1 | |
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2 | /* |
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3 | * static char *rcsid_style_c = |
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4 | * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | |
24 | |
31 | #include <global.h> |
25 | #include <global.h> |
32 | #include <random_map.h> |
26 | #include <random_map.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | # include <dirent.h> |
27 | #include <dirent.h> |
35 | # include <sys/stat.h> |
28 | #include <sys/stat.h> |
36 | # include <unistd.h> |
29 | #include <unistd.h> |
37 | # include "../include/autoconf.h" |
30 | #include "../include/autoconf.h" |
38 | #endif /* win32 */ |
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39 | |
31 | |
40 | |
32 | |
41 | static int |
33 | static int |
42 | pointer_strcmp (const void *p1, const void *p2) |
34 | pointer_strcmp (const void *p1, const void *p2) |
43 | { |
35 | { |
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89 | if (entries == entry_size) |
81 | if (entries == entry_size) |
90 | { |
82 | { |
91 | entry_size += 10; |
83 | entry_size += 10; |
92 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
84 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
93 | } |
85 | } |
94 | rn[entries] = strdup_local (d->d_name); |
86 | rn[entries] = strdup (d->d_name); |
95 | entries++; |
87 | entries++; |
96 | |
88 | |
97 | } |
89 | } |
98 | (void) closedir (dp); |
90 | (void) closedir (dp); |
99 | |
91 | |
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115 | * Otherwise, it tries to match the difficulty given with a style |
107 | * Otherwise, it tries to match the difficulty given with a style |
116 | * file, named style_name_# where # is an integer |
108 | * file, named style_name_# where # is an integer |
117 | */ |
109 | */ |
118 | |
110 | |
119 | /* remove extern, so visible to command_style_map_info function */ |
111 | /* remove extern, so visible to command_style_map_info function */ |
120 | mapstruct *styles = NULL; |
112 | maptile *styles = NULL; |
121 | |
113 | |
122 | |
114 | |
123 | mapstruct * |
115 | maptile * |
124 | load_style_map (char *style_name) |
116 | load_style_map (char *style_name) |
125 | { |
117 | { |
126 | mapstruct *style_map; |
118 | maptile *style_map; |
127 | |
119 | |
128 | /* Given a file. See if its in memory */ |
120 | /* Given a file. See if its in memory */ |
129 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
121 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
130 | { |
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131 | if (!strcmp (style_name, style_map->path)) |
122 | if (!strcmp (style_name, style_map->path)) |
132 | return style_map; |
123 | return style_map; |
133 | } |
124 | |
134 | style_map = load_original_map (style_name, MAP_STYLE); |
125 | style_map = load_original_map (style_name, MAP_STYLE); |
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126 | |
135 | /* Remove it from global list, put it on our local list */ |
127 | /* Remove it from global list, put it on our local list */ |
136 | if (style_map) |
128 | if (style_map) |
137 | { |
129 | { |
138 | mapstruct *tmp; |
130 | maptile *tmp; |
139 | |
131 | |
140 | if (style_map == first_map) |
132 | if (style_map == first_map) |
141 | first_map = style_map->next; |
133 | first_map = style_map->next; |
142 | else |
134 | else |
143 | { |
135 | { |
144 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
136 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
145 | if (tmp) |
137 | if (tmp) |
146 | tmp->next = style_map->next; |
138 | tmp->next = style_map->next; |
147 | } |
139 | } |
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140 | |
148 | style_map->next = styles; |
141 | style_map->next = styles; |
149 | styles = style_map; |
142 | styles = style_map; |
150 | } |
143 | } |
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144 | |
151 | return style_map; |
145 | return style_map; |
152 | } |
146 | } |
153 | |
147 | |
154 | mapstruct * |
148 | maptile * |
155 | find_style (const char *dirname, const char *stylename, int difficulty) |
149 | find_style (const char *dirname, const char *stylename, int difficulty) |
156 | { |
150 | { |
157 | char style_file_path[256]; |
151 | char style_file_path[256]; |
158 | char style_file_full_path[256]; |
152 | char style_file_full_path[256]; |
159 | mapstruct *style_map = NULL; |
153 | maptile *style_map = NULL; |
160 | struct stat file_stat; |
154 | struct stat file_stat; |
161 | int i, only_subdirs = 0; |
155 | int i, only_subdirs = 0; |
162 | |
156 | |
163 | /* if stylename exists, set style_file_path to that file. */ |
157 | /* if stylename exists, set style_file_path to that file. */ |
164 | if (stylename && strlen (stylename) > 0) |
158 | if (stylename && strlen (stylename) > 0) |
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259 | /* picks a random object from a style map. |
253 | /* picks a random object from a style map. |
260 | * Redone by MSW so it should be faster and not use static |
254 | * Redone by MSW so it should be faster and not use static |
261 | * variables to generate tables. |
255 | * variables to generate tables. |
262 | */ |
256 | */ |
263 | object * |
257 | object * |
264 | pick_random_object (mapstruct *style) |
258 | pick_random_object (maptile *style) |
265 | { |
259 | { |
266 | int x, y, limit = 0; |
260 | int x, y, limit = 0; |
267 | object *new_obj; |
261 | object *new_obj; |
268 | |
262 | |
269 | /* while returning a null object will result in a crash, that |
263 | /* while returning a null object will result in a crash, that |
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273 | * any difference, but this seems clearer to me. |
267 | * any difference, but this seems clearer to me. |
274 | */ |
268 | */ |
275 | do |
269 | do |
276 | { |
270 | { |
277 | limit++; |
271 | limit++; |
278 | x = RANDOM () % MAP_WIDTH (style); |
272 | x = RANDOM () % style->width; |
279 | y = RANDOM () % MAP_HEIGHT (style); |
273 | y = RANDOM () % style->height; |
280 | new_obj = get_map_ob (style, x, y); |
274 | new_obj = GET_MAP_OB (style, x, y); |
281 | } |
275 | } |
282 | while (new_obj == NULL && limit < 1000); |
276 | while (new_obj == NULL && limit < 1000); |
283 | if (new_obj->head) |
277 | if (new_obj->head) |
284 | return new_obj->head; |
278 | return new_obj->head; |
285 | else |
279 | else |
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288 | |
282 | |
289 | |
283 | |
290 | void |
284 | void |
291 | free_style_maps (void) |
285 | free_style_maps (void) |
292 | { |
286 | { |
293 | mapstruct *next; |
287 | maptile *next; |
294 | int style_maps = 0; |
288 | int style_maps = 0; |
295 | |
289 | |
296 | /* delete_map will try to free it from the linked list, |
290 | /* delete_map will try to free it from the linked list, |
297 | * but won't find it, so we need to do it ourselves |
291 | * but won't find it, so we need to do it ourselves |
298 | */ |
292 | */ |