1 | |
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2 | /* |
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3 | * static char *rcsid_style_c = |
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4 | * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | |
24 | |
31 | #include <global.h> |
25 | #include <global.h> |
32 | #include <random_map.h> |
26 | #include <random_map.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | # include <dirent.h> |
27 | #include <dirent.h> |
35 | # include <sys/stat.h> |
28 | #include <sys/stat.h> |
36 | # include <unistd.h> |
29 | #include <unistd.h> |
37 | # include "../include/autoconf.h" |
30 | #include "../include/autoconf.h" |
38 | #endif /* win32 */ |
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39 | |
31 | |
40 | |
32 | |
41 | static int |
33 | static int |
42 | pointer_strcmp (const void *p1, const void *p2) |
34 | pointer_strcmp (const void *p1, const void *p2) |
43 | { |
35 | { |
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89 | if (entries == entry_size) |
81 | if (entries == entry_size) |
90 | { |
82 | { |
91 | entry_size += 10; |
83 | entry_size += 10; |
92 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
84 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
93 | } |
85 | } |
94 | rn[entries] = strdup_local (d->d_name); |
86 | rn[entries] = strdup (d->d_name); |
95 | entries++; |
87 | entries++; |
96 | |
88 | |
97 | } |
89 | } |
98 | (void) closedir (dp); |
90 | (void) closedir (dp); |
99 | |
91 | |
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114 | * isn't, and difficult is -1, it returns a random style map. |
106 | * isn't, and difficult is -1, it returns a random style map. |
115 | * Otherwise, it tries to match the difficulty given with a style |
107 | * Otherwise, it tries to match the difficulty given with a style |
116 | * file, named style_name_# where # is an integer |
108 | * file, named style_name_# where # is an integer |
117 | */ |
109 | */ |
118 | |
110 | |
119 | /* remove extern, so visible to command_style_map_info function */ |
111 | maptile * |
120 | mapstruct *styles = NULL; |
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121 | |
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122 | |
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123 | mapstruct * |
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124 | load_style_map (char *style_name) |
112 | load_style_map (char *style_name) |
125 | { |
113 | { |
126 | mapstruct *style_map; |
114 | maptile *style_map = maptile::find_map (style_name, 0); |
127 | |
115 | style_map->load (); |
128 | /* Given a file. See if its in memory */ |
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129 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
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130 | { |
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131 | if (!strcmp (style_name, style_map->path)) |
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132 | return style_map; |
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133 | } |
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134 | style_map = load_original_map (style_name, MAP_STYLE); |
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135 | /* Remove it from global list, put it on our local list */ |
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136 | if (style_map) |
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137 | { |
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138 | mapstruct *tmp; |
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139 | |
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140 | if (style_map == first_map) |
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141 | first_map = style_map->next; |
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142 | else |
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143 | { |
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144 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
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145 | if (tmp) |
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146 | tmp->next = style_map->next; |
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147 | } |
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148 | style_map->next = styles; |
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149 | styles = style_map; |
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150 | } |
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151 | return style_map; |
116 | return style_map; |
152 | } |
117 | } |
153 | |
118 | |
154 | mapstruct * |
119 | maptile * |
155 | find_style (const char *dirname, const char *stylename, int difficulty) |
120 | find_style (const char *dirname, const char *stylename, int difficulty) |
156 | { |
121 | { |
157 | char style_file_path[256]; |
122 | char style_file_path[256]; |
158 | char style_file_full_path[256]; |
123 | char style_file_full_path[256]; |
159 | mapstruct *style_map = NULL; |
124 | maptile *style_map = NULL; |
160 | struct stat file_stat; |
125 | struct stat file_stat; |
161 | int i, only_subdirs = 0; |
126 | int i, only_subdirs = 0; |
162 | |
127 | |
163 | /* if stylename exists, set style_file_path to that file. */ |
128 | /* if stylename exists, set style_file_path to that file. */ |
164 | if (stylename && strlen (stylename) > 0) |
129 | if (stylename && strlen (stylename) > 0) |
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253 | } |
218 | } |
254 | return style_map; |
219 | return style_map; |
255 | |
220 | |
256 | } |
221 | } |
257 | |
222 | |
258 | |
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259 | /* picks a random object from a style map. |
223 | /* picks a random object from a style map. |
260 | * Redone by MSW so it should be faster and not use static |
224 | * Redone by MSW so it should be faster and not use static |
261 | * variables to generate tables. |
225 | * variables to generate tables. |
262 | */ |
226 | */ |
263 | object * |
227 | object * |
264 | pick_random_object (mapstruct *style) |
228 | pick_random_object (maptile *style) |
265 | { |
229 | { |
266 | int x, y, limit = 0; |
230 | int x, y, limit = 0; |
267 | object *new_obj; |
231 | object *new_obj; |
268 | |
232 | |
269 | /* while returning a null object will result in a crash, that |
233 | /* while returning a null object will result in a crash, that |
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273 | * any difference, but this seems clearer to me. |
237 | * any difference, but this seems clearer to me. |
274 | */ |
238 | */ |
275 | do |
239 | do |
276 | { |
240 | { |
277 | limit++; |
241 | limit++; |
278 | x = RANDOM () % MAP_WIDTH (style); |
242 | x = RANDOM () % style->width; |
279 | y = RANDOM () % MAP_HEIGHT (style); |
243 | y = RANDOM () % style->height; |
280 | new_obj = get_map_ob (style, x, y); |
244 | new_obj = GET_MAP_OB (style, x, y); |
281 | } |
245 | } |
282 | while (new_obj == NULL && limit < 1000); |
246 | while (new_obj == NULL && limit < 1000); |
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247 | |
283 | if (new_obj->head) |
248 | if (new_obj->head) |
284 | return new_obj->head; |
249 | return new_obj->head; |
285 | else |
250 | else |
286 | return new_obj; |
251 | return new_obj; |
287 | } |
252 | } |
288 | |
253 | |
289 | |
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290 | void |
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291 | free_style_maps (void) |
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292 | { |
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293 | mapstruct *next; |
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294 | int style_maps = 0; |
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295 | |
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296 | /* delete_map will try to free it from the linked list, |
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297 | * but won't find it, so we need to do it ourselves |
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298 | */ |
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299 | while (styles) |
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300 | { |
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301 | next = styles->next; |
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302 | delete_map (styles); |
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303 | styles = next; |
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304 | style_maps++; |
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305 | } |
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306 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
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307 | } |
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