ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/style.C
(Generate patch)

Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC vs.
Revision 1.12 by root, Sat Dec 30 10:16:11 2006 UTC

1
2/*
3 * static char *rcsid_style_c =
4 * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30 24
31#include <global.h> 25#include <global.h>
32#include <random_map.h> 26#include <random_map.h>
33#ifndef WIN32 /* ---win32 exclude headers */
34# include <dirent.h> 27#include <dirent.h>
35# include <sys/stat.h> 28#include <sys/stat.h>
36# include <unistd.h> 29#include <unistd.h>
37# include "../include/autoconf.h" 30#include "../include/autoconf.h"
38#endif /* win32 */
39 31
40 32
41static int 33static int
42pointer_strcmp (const void *p1, const void *p2) 34pointer_strcmp (const void *p1, const void *p2)
43{ 35{
89 if (entries == entry_size) 81 if (entries == entry_size)
90 { 82 {
91 entry_size += 10; 83 entry_size += 10;
92 rn = (char **) realloc (rn, sizeof (char *) * entry_size); 84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
93 } 85 }
94 rn[entries] = strdup_local (d->d_name); 86 rn[entries] = strdup (d->d_name);
95 entries++; 87 entries++;
96 88
97 } 89 }
98 (void) closedir (dp); 90 (void) closedir (dp);
99 91
114 * isn't, and difficult is -1, it returns a random style map. 106 * isn't, and difficult is -1, it returns a random style map.
115 * Otherwise, it tries to match the difficulty given with a style 107 * Otherwise, it tries to match the difficulty given with a style
116 * file, named style_name_# where # is an integer 108 * file, named style_name_# where # is an integer
117 */ 109 */
118 110
119/* remove extern, so visible to command_style_map_info function */ 111maptile *
120mapstruct *styles = NULL;
121
122
123mapstruct *
124load_style_map (char *style_name) 112load_style_map (char *style_name)
125{ 113{
126 mapstruct *style_map; 114 maptile *style_map = maptile::find_map (style_name, 0);
127 115 style_map->load ();
128 /* Given a file. See if its in memory */
129 for (style_map = styles; style_map != NULL; style_map = style_map->next)
130 {
131 if (!strcmp (style_name, style_map->path))
132 return style_map;
133 }
134 style_map = load_original_map (style_name, MAP_STYLE);
135 /* Remove it from global list, put it on our local list */
136 if (style_map)
137 {
138 mapstruct *tmp;
139
140 if (style_map == first_map)
141 first_map = style_map->next;
142 else
143 {
144 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
145 if (tmp)
146 tmp->next = style_map->next;
147 }
148 style_map->next = styles;
149 styles = style_map;
150 }
151 return style_map; 116 return style_map;
152} 117}
153 118
154mapstruct * 119maptile *
155find_style (const char *dirname, const char *stylename, int difficulty) 120find_style (const char *dirname, const char *stylename, int difficulty)
156{ 121{
157 char style_file_path[256]; 122 char style_file_path[256];
158 char style_file_full_path[256]; 123 char style_file_full_path[256];
159 mapstruct *style_map = NULL; 124 maptile *style_map = NULL;
160 struct stat file_stat; 125 struct stat file_stat;
161 int i, only_subdirs = 0; 126 int i, only_subdirs = 0;
162 127
163 /* if stylename exists, set style_file_path to that file. */ 128 /* if stylename exists, set style_file_path to that file. */
164 if (stylename && strlen (stylename) > 0) 129 if (stylename && strlen (stylename) > 0)
253 } 218 }
254 return style_map; 219 return style_map;
255 220
256} 221}
257 222
258
259/* picks a random object from a style map. 223/* picks a random object from a style map.
260 * Redone by MSW so it should be faster and not use static 224 * Redone by MSW so it should be faster and not use static
261 * variables to generate tables. 225 * variables to generate tables.
262 */ 226 */
263object * 227object *
264pick_random_object (mapstruct *style) 228pick_random_object (maptile *style)
265{ 229{
266 int x, y, limit = 0; 230 int x, y, limit = 0;
267 object *new_obj; 231 object *new_obj;
268 232
269 /* while returning a null object will result in a crash, that 233 /* while returning a null object will result in a crash, that
273 * any difference, but this seems clearer to me. 237 * any difference, but this seems clearer to me.
274 */ 238 */
275 do 239 do
276 { 240 {
277 limit++; 241 limit++;
278 x = RANDOM () % MAP_WIDTH (style); 242 x = RANDOM () % style->width;
279 y = RANDOM () % MAP_HEIGHT (style); 243 y = RANDOM () % style->height;
280 new_obj = get_map_ob (style, x, y); 244 new_obj = GET_MAP_OB (style, x, y);
281 } 245 }
282 while (new_obj == NULL && limit < 1000); 246 while (new_obj == NULL && limit < 1000);
247
283 if (new_obj->head) 248 if (new_obj->head)
284 return new_obj->head; 249 return new_obj->head;
285 else 250 else
286 return new_obj; 251 return new_obj;
287} 252}
288 253
289
290void
291free_style_maps (void)
292{
293 mapstruct *next;
294 int style_maps = 0;
295
296 /* delete_map will try to free it from the linked list,
297 * but won't find it, so we need to do it ourselves
298 */
299 while (styles)
300 {
301 next = styles->next;
302 delete_map (styles);
303 styles = next;
304 style_maps++;
305 }
306 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
307}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines