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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.19 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.25 by root, Mon Jun 4 13:04:00 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <random_map.h>
27#include <dirent.h> 27#include <dirent.h>
28#include <sys/stat.h> 28#include <sys/stat.h>
29#include <unistd.h> 29#include <unistd.h>
30#include "../include/autoconf.h" 30#include "../include/autoconf.h"
31
32// NAME_MAX may not be defined on POSIX systems
33#ifndef NAME_MAX
34# define NAME_MAX 255
35#endif
31 36
32static int 37static int
33pointer_strcmp (const void *p1, const void *p2) 38pointer_strcmp (const void *p1, const void *p2)
34{ 39{
35 const char *s1 = *(const char **) p1; 40 const char *s1 = *(const char **) p1;
60 int entries = 0, entry_size = 0; 65 int entries = 0, entry_size = 0;
61 char name[NAME_MAX + 1], **rn = NULL; 66 char name[NAME_MAX + 1], **rn = NULL;
62 struct stat sb; 67 struct stat sb;
63 68
64 dp = opendir (dir); 69 dp = opendir (dir);
65 if (dp == NULL) 70 if (!dp)
66 return -1; 71 return -1;
67 72
68 while ((d = readdir (dp)) != NULL) 73 while ((d = readdir (dp)))
69 { 74 {
70 sprintf (name, "%s/%s", dir, d->d_name); 75 sprintf (name, "%s/%s", dir, d->d_name);
71 if (skip_dirs) 76 if (skip_dirs)
72 { 77 {
73 stat (name, &sb); 78 stat (name, &sb);
74 if (S_ISDIR (sb.st_mode)) 79 if (S_ISDIR (sb.st_mode))
75 {
76 continue; 80 continue;
77 }
78 } 81 }
79 82
80 if (entries == entry_size) 83 if (entries == entry_size)
81 { 84 {
82 entry_size += 10; 85 entry_size += 10;
108 sprintf (style_file_path, "%s/%s", dirname, stylename); 111 sprintf (style_file_path, "%s/%s", dirname, stylename);
109 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 112 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
110 sprintf (style_file_path, "%s", dirname); 113 sprintf (style_file_path, "%s", dirname);
111 114
112 /* is what we were given a directory, or a file? */ 115 /* is what we were given a directory, or a file? */
113 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 116 sprintf (style_file_full_path, "%s/maps%s.map", settings.datadir, style_file_path);
114 117
115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 118 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
116 style_map = maptile::find_sync (style_file_path); 119 style_map = maptile::find_sync (style_file_path);
117 120
118 if (!style_map) /* maybe we were given a directory! */ 121 if (!style_map) /* maybe we were given a directory! */
148 if (only_subdirs) 151 if (only_subdirs)
149 style_map = 0; 152 style_map = 0;
150 else 153 else
151 { 154 {
152 strcat (style_file_path, "/"); 155 strcat (style_file_path, "/");
153 strcat (style_file_path, namelist[RANDOM () % n]); 156 strcat (style_file_path, namelist[rndm (n)]);
154 style_map = maptile::find_sync (style_file_path); 157 style_map = maptile::find_sync (style_file_path);
155 } 158 }
156 } 159 }
157 else 160 else
158 { /* find the map closest in difficulty */ 161 { /* find the map closest in difficulty */
166 if ((mfile_name - 1) == NULL) 169 if ((mfile_name - 1) == NULL)
167 { /* since there isn't a sequence, */ 170 { /* since there isn't a sequence, */
168 int q; 171 int q;
169 172
170 /*pick one at random to recurse */ 173 /*pick one at random to recurse */
171 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); 174 style_map = find_style (style_file_path, namelist[rndm (n)], difficulty);
172 for (q = 0; q < n; q++) 175 for (q = 0; q < n; q++)
173 free (namelist[q]); 176 free (namelist[q]);
174 free (namelist); 177 free (namelist);
175 return style_map; 178 return style_map;
176 } 179 }
203 style_map->load_sync (); 206 style_map->load_sync ();
204 style_map->deactivate (); 207 style_map->deactivate ();
205 } 208 }
206 209
207 return style_map; 210 return style_map;
208
209} 211}
210
211/* picks a random object from a style map.
212 * Redone by MSW so it should be faster and not use static
213 * variables to generate tables.
214 */
215object *
216pick_random_object (maptile *style)
217{
218 /* while returning a null object will result in a crash, that
219 * is actually preferable to an infinite loop. That is because
220 * most servers will automatically restart in case of crash.
221 * Change the logic on getting the random space - shouldn't make
222 * any difference, but this seems clearer to me.
223 */
224 for (int i = 1000; --i;)
225 {
226 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
227
228 if (new_obj)
229 return new_obj->head_ ();
230 }
231
232 // instead of crashing in the unlikely case, try to return *something*
233 return get_archetype ("blocked");
234}

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