1 | /* |
1 | /* |
2 | * static char *rcsid_style_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | * "$Id: style.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <random_map.h> |
26 | #include <random_map.h> |
32 | #ifndef WIN32 /* ---win32 exclude headers */ |
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33 | #include <dirent.h> |
27 | #include <dirent.h> |
34 | #include <sys/stat.h> |
28 | #include <sys/stat.h> |
35 | #include <unistd.h> |
29 | #include <unistd.h> |
36 | #include "../include/autoconf.h" |
30 | #include "../include/autoconf.h" |
37 | #endif /* win32 */ |
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38 | |
31 | |
39 | |
32 | static int |
40 | static int pointer_strcmp(const void *p1, const void *p2) |
33 | pointer_strcmp (const void *p1, const void *p2) |
41 | { |
34 | { |
42 | const char *s1 = *(const char **)p1; |
35 | const char *s1 = *(const char **) p1; |
43 | const char *s2 = *(const char **)p2; |
36 | const char *s2 = *(const char **) p2; |
44 | |
37 | |
45 | return(strcmp(s1, s2)); |
38 | return (strcmp (s1, s2)); |
46 | } |
39 | } |
47 | |
40 | |
48 | /* This is our own version of scandir/select_regular_files/sort. |
41 | /* This is our own version of scandir/select_regular_files/sort. |
49 | * To support having subdirectories in styles, we need to know |
42 | * To support having subdirectories in styles, we need to know |
50 | * if in fact the directory we read is a subdirectory. However, |
43 | * if in fact the directory we read is a subdirectory. However, |
… | |
… | |
57 | * skip_dirs controls our behavioru - if nonzero, we don't |
50 | * skip_dirs controls our behavioru - if nonzero, we don't |
58 | * skip any subdirectories - if zero, we store those away, |
51 | * skip any subdirectories - if zero, we store those away, |
59 | * since there are cases where we want to choose a random |
52 | * since there are cases where we want to choose a random |
60 | * directory. |
53 | * directory. |
61 | */ |
54 | */ |
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55 | int |
62 | int load_dir (const char *dir, char ***namelist, int skip_dirs) |
56 | load_dir (const char *dir, char ***namelist, int skip_dirs) |
63 | { |
57 | { |
64 | DIR *dp; |
58 | DIR *dp; |
65 | struct dirent *d; |
59 | struct dirent *d; |
66 | int entries=0, entry_size=0; |
60 | int entries = 0, entry_size = 0; |
67 | char name[NAME_MAX+1], **rn=NULL; |
61 | char name[NAME_MAX + 1], **rn = NULL; |
68 | struct stat sb; |
62 | struct stat sb; |
69 | |
63 | |
70 | dp = opendir (dir); |
64 | dp = opendir (dir); |
71 | if (dp == NULL) |
65 | if (dp == NULL) |
72 | return -1; |
66 | return -1; |
73 | |
67 | |
74 | while ((d = readdir (dp)) != NULL) { |
68 | while ((d = readdir (dp)) != NULL) |
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69 | { |
75 | sprintf(name, "%s/%s", dir, d->d_name); |
70 | sprintf (name, "%s/%s", dir, d->d_name); |
76 | if (skip_dirs) { |
71 | if (skip_dirs) |
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72 | { |
77 | stat(name, &sb); |
73 | stat (name, &sb); |
78 | if (S_ISDIR(sb.st_mode)) { |
74 | if (S_ISDIR (sb.st_mode)) |
79 | continue; |
75 | { |
80 | } |
76 | continue; |
81 | } |
77 | } |
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78 | } |
82 | |
79 | |
83 | if (entries == entry_size) { |
80 | if (entries == entry_size) |
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81 | { |
84 | entry_size+=10; |
82 | entry_size += 10; |
85 | rn = (char **) realloc(rn, sizeof(char*) * entry_size); |
83 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
86 | } |
84 | } |
87 | rn[entries] = strdup_local(d->d_name); |
85 | rn[entries] = strdup (d->d_name); |
88 | entries++; |
86 | entries++; |
89 | |
87 | |
90 | } |
88 | } |
91 | (void) closedir (dp); |
89 | (void) closedir (dp); |
92 | |
90 | |
93 | qsort(rn, entries, sizeof(char*), pointer_strcmp); |
91 | qsort (rn, entries, sizeof (char *), pointer_strcmp); |
94 | |
92 | |
95 | *namelist = rn; |
93 | *namelist = rn; |
96 | return entries; |
94 | return entries; |
97 | } |
95 | } |
98 | |
96 | |
99 | |
97 | maptile * |
100 | |
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101 | |
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102 | |
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103 | /* this function loads and returns the map requested. |
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104 | * dirname, for example, is "/styles/wallstyles", stylename, is, |
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105 | * for example, "castle", difficulty is -1 when difficulty is |
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106 | * irrelevant to the style. If dirname is given, but stylename |
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107 | * isn't, and difficult is -1, it returns a random style map. |
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108 | * Otherwise, it tries to match the difficulty given with a style |
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109 | * file, named style_name_# where # is an integer |
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110 | */ |
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111 | |
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112 | /* remove extern, so visible to command_style_map_info function */ |
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113 | mapstruct *styles=NULL; |
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114 | |
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115 | |
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116 | mapstruct *load_style_map(char *style_name) |
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117 | { |
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118 | mapstruct *style_map; |
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119 | |
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120 | /* Given a file. See if its in memory */ |
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121 | for (style_map = styles; style_map!=NULL; style_map=style_map->next) { |
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122 | if (!strcmp(style_name, style_map->path)) return style_map; |
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123 | } |
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124 | style_map = load_original_map(style_name,MAP_STYLE); |
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125 | /* Remove it from global list, put it on our local list */ |
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126 | if (style_map) { |
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127 | mapstruct *tmp; |
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128 | |
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129 | if (style_map == first_map) |
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130 | first_map = style_map->next; |
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131 | else { |
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132 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
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133 | if(tmp) |
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134 | tmp->next = style_map->next; |
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135 | } |
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136 | style_map->next = styles; |
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137 | styles = style_map; |
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138 | } |
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139 | return style_map; |
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140 | } |
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141 | |
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142 | mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) { |
98 | find_style (const char *dirname, const char *stylename, int difficulty) |
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99 | { |
143 | char style_file_path[256]; |
100 | char style_file_path[1024]; |
144 | char style_file_full_path[256]; |
101 | char style_file_full_path[1024]; |
145 | mapstruct *style_map = NULL; |
102 | maptile *style_map = NULL; |
146 | struct stat file_stat; |
103 | struct stat file_stat; |
147 | int i, only_subdirs=0; |
104 | int i, only_subdirs = 0; |
148 | |
105 | |
149 | /* if stylename exists, set style_file_path to that file.*/ |
106 | /* if stylename exists, set style_file_path to that file. */ |
150 | if(stylename && strlen(stylename)>0) |
107 | if (stylename && strlen (stylename) > 0) |
151 | sprintf(style_file_path,"%s/%s",dirname,stylename); |
108 | sprintf (style_file_path, "%s/%s", dirname, stylename); |
152 | else /* otherwise, just use the dirname. We'll pick a random stylefile.*/ |
109 | else /* otherwise, just use the dirname. We'll pick a random stylefile. */ |
153 | sprintf(style_file_path,"%s",dirname); |
110 | sprintf (style_file_path, "%s", dirname); |
154 | |
111 | |
155 | /* is what we were given a directory, or a file? */ |
112 | /* is what we were given a directory, or a file? */ |
156 | sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path); |
113 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
157 | if (stat(style_file_full_path, &file_stat) == 0 |
114 | |
158 | && !S_ISDIR(file_stat.st_mode)) { |
115 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
159 | style_map=load_style_map(style_file_path); |
116 | style_map = maptile::find_sync (style_file_path); |
160 | } |
117 | |
161 | if(style_map == NULL) /* maybe we were given a directory! */ |
118 | if (!style_map) /* maybe we were given a directory! */ |
162 | { |
119 | { |
163 | char **namelist; |
120 | char **namelist; |
164 | int n; |
121 | int n; |
165 | char style_dir_full_path[256]; |
122 | char style_dir_full_path[256]; |
166 | |
123 | |
167 | /* get the names of all the files in that directory */ |
124 | /* get the names of all the files in that directory */ |
168 | sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path); |
125 | sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path); |
169 | |
126 | |
170 | /* First, skip subdirectories. If we don't find anything, then try again |
127 | /* First, skip subdirectories. If we don't find anything, then try again |
171 | * without skipping subdirs. |
128 | * without skipping subdirs. |
172 | */ |
129 | */ |
173 | n = load_dir(style_dir_full_path, &namelist, 1); |
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174 | |
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175 | if (n<=0) { |
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176 | n = load_dir(style_dir_full_path, &namelist, 0); |
130 | n = load_dir (style_dir_full_path, &namelist, 1); |
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131 | |
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132 | if (n <= 0) |
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133 | { |
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134 | n = load_dir (style_dir_full_path, &namelist, 0); |
177 | only_subdirs=1; |
135 | only_subdirs = 1; |
178 | } |
136 | } |
179 | |
137 | |
180 | if (n<=0) return 0; /* nothing to load. Bye. */ |
138 | if (n <= 0) |
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139 | return 0; /* nothing to load. Bye. */ |
181 | |
140 | |
182 | /* Picks a random map. Note that if this is all directories, |
141 | /* Picks a random map. Note that if this is all directories, |
183 | * we know it won't be able to load, so save a few ticks. |
142 | * we know it won't be able to load, so save a few ticks. |
184 | * the door handling checks for this failure and handles |
143 | * the door handling checks for this failure and handles |
185 | * it properly. |
144 | * it properly. |
186 | */ |
145 | */ |
187 | if(difficulty==-1) { /* pick a random style from this dir. */ |
146 | if (difficulty == -1) |
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147 | { /* pick a random style from this dir. */ |
188 | if (only_subdirs) |
148 | if (only_subdirs) |
189 | style_map=NULL; |
149 | style_map = 0; |
190 | else { |
150 | else |
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151 | { |
191 | strcat(style_file_path,"/"); |
152 | strcat (style_file_path, "/"); |
192 | strcat(style_file_path,namelist[RANDOM()%n]); |
153 | strcat (style_file_path, namelist[RANDOM () % n]); |
193 | style_map = load_style_map(style_file_path); |
154 | style_map = maptile::find_sync (style_file_path); |
194 | } |
155 | } |
195 | } |
156 | } |
196 | else { /* find the map closest in difficulty */ |
157 | else |
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158 | { /* find the map closest in difficulty */ |
197 | int min_dist=32000,min_index=-1; |
159 | int min_dist = 32000, min_index = -1; |
198 | |
160 | |
199 | for(i=0;i<n;i++) { |
161 | for (i = 0; i < n; i++) |
200 | int dist; |
162 | { |
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163 | int dist; |
201 | char *mfile_name = strrchr(namelist[i],'_')+1; |
164 | char *mfile_name = strrchr (namelist[i], '_') + 1; |
202 | |
165 | |
203 | if((mfile_name-1) == NULL) { /* since there isn't a sequence, */ |
166 | if ((mfile_name - 1) == NULL) |
204 | int q; |
167 | { /* since there isn't a sequence, */ |
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168 | int q; |
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169 | |
205 | /*pick one at random to recurse */ |
170 | /*pick one at random to recurse */ |
206 | style_map= find_style(style_file_path, |
171 | style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); |
207 | namelist[RANDOM()%n],difficulty); |
172 | for (q = 0; q < n; q++) |
208 | for (q=0; q<n; q++) |
173 | free (namelist[q]); |
209 | free(namelist[q]); |
174 | free (namelist); |
210 | free(namelist); |
175 | return style_map; |
211 | return style_map; |
176 | } |
212 | } else { |
177 | else |
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178 | { |
213 | dist = abs(difficulty-atoi(mfile_name)); |
179 | dist = abs (difficulty - atoi (mfile_name)); |
214 | if(dist<min_dist) { |
180 | if (dist < min_dist) |
215 | min_dist = dist; |
181 | { |
216 | min_index = i; |
182 | min_dist = dist; |
217 | } |
183 | min_index = i; |
218 | } |
184 | } |
219 | } |
185 | } |
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186 | } |
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187 | |
220 | /* presumably now we've found the "best" match for the |
188 | /* presumably now we've found the "best" match for the |
221 | difficulty. */ |
189 | difficulty. */ |
222 | strcat(style_file_path,"/"); |
190 | strcat (style_file_path, "/"); |
223 | strcat(style_file_path,namelist[min_index]); |
191 | strcat (style_file_path, namelist[min_index]); |
224 | style_map = load_style_map(style_file_path); |
192 | style_map = maptile::find_sync (style_file_path); |
225 | } |
193 | } |
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194 | |
226 | for (i=0; i<n; i++) |
195 | for (i = 0; i < n; i++) |
227 | free(namelist[i]); |
196 | free (namelist[i]); |
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197 | |
228 | free(namelist); |
198 | free (namelist); |
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199 | } |
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200 | |
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201 | if (style_map) |
229 | } |
202 | { |
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203 | style_map->load_sync (); |
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204 | style_map->deactivate (); |
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205 | } |
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206 | |
230 | return style_map; |
207 | return style_map; |
231 | |
208 | |
232 | } |
209 | } |
233 | |
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234 | |
210 | |
235 | /* picks a random object from a style map. |
211 | /* picks a random object from a style map. |
236 | * Redone by MSW so it should be faster and not use static |
212 | * Redone by MSW so it should be faster and not use static |
237 | * variables to generate tables. |
213 | * variables to generate tables. |
238 | */ |
214 | */ |
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215 | object * |
239 | object *pick_random_object(mapstruct *style) { |
216 | pick_random_object (maptile *style) |
240 | int x,y, limit=0; |
217 | { |
241 | object *new_obj; |
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242 | |
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243 | /* while returning a null object will result in a crash, that |
218 | /* while returning a null object will result in a crash, that |
244 | * is actually preferable to an infinite loop. That is because |
219 | * is actually preferable to an infinite loop. That is because |
245 | * most servers will automatically restart in case of crash. |
220 | * most servers will automatically restart in case of crash. |
246 | * Change the logic on getting the random space - shouldn't make |
221 | * Change the logic on getting the random space - shouldn't make |
247 | * any difference, but this seems clearer to me. |
222 | * any difference, but this seems clearer to me. |
248 | */ |
223 | */ |
249 | do { |
224 | for (int i = 1000; --i;) |
250 | limit++; |
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251 | x = RANDOM() % MAP_WIDTH(style); |
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252 | y = RANDOM() % MAP_HEIGHT(style); |
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253 | new_obj = get_map_ob(style,x,y); |
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254 | } while (new_obj == NULL && limit<1000); |
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255 | if (new_obj->head) return new_obj->head; |
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256 | else return new_obj; |
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257 | } |
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258 | |
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259 | |
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260 | void free_style_maps(void) |
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261 | { |
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262 | mapstruct *next; |
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263 | int style_maps=0; |
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264 | |
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265 | /* delete_map will try to free it from the linked list, |
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266 | * but won't find it, so we need to do it ourselves |
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267 | */ |
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268 | while (styles) { |
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269 | next = styles->next; |
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270 | delete_map(styles); |
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271 | styles=next; |
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272 | style_maps++; |
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273 | } |
225 | { |
274 | LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps); |
226 | object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot; |
275 | } |
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276 | |
227 | |
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228 | if (new_obj) |
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229 | return new_obj->head_ (); |
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230 | } |
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231 | |
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232 | // instead of crashing in the unlikely case, try to return *something* |
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233 | return get_archetype ("blocked"); |
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234 | } |