… | |
… | |
106 | * isn't, and difficult is -1, it returns a random style map. |
106 | * isn't, and difficult is -1, it returns a random style map. |
107 | * Otherwise, it tries to match the difficulty given with a style |
107 | * Otherwise, it tries to match the difficulty given with a style |
108 | * file, named style_name_# where # is an integer |
108 | * file, named style_name_# where # is an integer |
109 | */ |
109 | */ |
110 | |
110 | |
111 | /* remove extern, so visible to command_style_map_info function */ |
|
|
112 | maptile *styles = NULL; |
|
|
113 | |
|
|
114 | |
|
|
115 | maptile * |
111 | maptile * |
116 | load_style_map (char *style_name) |
112 | load_style_map (char *style_name) |
117 | { |
113 | { |
118 | maptile *style_map; |
114 | maptile *style_map = maptile::find_map (style_name, 0); |
119 | |
115 | style_map->load (); |
120 | /* Given a file. See if its in memory */ |
|
|
121 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
|
|
122 | { |
|
|
123 | if (!strcmp (style_name, style_map->path)) |
|
|
124 | return style_map; |
|
|
125 | } |
|
|
126 | style_map = load_original_map (style_name, MAP_STYLE); |
|
|
127 | /* Remove it from global list, put it on our local list */ |
|
|
128 | if (style_map) |
|
|
129 | { |
|
|
130 | maptile *tmp; |
|
|
131 | |
|
|
132 | if (style_map == first_map) |
|
|
133 | first_map = style_map->next; |
|
|
134 | else |
|
|
135 | { |
|
|
136 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
|
|
137 | if (tmp) |
|
|
138 | tmp->next = style_map->next; |
|
|
139 | } |
|
|
140 | style_map->next = styles; |
|
|
141 | styles = style_map; |
|
|
142 | } |
|
|
143 | return style_map; |
116 | return style_map; |
144 | } |
117 | } |
145 | |
118 | |
146 | maptile * |
119 | maptile * |
147 | find_style (const char *dirname, const char *stylename, int difficulty) |
120 | find_style (const char *dirname, const char *stylename, int difficulty) |
… | |
… | |
245 | } |
218 | } |
246 | return style_map; |
219 | return style_map; |
247 | |
220 | |
248 | } |
221 | } |
249 | |
222 | |
250 | |
|
|
251 | /* picks a random object from a style map. |
223 | /* picks a random object from a style map. |
252 | * Redone by MSW so it should be faster and not use static |
224 | * Redone by MSW so it should be faster and not use static |
253 | * variables to generate tables. |
225 | * variables to generate tables. |
254 | */ |
226 | */ |
255 | object * |
227 | object * |
… | |
… | |
265 | * any difference, but this seems clearer to me. |
237 | * any difference, but this seems clearer to me. |
266 | */ |
238 | */ |
267 | do |
239 | do |
268 | { |
240 | { |
269 | limit++; |
241 | limit++; |
270 | x = RANDOM () % MAP_WIDTH (style); |
242 | x = RANDOM () % style->width; |
271 | y = RANDOM () % MAP_HEIGHT (style); |
243 | y = RANDOM () % style->height; |
272 | new_obj = get_map_ob (style, x, y); |
244 | new_obj = GET_MAP_OB (style, x, y); |
273 | } |
245 | } |
274 | while (new_obj == NULL && limit < 1000); |
246 | while (new_obj == NULL && limit < 1000); |
|
|
247 | |
275 | if (new_obj->head) |
248 | if (new_obj->head) |
276 | return new_obj->head; |
249 | return new_obj->head; |
277 | else |
250 | else |
278 | return new_obj; |
251 | return new_obj; |
279 | } |
252 | } |
280 | |
253 | |
281 | |
|
|
282 | void |
|
|
283 | free_style_maps (void) |
|
|
284 | { |
|
|
285 | maptile *next; |
|
|
286 | int style_maps = 0; |
|
|
287 | |
|
|
288 | /* delete_map will try to free it from the linked list, |
|
|
289 | * but won't find it, so we need to do it ourselves |
|
|
290 | */ |
|
|
291 | while (styles) |
|
|
292 | { |
|
|
293 | next = styles->next; |
|
|
294 | delete_map (styles); |
|
|
295 | styles = next; |
|
|
296 | style_maps++; |
|
|
297 | } |
|
|
298 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
|
|
299 | } |
|
|