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… | |
81 | if (entries == entry_size) |
81 | if (entries == entry_size) |
82 | { |
82 | { |
83 | entry_size += 10; |
83 | entry_size += 10; |
84 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
84 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
85 | } |
85 | } |
86 | rn[entries] = strdup_local (d->d_name); |
86 | rn[entries] = strdup (d->d_name); |
87 | entries++; |
87 | entries++; |
88 | |
88 | |
89 | } |
89 | } |
90 | (void) closedir (dp); |
90 | (void) closedir (dp); |
91 | |
91 | |
92 | qsort (rn, entries, sizeof (char *), pointer_strcmp); |
92 | qsort (rn, entries, sizeof (char *), pointer_strcmp); |
93 | |
93 | |
94 | *namelist = rn; |
94 | *namelist = rn; |
95 | return entries; |
95 | return entries; |
96 | } |
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97 | |
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98 | |
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99 | |
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100 | |
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101 | |
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102 | /* this function loads and returns the map requested. |
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103 | * dirname, for example, is "/styles/wallstyles", stylename, is, |
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104 | * for example, "castle", difficulty is -1 when difficulty is |
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105 | * irrelevant to the style. If dirname is given, but stylename |
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106 | * isn't, and difficult is -1, it returns a random style map. |
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107 | * Otherwise, it tries to match the difficulty given with a style |
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108 | * file, named style_name_# where # is an integer |
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109 | */ |
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110 | |
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111 | /* remove extern, so visible to command_style_map_info function */ |
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112 | maptile *styles = NULL; |
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113 | |
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114 | |
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115 | maptile * |
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116 | load_style_map (char *style_name) |
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117 | { |
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118 | maptile *style_map; |
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119 | |
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120 | /* Given a file. See if its in memory */ |
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121 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
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122 | { |
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123 | if (!strcmp (style_name, style_map->path)) |
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124 | return style_map; |
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125 | } |
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126 | style_map = load_original_map (style_name, MAP_STYLE); |
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127 | /* Remove it from global list, put it on our local list */ |
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128 | if (style_map) |
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129 | { |
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130 | maptile *tmp; |
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131 | |
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132 | if (style_map == first_map) |
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133 | first_map = style_map->next; |
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134 | else |
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135 | { |
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136 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
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137 | if (tmp) |
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138 | tmp->next = style_map->next; |
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139 | } |
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140 | style_map->next = styles; |
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141 | styles = style_map; |
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142 | } |
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143 | return style_map; |
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144 | } |
96 | } |
145 | |
97 | |
146 | maptile * |
98 | maptile * |
147 | find_style (const char *dirname, const char *stylename, int difficulty) |
99 | find_style (const char *dirname, const char *stylename, int difficulty) |
148 | { |
100 | { |
… | |
… | |
159 | sprintf (style_file_path, "%s", dirname); |
111 | sprintf (style_file_path, "%s", dirname); |
160 | |
112 | |
161 | /* is what we were given a directory, or a file? */ |
113 | /* is what we were given a directory, or a file? */ |
162 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
114 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
163 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
115 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
164 | { |
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165 | style_map = load_style_map (style_file_path); |
116 | style_map = maptile::load_map_sync (style_file_path); |
166 | } |
117 | |
167 | if (style_map == NULL) /* maybe we were given a directory! */ |
118 | if (!style_map) /* maybe we were given a directory! */ |
168 | { |
119 | { |
169 | char **namelist; |
120 | char **namelist; |
170 | int n; |
121 | int n; |
171 | char style_dir_full_path[256]; |
122 | char style_dir_full_path[256]; |
172 | |
123 | |
… | |
… | |
193 | * it properly. |
144 | * it properly. |
194 | */ |
145 | */ |
195 | if (difficulty == -1) |
146 | if (difficulty == -1) |
196 | { /* pick a random style from this dir. */ |
147 | { /* pick a random style from this dir. */ |
197 | if (only_subdirs) |
148 | if (only_subdirs) |
198 | style_map = NULL; |
149 | style_map = 0; |
199 | else |
150 | else |
200 | { |
151 | { |
201 | strcat (style_file_path, "/"); |
152 | strcat (style_file_path, "/"); |
202 | strcat (style_file_path, namelist[RANDOM () % n]); |
153 | strcat (style_file_path, namelist[RANDOM () % n]); |
203 | style_map = load_style_map (style_file_path); |
154 | style_map = maptile::load_map_sync (style_file_path); |
204 | } |
155 | } |
205 | } |
156 | } |
206 | else |
157 | else |
207 | { /* find the map closest in difficulty */ |
158 | { /* find the map closest in difficulty */ |
208 | int min_dist = 32000, min_index = -1; |
159 | int min_dist = 32000, min_index = -1; |
… | |
… | |
235 | } |
186 | } |
236 | /* presumably now we've found the "best" match for the |
187 | /* presumably now we've found the "best" match for the |
237 | difficulty. */ |
188 | difficulty. */ |
238 | strcat (style_file_path, "/"); |
189 | strcat (style_file_path, "/"); |
239 | strcat (style_file_path, namelist[min_index]); |
190 | strcat (style_file_path, namelist[min_index]); |
240 | style_map = load_style_map (style_file_path); |
191 | style_map = maptile::load_map_sync (style_file_path); |
241 | } |
192 | } |
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193 | |
242 | for (i = 0; i < n; i++) |
194 | for (i = 0; i < n; i++) |
243 | free (namelist[i]); |
195 | free (namelist[i]); |
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196 | |
244 | free (namelist); |
197 | free (namelist); |
245 | } |
198 | } |
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199 | |
246 | return style_map; |
200 | return style_map; |
247 | |
201 | |
248 | } |
202 | } |
249 | |
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250 | |
203 | |
251 | /* picks a random object from a style map. |
204 | /* picks a random object from a style map. |
252 | * Redone by MSW so it should be faster and not use static |
205 | * Redone by MSW so it should be faster and not use static |
253 | * variables to generate tables. |
206 | * variables to generate tables. |
254 | */ |
207 | */ |
… | |
… | |
265 | * any difference, but this seems clearer to me. |
218 | * any difference, but this seems clearer to me. |
266 | */ |
219 | */ |
267 | do |
220 | do |
268 | { |
221 | { |
269 | limit++; |
222 | limit++; |
270 | x = RANDOM () % MAP_WIDTH (style); |
223 | x = RANDOM () % style->width; |
271 | y = RANDOM () % MAP_HEIGHT (style); |
224 | y = RANDOM () % style->height; |
272 | new_obj = get_map_ob (style, x, y); |
225 | new_obj = GET_MAP_OB (style, x, y); |
273 | } |
226 | } |
274 | while (new_obj == NULL && limit < 1000); |
227 | while (new_obj == NULL && limit < 1000); |
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228 | |
275 | if (new_obj->head) |
229 | if (new_obj->head) |
276 | return new_obj->head; |
230 | return new_obj->head; |
277 | else |
231 | else |
278 | return new_obj; |
232 | return new_obj; |
279 | } |
233 | } |
280 | |
234 | |
281 | |
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282 | void |
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283 | free_style_maps (void) |
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284 | { |
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285 | maptile *next; |
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286 | int style_maps = 0; |
|
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287 | |
|
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288 | /* delete_map will try to free it from the linked list, |
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289 | * but won't find it, so we need to do it ourselves |
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290 | */ |
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291 | while (styles) |
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292 | { |
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293 | next = styles->next; |
|
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294 | delete_map (styles); |
|
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295 | styles = next; |
|
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296 | style_maps++; |
|
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297 | } |
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298 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
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299 | } |
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