     }
187     }
188 root 1.15
189 root 1.3 /* presumably now we've found the "best" match for the
190     difficulty. */
191     strcat (style_file_path, "/");
192     strcat (style_file_path, namelist[min_index]);
193 root 1.19 style_map = maptile::find_sync (style_file_path);
194 root 1.2 }
195 root 1.13
196 root 1.3 for (i = 0; i < n; i++)
197     free (namelist[i]);
198 root 1.13
199 root 1.3 free (namelist);
200 elmex 1.1 }
201 root 1.13
202 root 1.15 if (style_map)
203 root 1.19 {
204     style_map->load_sync ();
205     style_map->deactivate ();
206     }
207 root 1.15
208 elmex 1.1 return style_map;
209    
210     }
211    
212     /* picks a random object from a style map.
213     * Redone by MSW so it should be faster and not use static
214     * variables to generate tables.
215     */
216 root 1.3 object *
217 root 1.5 pick_random_object (maptile *style)
218 root 1.3 {
219     /* while returning a null object will result in a crash, that
220     * is actually preferable to an infinite loop. That is because
221     * most servers will automatically restart in case of crash.
222     * Change the logic on getting the random space - shouldn't make
223     * any difference, but this seems clearer to me.
224     */
225 root 1.17 for (int i = 1000; --i;)
226 root 1.3 {
227 root 1.15 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
228 root 1.14
229 root 1.15 if (new_obj)
230     return new_obj->head_ ();
231 root 1.3 }
232 root 1.12
233 root 1.16 // instead of crashing in the unlikely case, try to return *something*
234     return get_archetype ("blocked");
235 elmex 1.1 }