1 | /* |
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2 | * static char *rcsid_style_c = |
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3 | * "$Id: style.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <random_map.h> |
26 | #include <random_map.h> |
32 | #ifndef WIN32 /* ---win32 exclude headers */ |
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33 | #include <dirent.h> |
27 | #include <dirent.h> |
34 | #include <sys/stat.h> |
28 | #include <sys/stat.h> |
35 | #include <unistd.h> |
29 | #include <unistd.h> |
36 | #include "../include/autoconf.h" |
30 | #include "../include/autoconf.h" |
37 | #endif /* win32 */ |
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38 | |
31 | |
39 | |
32 | |
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33 | static int |
40 | static int pointer_strcmp(const void *p1, const void *p2) |
34 | pointer_strcmp (const void *p1, const void *p2) |
41 | { |
35 | { |
42 | const char *s1 = *(const char **)p1; |
36 | const char *s1 = *(const char **) p1; |
43 | const char *s2 = *(const char **)p2; |
37 | const char *s2 = *(const char **) p2; |
44 | |
38 | |
45 | return(strcmp(s1, s2)); |
39 | return (strcmp (s1, s2)); |
46 | } |
40 | } |
47 | |
41 | |
48 | /* This is our own version of scandir/select_regular_files/sort. |
42 | /* This is our own version of scandir/select_regular_files/sort. |
49 | * To support having subdirectories in styles, we need to know |
43 | * To support having subdirectories in styles, we need to know |
50 | * if in fact the directory we read is a subdirectory. However, |
44 | * if in fact the directory we read is a subdirectory. However, |
… | |
… | |
57 | * skip_dirs controls our behavioru - if nonzero, we don't |
51 | * skip_dirs controls our behavioru - if nonzero, we don't |
58 | * skip any subdirectories - if zero, we store those away, |
52 | * skip any subdirectories - if zero, we store those away, |
59 | * since there are cases where we want to choose a random |
53 | * since there are cases where we want to choose a random |
60 | * directory. |
54 | * directory. |
61 | */ |
55 | */ |
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56 | int |
62 | int load_dir (const char *dir, char ***namelist, int skip_dirs) |
57 | load_dir (const char *dir, char ***namelist, int skip_dirs) |
63 | { |
58 | { |
64 | DIR *dp; |
59 | DIR *dp; |
65 | struct dirent *d; |
60 | struct dirent *d; |
66 | int entries=0, entry_size=0; |
61 | int entries = 0, entry_size = 0; |
67 | char name[NAME_MAX+1], **rn=NULL; |
62 | char name[NAME_MAX + 1], **rn = NULL; |
68 | struct stat sb; |
63 | struct stat sb; |
69 | |
64 | |
70 | dp = opendir (dir); |
65 | dp = opendir (dir); |
71 | if (dp == NULL) |
66 | if (dp == NULL) |
72 | return -1; |
67 | return -1; |
73 | |
68 | |
74 | while ((d = readdir (dp)) != NULL) { |
69 | while ((d = readdir (dp)) != NULL) |
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70 | { |
75 | sprintf(name, "%s/%s", dir, d->d_name); |
71 | sprintf (name, "%s/%s", dir, d->d_name); |
76 | if (skip_dirs) { |
72 | if (skip_dirs) |
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73 | { |
77 | stat(name, &sb); |
74 | stat (name, &sb); |
78 | if (S_ISDIR(sb.st_mode)) { |
75 | if (S_ISDIR (sb.st_mode)) |
79 | continue; |
76 | { |
80 | } |
77 | continue; |
81 | } |
78 | } |
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79 | } |
82 | |
80 | |
83 | if (entries == entry_size) { |
81 | if (entries == entry_size) |
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82 | { |
84 | entry_size+=10; |
83 | entry_size += 10; |
85 | rn = (char **) realloc(rn, sizeof(char*) * entry_size); |
84 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
86 | } |
85 | } |
87 | rn[entries] = strdup_local(d->d_name); |
86 | rn[entries] = strdup (d->d_name); |
88 | entries++; |
87 | entries++; |
89 | |
88 | |
90 | } |
89 | } |
91 | (void) closedir (dp); |
90 | (void) closedir (dp); |
92 | |
91 | |
93 | qsort(rn, entries, sizeof(char*), pointer_strcmp); |
92 | qsort (rn, entries, sizeof (char *), pointer_strcmp); |
94 | |
93 | |
95 | *namelist = rn; |
94 | *namelist = rn; |
96 | return entries; |
95 | return entries; |
97 | } |
96 | } |
98 | |
97 | |
99 | |
98 | |
100 | |
99 | |
101 | |
100 | |
102 | |
101 | |
103 | /* this function loads and returns the map requested. |
102 | /* this function loads and returns the map requested. |
104 | * dirname, for example, is "/styles/wallstyles", stylename, is, |
103 | * dirname, for example, is "/styles/wallstyles", stylename, is, |
105 | * for example, "castle", difficulty is -1 when difficulty is |
104 | * for example, "castle", difficulty is -1 when difficulty is |
106 | * irrelevant to the style. If dirname is given, but stylename |
105 | * irrelevant to the style. If dirname is given, but stylename |
107 | * isn't, and difficult is -1, it returns a random style map. |
106 | * isn't, and difficult is -1, it returns a random style map. |
108 | * Otherwise, it tries to match the difficulty given with a style |
107 | * Otherwise, it tries to match the difficulty given with a style |
109 | * file, named style_name_# where # is an integer |
108 | * file, named style_name_# where # is an integer |
110 | */ |
109 | */ |
111 | |
110 | |
112 | /* remove extern, so visible to command_style_map_info function */ |
111 | /* remove extern, so visible to command_style_map_info function */ |
113 | mapstruct *styles=NULL; |
112 | maptile *styles = NULL; |
114 | |
113 | |
115 | |
114 | |
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115 | maptile * |
116 | mapstruct *load_style_map(char *style_name) |
116 | load_style_map (char *style_name) |
117 | { |
117 | { |
118 | mapstruct *style_map; |
118 | maptile *style_map; |
119 | |
119 | |
120 | /* Given a file. See if its in memory */ |
120 | /* Given a file. See if its in memory */ |
121 | for (style_map = styles; style_map!=NULL; style_map=style_map->next) { |
121 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
122 | if (!strcmp(style_name, style_map->path)) return style_map; |
122 | if (!strcmp (style_name, style_map->path)) |
123 | } |
123 | return style_map; |
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124 | |
124 | style_map = load_original_map(style_name,MAP_STYLE); |
125 | style_map = load_original_map (style_name, MAP_STYLE); |
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126 | |
125 | /* Remove it from global list, put it on our local list */ |
127 | /* Remove it from global list, put it on our local list */ |
126 | if (style_map) { |
128 | if (style_map) |
127 | mapstruct *tmp; |
129 | { |
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130 | maptile *tmp; |
128 | |
131 | |
129 | if (style_map == first_map) |
132 | if (style_map == first_map) |
130 | first_map = style_map->next; |
133 | first_map = style_map->next; |
131 | else { |
134 | else |
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135 | { |
132 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
136 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
133 | if(tmp) |
137 | if (tmp) |
134 | tmp->next = style_map->next; |
138 | tmp->next = style_map->next; |
135 | } |
139 | } |
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140 | |
136 | style_map->next = styles; |
141 | style_map->next = styles; |
137 | styles = style_map; |
142 | styles = style_map; |
138 | } |
143 | } |
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144 | |
139 | return style_map; |
145 | return style_map; |
140 | } |
146 | } |
141 | |
147 | |
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148 | maptile * |
142 | mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) { |
149 | find_style (const char *dirname, const char *stylename, int difficulty) |
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150 | { |
143 | char style_file_path[256]; |
151 | char style_file_path[256]; |
144 | char style_file_full_path[256]; |
152 | char style_file_full_path[256]; |
145 | mapstruct *style_map = NULL; |
153 | maptile *style_map = NULL; |
146 | struct stat file_stat; |
154 | struct stat file_stat; |
147 | int i, only_subdirs=0; |
155 | int i, only_subdirs = 0; |
148 | |
156 | |
149 | /* if stylename exists, set style_file_path to that file.*/ |
157 | /* if stylename exists, set style_file_path to that file. */ |
150 | if(stylename && strlen(stylename)>0) |
158 | if (stylename && strlen (stylename) > 0) |
151 | sprintf(style_file_path,"%s/%s",dirname,stylename); |
159 | sprintf (style_file_path, "%s/%s", dirname, stylename); |
152 | else /* otherwise, just use the dirname. We'll pick a random stylefile.*/ |
160 | else /* otherwise, just use the dirname. We'll pick a random stylefile. */ |
153 | sprintf(style_file_path,"%s",dirname); |
161 | sprintf (style_file_path, "%s", dirname); |
154 | |
162 | |
155 | /* is what we were given a directory, or a file? */ |
163 | /* is what we were given a directory, or a file? */ |
156 | sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path); |
164 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
157 | if (stat(style_file_full_path, &file_stat) == 0 |
165 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
158 | && !S_ISDIR(file_stat.st_mode)) { |
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159 | style_map=load_style_map(style_file_path); |
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160 | } |
166 | { |
161 | if(style_map == NULL) /* maybe we were given a directory! */ |
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162 | { |
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163 | char **namelist; |
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164 | int n; |
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165 | char style_dir_full_path[256]; |
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166 | |
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167 | /* get the names of all the files in that directory */ |
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168 | sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path); |
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169 | |
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170 | /* First, skip subdirectories. If we don't find anything, then try again |
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171 | * without skipping subdirs. |
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172 | */ |
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173 | n = load_dir(style_dir_full_path, &namelist, 1); |
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174 | |
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175 | if (n<=0) { |
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176 | n = load_dir(style_dir_full_path, &namelist, 0); |
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177 | only_subdirs=1; |
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178 | } |
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179 | |
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180 | if (n<=0) return 0; /* nothing to load. Bye. */ |
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181 | |
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182 | /* Picks a random map. Note that if this is all directories, |
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183 | * we know it won't be able to load, so save a few ticks. |
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184 | * the door handling checks for this failure and handles |
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185 | * it properly. |
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186 | */ |
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187 | if(difficulty==-1) { /* pick a random style from this dir. */ |
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188 | if (only_subdirs) |
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189 | style_map=NULL; |
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190 | else { |
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191 | strcat(style_file_path,"/"); |
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192 | strcat(style_file_path,namelist[RANDOM()%n]); |
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193 | style_map = load_style_map(style_file_path); |
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194 | } |
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195 | } |
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196 | else { /* find the map closest in difficulty */ |
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197 | int min_dist=32000,min_index=-1; |
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198 | |
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199 | for(i=0;i<n;i++) { |
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200 | int dist; |
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201 | char *mfile_name = strrchr(namelist[i],'_')+1; |
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202 | |
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203 | if((mfile_name-1) == NULL) { /* since there isn't a sequence, */ |
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204 | int q; |
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205 | /*pick one at random to recurse */ |
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206 | style_map= find_style(style_file_path, |
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207 | namelist[RANDOM()%n],difficulty); |
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208 | for (q=0; q<n; q++) |
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209 | free(namelist[q]); |
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210 | free(namelist); |
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211 | return style_map; |
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212 | } else { |
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213 | dist = abs(difficulty-atoi(mfile_name)); |
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214 | if(dist<min_dist) { |
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215 | min_dist = dist; |
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216 | min_index = i; |
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217 | } |
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218 | } |
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219 | } |
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220 | /* presumably now we've found the "best" match for the |
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221 | difficulty. */ |
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222 | strcat(style_file_path,"/"); |
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223 | strcat(style_file_path,namelist[min_index]); |
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224 | style_map = load_style_map(style_file_path); |
167 | style_map = load_style_map (style_file_path); |
225 | } |
168 | } |
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169 | if (style_map == NULL) /* maybe we were given a directory! */ |
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170 | { |
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171 | char **namelist; |
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172 | int n; |
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173 | char style_dir_full_path[256]; |
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174 | |
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175 | /* get the names of all the files in that directory */ |
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176 | sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path); |
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177 | |
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178 | /* First, skip subdirectories. If we don't find anything, then try again |
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179 | * without skipping subdirs. |
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180 | */ |
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181 | n = load_dir (style_dir_full_path, &namelist, 1); |
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182 | |
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183 | if (n <= 0) |
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184 | { |
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185 | n = load_dir (style_dir_full_path, &namelist, 0); |
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186 | only_subdirs = 1; |
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187 | } |
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188 | |
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189 | if (n <= 0) |
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190 | return 0; /* nothing to load. Bye. */ |
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191 | |
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192 | /* Picks a random map. Note that if this is all directories, |
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193 | * we know it won't be able to load, so save a few ticks. |
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194 | * the door handling checks for this failure and handles |
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195 | * it properly. |
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196 | */ |
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197 | if (difficulty == -1) |
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198 | { /* pick a random style from this dir. */ |
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199 | if (only_subdirs) |
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200 | style_map = NULL; |
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201 | else |
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202 | { |
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203 | strcat (style_file_path, "/"); |
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204 | strcat (style_file_path, namelist[RANDOM () % n]); |
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205 | style_map = load_style_map (style_file_path); |
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206 | } |
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207 | } |
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208 | else |
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209 | { /* find the map closest in difficulty */ |
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210 | int min_dist = 32000, min_index = -1; |
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211 | |
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212 | for (i = 0; i < n; i++) |
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213 | { |
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214 | int dist; |
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215 | char *mfile_name = strrchr (namelist[i], '_') + 1; |
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216 | |
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217 | if ((mfile_name - 1) == NULL) |
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218 | { /* since there isn't a sequence, */ |
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219 | int q; |
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220 | |
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221 | /*pick one at random to recurse */ |
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222 | style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); |
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223 | for (q = 0; q < n; q++) |
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224 | free (namelist[q]); |
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225 | free (namelist); |
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226 | return style_map; |
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227 | } |
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228 | else |
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229 | { |
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230 | dist = abs (difficulty - atoi (mfile_name)); |
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231 | if (dist < min_dist) |
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232 | { |
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233 | min_dist = dist; |
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234 | min_index = i; |
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235 | } |
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236 | } |
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237 | } |
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238 | /* presumably now we've found the "best" match for the |
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239 | difficulty. */ |
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240 | strcat (style_file_path, "/"); |
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241 | strcat (style_file_path, namelist[min_index]); |
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242 | style_map = load_style_map (style_file_path); |
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243 | } |
226 | for (i=0; i<n; i++) |
244 | for (i = 0; i < n; i++) |
227 | free(namelist[i]); |
245 | free (namelist[i]); |
228 | free(namelist); |
246 | free (namelist); |
229 | } |
247 | } |
230 | return style_map; |
248 | return style_map; |
231 | |
249 | |
232 | } |
250 | } |
233 | |
251 | |
234 | |
252 | |
235 | /* picks a random object from a style map. |
253 | /* picks a random object from a style map. |
236 | * Redone by MSW so it should be faster and not use static |
254 | * Redone by MSW so it should be faster and not use static |
237 | * variables to generate tables. |
255 | * variables to generate tables. |
238 | */ |
256 | */ |
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257 | object * |
239 | object *pick_random_object(mapstruct *style) { |
258 | pick_random_object (maptile *style) |
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259 | { |
240 | int x,y, limit=0; |
260 | int x, y, limit = 0; |
241 | object *new_obj; |
261 | object *new_obj; |
242 | |
262 | |
243 | /* while returning a null object will result in a crash, that |
263 | /* while returning a null object will result in a crash, that |
244 | * is actually preferable to an infinite loop. That is because |
264 | * is actually preferable to an infinite loop. That is because |
245 | * most servers will automatically restart in case of crash. |
265 | * most servers will automatically restart in case of crash. |
246 | * Change the logic on getting the random space - shouldn't make |
266 | * Change the logic on getting the random space - shouldn't make |
247 | * any difference, but this seems clearer to me. |
267 | * any difference, but this seems clearer to me. |
248 | */ |
268 | */ |
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269 | do |
249 | do { |
270 | { |
250 | limit++; |
271 | limit++; |
251 | x = RANDOM() % MAP_WIDTH(style); |
272 | x = RANDOM () % style->width; |
252 | y = RANDOM() % MAP_HEIGHT(style); |
273 | y = RANDOM () % style->height; |
253 | new_obj = get_map_ob(style,x,y); |
274 | new_obj = GET_MAP_OB (style, x, y); |
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275 | } |
254 | } while (new_obj == NULL && limit<1000); |
276 | while (new_obj == NULL && limit < 1000); |
255 | if (new_obj->head) return new_obj->head; |
277 | if (new_obj->head) |
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278 | return new_obj->head; |
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279 | else |
256 | else return new_obj; |
280 | return new_obj; |
257 | } |
281 | } |
258 | |
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259 | |
282 | |
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283 | |
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284 | void |
260 | void free_style_maps(void) |
285 | free_style_maps (void) |
261 | { |
286 | { |
262 | mapstruct *next; |
287 | maptile *next; |
263 | int style_maps=0; |
288 | int style_maps = 0; |
264 | |
289 | |
265 | /* delete_map will try to free it from the linked list, |
290 | /* delete_map will try to free it from the linked list, |
266 | * but won't find it, so we need to do it ourselves |
291 | * but won't find it, so we need to do it ourselves |
267 | */ |
292 | */ |
268 | while (styles) { |
293 | while (styles) |
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294 | { |
269 | next = styles->next; |
295 | next = styles->next; |
270 | delete_map(styles); |
296 | delete_map (styles); |
271 | styles=next; |
297 | styles = next; |
272 | style_maps++; |
298 | style_maps++; |
273 | } |
299 | } |
274 | LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps); |
300 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
275 | } |
301 | } |
276 | |
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