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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.13 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.19 by root, Thu Jan 4 16:19:32 2007 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
18 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <random_map.h>
27#include <dirent.h> 27#include <dirent.h>
28#include <sys/stat.h> 28#include <sys/stat.h>
29#include <unistd.h> 29#include <unistd.h>
30#include "../include/autoconf.h" 30#include "../include/autoconf.h"
31
32 31
33static int 32static int
34pointer_strcmp (const void *p1, const void *p2) 33pointer_strcmp (const void *p1, const void *p2)
35{ 34{
36 const char *s1 = *(const char **) p1; 35 const char *s1 = *(const char **) p1;
96} 95}
97 96
98maptile * 97maptile *
99find_style (const char *dirname, const char *stylename, int difficulty) 98find_style (const char *dirname, const char *stylename, int difficulty)
100{ 99{
101 char style_file_path[256]; 100 char style_file_path[1024];
102 char style_file_full_path[256]; 101 char style_file_full_path[1024];
103 maptile *style_map = NULL; 102 maptile *style_map = NULL;
104 struct stat file_stat; 103 struct stat file_stat;
105 int i, only_subdirs = 0; 104 int i, only_subdirs = 0;
106 105
107 /* if stylename exists, set style_file_path to that file. */ 106 /* if stylename exists, set style_file_path to that file. */
110 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 109 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
111 sprintf (style_file_path, "%s", dirname); 110 sprintf (style_file_path, "%s", dirname);
112 111
113 /* is what we were given a directory, or a file? */ 112 /* is what we were given a directory, or a file? */
114 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 113 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
114
115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
116 style_map = maptile::load_map_sync (style_file_path); 116 style_map = maptile::find_sync (style_file_path);
117 117
118 if (!style_map) /* maybe we were given a directory! */ 118 if (!style_map) /* maybe we were given a directory! */
119 { 119 {
120 char **namelist; 120 char **namelist;
121 int n; 121 int n;
122 char style_dir_full_path[256]; 122 char style_dir_full_path[256];
123 123
149 style_map = 0; 149 style_map = 0;
150 else 150 else
151 { 151 {
152 strcat (style_file_path, "/"); 152 strcat (style_file_path, "/");
153 strcat (style_file_path, namelist[RANDOM () % n]); 153 strcat (style_file_path, namelist[RANDOM () % n]);
154 style_map = maptile::load_map_sync (style_file_path); 154 style_map = maptile::find_sync (style_file_path);
155 } 155 }
156 } 156 }
157 else 157 else
158 { /* find the map closest in difficulty */ 158 { /* find the map closest in difficulty */
159 int min_dist = 32000, min_index = -1; 159 int min_dist = 32000, min_index = -1;
182 min_dist = dist; 182 min_dist = dist;
183 min_index = i; 183 min_index = i;
184 } 184 }
185 } 185 }
186 } 186 }
187
187 /* presumably now we've found the "best" match for the 188 /* presumably now we've found the "best" match for the
188 difficulty. */ 189 difficulty. */
189 strcat (style_file_path, "/"); 190 strcat (style_file_path, "/");
190 strcat (style_file_path, namelist[min_index]); 191 strcat (style_file_path, namelist[min_index]);
191 style_map = maptile::load_map_sync (style_file_path); 192 style_map = maptile::find_sync (style_file_path);
192 } 193 }
193 194
194 for (i = 0; i < n; i++) 195 for (i = 0; i < n; i++)
195 free (namelist[i]); 196 free (namelist[i]);
196 197
197 free (namelist); 198 free (namelist);
199 }
200
201 if (style_map)
202 {
203 style_map->load_sync ();
204 style_map->deactivate ();
198 } 205 }
199 206
200 return style_map; 207 return style_map;
201 208
202} 209}
206 * variables to generate tables. 213 * variables to generate tables.
207 */ 214 */
208object * 215object *
209pick_random_object (maptile *style) 216pick_random_object (maptile *style)
210{ 217{
211 int x, y, limit = 0;
212 object *new_obj;
213
214 /* while returning a null object will result in a crash, that 218 /* while returning a null object will result in a crash, that
215 * is actually preferable to an infinite loop. That is because 219 * is actually preferable to an infinite loop. That is because
216 * most servers will automatically restart in case of crash. 220 * most servers will automatically restart in case of crash.
217 * Change the logic on getting the random space - shouldn't make 221 * Change the logic on getting the random space - shouldn't make
218 * any difference, but this seems clearer to me. 222 * any difference, but this seems clearer to me.
219 */ 223 */
220 do 224 for (int i = 1000; --i;)
221 {
222 limit++;
223 x = RANDOM () % style->width;
224 y = RANDOM () % style->height;
225 new_obj = GET_MAP_OB (style, x, y);
226 } 225 {
227 while (new_obj == NULL && limit < 1000); 226 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
228 227
229 if (new_obj->head) 228 if (new_obj)
230 return new_obj->head; 229 return new_obj->head_ ();
231 else 230 }
232 return new_obj;
233}
234 231
232 // instead of crashing in the unlikely case, try to return *something*
233 return get_archetype ("blocked");
234}

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