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106 | * isn't, and difficult is -1, it returns a random style map. |
106 | * isn't, and difficult is -1, it returns a random style map. |
107 | * Otherwise, it tries to match the difficulty given with a style |
107 | * Otherwise, it tries to match the difficulty given with a style |
108 | * file, named style_name_# where # is an integer |
108 | * file, named style_name_# where # is an integer |
109 | */ |
109 | */ |
110 | |
110 | |
111 | /* remove extern, so visible to command_style_map_info function */ |
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112 | maptile *styles = NULL; |
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113 | |
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114 | |
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115 | maptile * |
111 | maptile * |
116 | load_style_map (char *style_name) |
112 | load_style_map (char *style_name) |
117 | { |
113 | { |
118 | maptile *style_map; |
114 | maptile *style_map = maptile::find_map (style_name, 0); |
119 | |
115 | style_map->load (); |
120 | /* Given a file. See if its in memory */ |
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121 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
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122 | if (!strcmp (style_name, style_map->path)) |
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123 | return style_map; |
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124 | |
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125 | style_map = load_original_map (style_name, MAP_STYLE); |
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126 | |
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127 | /* Remove it from global list, put it on our local list */ |
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128 | if (style_map) |
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129 | { |
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130 | maptile *tmp; |
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131 | |
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132 | if (style_map == first_map) |
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133 | first_map = style_map->next; |
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134 | else |
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135 | { |
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136 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
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137 | if (tmp) |
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138 | tmp->next = style_map->next; |
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139 | } |
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140 | |
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141 | style_map->next = styles; |
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142 | styles = style_map; |
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143 | } |
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144 | |
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145 | return style_map; |
116 | return style_map; |
146 | } |
117 | } |
147 | |
118 | |
148 | maptile * |
119 | maptile * |
149 | find_style (const char *dirname, const char *stylename, int difficulty) |
120 | find_style (const char *dirname, const char *stylename, int difficulty) |
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247 | } |
218 | } |
248 | return style_map; |
219 | return style_map; |
249 | |
220 | |
250 | } |
221 | } |
251 | |
222 | |
252 | |
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253 | /* picks a random object from a style map. |
223 | /* picks a random object from a style map. |
254 | * Redone by MSW so it should be faster and not use static |
224 | * Redone by MSW so it should be faster and not use static |
255 | * variables to generate tables. |
225 | * variables to generate tables. |
256 | */ |
226 | */ |
257 | object * |
227 | object * |
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272 | x = RANDOM () % style->width; |
242 | x = RANDOM () % style->width; |
273 | y = RANDOM () % style->height; |
243 | y = RANDOM () % style->height; |
274 | new_obj = GET_MAP_OB (style, x, y); |
244 | new_obj = GET_MAP_OB (style, x, y); |
275 | } |
245 | } |
276 | while (new_obj == NULL && limit < 1000); |
246 | while (new_obj == NULL && limit < 1000); |
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247 | |
277 | if (new_obj->head) |
248 | if (new_obj->head) |
278 | return new_obj->head; |
249 | return new_obj->head; |
279 | else |
250 | else |
280 | return new_obj; |
251 | return new_obj; |
281 | } |
252 | } |
282 | |
253 | |
283 | |
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284 | void |
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285 | free_style_maps (void) |
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286 | { |
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287 | maptile *next; |
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288 | int style_maps = 0; |
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289 | |
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290 | /* delete_map will try to free it from the linked list, |
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291 | * but won't find it, so we need to do it ourselves |
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292 | */ |
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293 | while (styles) |
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294 | { |
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295 | next = styles->next; |
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296 | delete_map (styles); |
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297 | styles = next; |
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298 | style_maps++; |
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299 | } |
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300 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
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301 | } |
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