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/cvs/deliantra/server/random_maps/style.C
Revision: 1.8
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +1 -1 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24    
25     #include <global.h>
26     #include <random_map.h>
27 pippijn 1.6 #include <dirent.h>
28     #include <sys/stat.h>
29     #include <unistd.h>
30     #include "../include/autoconf.h"
31 elmex 1.1
32    
33 root 1.3 static int
34     pointer_strcmp (const void *p1, const void *p2)
35 elmex 1.1 {
36 root 1.3 const char *s1 = *(const char **) p1;
37     const char *s2 = *(const char **) p2;
38 elmex 1.1
39 root 1.3 return (strcmp (s1, s2));
40 elmex 1.1 }
41    
42     /* This is our own version of scandir/select_regular_files/sort.
43     * To support having subdirectories in styles, we need to know
44     * if in fact the directory we read is a subdirectory. However,
45     * we can't get that through the normal dirent entry. So
46     * instead, we do our own where we do have the full directory
47     * path so can do stat calls to see if in fact it is a directory.
48     * dir is the name of the director to scan.
49     * namelist is the array of file names returned. IT needs to be
50     * freed by the caller.
51     * skip_dirs controls our behavioru - if nonzero, we don't
52     * skip any subdirectories - if zero, we store those away,
53     * since there are cases where we want to choose a random
54     * directory.
55     */
56 root 1.3 int
57     load_dir (const char *dir, char ***namelist, int skip_dirs)
58 elmex 1.1 {
59 root 1.3 DIR *dp;
60     struct dirent *d;
61     int entries = 0, entry_size = 0;
62     char name[NAME_MAX + 1], **rn = NULL;
63     struct stat sb;
64    
65     dp = opendir (dir);
66     if (dp == NULL)
67     return -1;
68    
69     while ((d = readdir (dp)) != NULL)
70     {
71     sprintf (name, "%s/%s", dir, d->d_name);
72     if (skip_dirs)
73     {
74     stat (name, &sb);
75     if (S_ISDIR (sb.st_mode))
76     {
77     continue;
78 root 1.2 }
79     }
80    
81 root 1.3 if (entries == entry_size)
82     {
83     entry_size += 10;
84     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 root 1.2 }
86 root 1.7 rn[entries] = strdup (d->d_name);
87 root 1.3 entries++;
88 elmex 1.1
89     }
90 root 1.3 (void) closedir (dp);
91 elmex 1.1
92 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93 elmex 1.1
94 root 1.3 *namelist = rn;
95     return entries;
96 elmex 1.1 }
97    
98    
99    
100    
101 root 1.3
102 elmex 1.1 /* this function loads and returns the map requested.
103     * dirname, for example, is "/styles/wallstyles", stylename, is,
104     * for example, "castle", difficulty is -1 when difficulty is
105     * irrelevant to the style. If dirname is given, but stylename
106     * isn't, and difficult is -1, it returns a random style map.
107     * Otherwise, it tries to match the difficulty given with a style
108     * file, named style_name_# where # is an integer
109     */
110    
111     /* remove extern, so visible to command_style_map_info function */
112 root 1.5 maptile *styles = NULL;
113 elmex 1.1
114    
115 root 1.5 maptile *
116 root 1.3 load_style_map (char *style_name)
117 elmex 1.1 {
118 root 1.5 maptile *style_map;
119 elmex 1.1
120 root 1.3 /* Given a file. See if its in memory */
121     for (style_map = styles; style_map != NULL; style_map = style_map->next)
122     {
123     if (!strcmp (style_name, style_map->path))
124     return style_map;
125 elmex 1.1 }
126 root 1.3 style_map = load_original_map (style_name, MAP_STYLE);
127     /* Remove it from global list, put it on our local list */
128     if (style_map)
129     {
130 root 1.5 maptile *tmp;
131 root 1.3
132     if (style_map == first_map)
133     first_map = style_map->next;
134     else
135     {
136     for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
137     if (tmp)
138     tmp->next = style_map->next;
139 root 1.2 }
140 root 1.3 style_map->next = styles;
141     styles = style_map;
142 elmex 1.1 }
143 root 1.3 return style_map;
144 elmex 1.1 }
145    
146 root 1.5 maptile *
147 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
148     {
149     char style_file_path[256];
150     char style_file_full_path[256];
151 root 1.5 maptile *style_map = NULL;
152 root 1.3 struct stat file_stat;
153     int i, only_subdirs = 0;
154    
155     /* if stylename exists, set style_file_path to that file. */
156     if (stylename && strlen (stylename) > 0)
157     sprintf (style_file_path, "%s/%s", dirname, stylename);
158     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
159     sprintf (style_file_path, "%s", dirname);
160    
161     /* is what we were given a directory, or a file? */
162     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
163     if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
164     {
165     style_map = load_style_map (style_file_path);
166 elmex 1.1 }
167 root 1.3 if (style_map == NULL) /* maybe we were given a directory! */
168 elmex 1.1 {
169 root 1.3 char **namelist;
170     int n;
171     char style_dir_full_path[256];
172    
173     /* get the names of all the files in that directory */
174     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
175    
176     /* First, skip subdirectories. If we don't find anything, then try again
177     * without skipping subdirs.
178     */
179     n = load_dir (style_dir_full_path, &namelist, 1);
180    
181     if (n <= 0)
182     {
183     n = load_dir (style_dir_full_path, &namelist, 0);
184     only_subdirs = 1;
185 root 1.2 }
186    
187 root 1.3 if (n <= 0)
188     return 0; /* nothing to load. Bye. */
189 root 1.2
190 root 1.3 /* Picks a random map. Note that if this is all directories,
191     * we know it won't be able to load, so save a few ticks.
192     * the door handling checks for this failure and handles
193     * it properly.
194     */
195     if (difficulty == -1)
196     { /* pick a random style from this dir. */
197     if (only_subdirs)
198     style_map = NULL;
199     else
200     {
201     strcat (style_file_path, "/");
202     strcat (style_file_path, namelist[RANDOM () % n]);
203     style_map = load_style_map (style_file_path);
204 root 1.2 }
205     }
206 root 1.3 else
207     { /* find the map closest in difficulty */
208     int min_dist = 32000, min_index = -1;
209    
210     for (i = 0; i < n; i++)
211     {
212     int dist;
213     char *mfile_name = strrchr (namelist[i], '_') + 1;
214    
215     if ((mfile_name - 1) == NULL)
216     { /* since there isn't a sequence, */
217     int q;
218    
219     /*pick one at random to recurse */
220     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
221     for (q = 0; q < n; q++)
222     free (namelist[q]);
223     free (namelist);
224     return style_map;
225     }
226     else
227     {
228     dist = abs (difficulty - atoi (mfile_name));
229     if (dist < min_dist)
230     {
231     min_dist = dist;
232     min_index = i;
233 root 1.2 }
234     }
235     }
236 root 1.3 /* presumably now we've found the "best" match for the
237     difficulty. */
238     strcat (style_file_path, "/");
239     strcat (style_file_path, namelist[min_index]);
240     style_map = load_style_map (style_file_path);
241 root 1.2 }
242 root 1.3 for (i = 0; i < n; i++)
243     free (namelist[i]);
244     free (namelist);
245 elmex 1.1 }
246     return style_map;
247    
248     }
249    
250    
251     /* picks a random object from a style map.
252     * Redone by MSW so it should be faster and not use static
253     * variables to generate tables.
254     */
255 root 1.3 object *
256 root 1.5 pick_random_object (maptile *style)
257 root 1.3 {
258     int x, y, limit = 0;
259     object *new_obj;
260    
261     /* while returning a null object will result in a crash, that
262     * is actually preferable to an infinite loop. That is because
263     * most servers will automatically restart in case of crash.
264     * Change the logic on getting the random space - shouldn't make
265     * any difference, but this seems clearer to me.
266     */
267     do
268     {
269     limit++;
270     x = RANDOM () % MAP_WIDTH (style);
271     y = RANDOM () % MAP_HEIGHT (style);
272 root 1.8 new_obj = GET_MAP_OB (style, x, y);
273 root 1.3 }
274     while (new_obj == NULL && limit < 1000);
275     if (new_obj->head)
276     return new_obj->head;
277     else
278     return new_obj;
279 elmex 1.1 }
280    
281 root 1.3
282     void
283     free_style_maps (void)
284 elmex 1.1 {
285 root 1.5 maptile *next;
286 root 1.3 int style_maps = 0;
287 elmex 1.1
288 root 1.3 /* delete_map will try to free it from the linked list,
289     * but won't find it, so we need to do it ourselves
290     */
291     while (styles)
292     {
293     next = styles->next;
294     delete_map (styles);
295     styles = next;
296     style_maps++;
297 elmex 1.1 }
298 root 1.3 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
299 elmex 1.1 }