1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_style_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
|
|
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (C) 1992 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * This program is free software; you can redistribute it and/or modify |
|
|
9 | * it under the terms of the GNU General Public License as published by |
|
|
10 | * the Free Software Foundation; either version 2 of the License, or |
|
|
11 | * (at your option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the GNU General Public License |
|
|
19 | * along with this program; if not, write to the Free Software |
|
|
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
|
9 | |
|
|
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
11 | Copyright (C) 1992 Frank Tore Johansen |
|
|
12 | |
|
|
13 | This program is free software; you can redistribute it and/or modify |
|
|
14 | it under the terms of the GNU General Public License as published by |
|
|
15 | the Free Software Foundation; either version 2 of the License, or |
|
|
16 | (at your option) any later version. |
|
|
17 | |
|
|
18 | This program is distributed in the hope that it will be useful, |
|
|
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
21 | GNU General Public License for more details. |
|
|
22 | |
|
|
23 | You should have received a copy of the GNU General Public License |
|
|
24 | along with this program; if not, write to the Free Software |
|
|
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
26 | |
|
|
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
|
|
29 | |
|
|
30 | |
24 | |
31 | #include <global.h> |
25 | #include <global.h> |
32 | #include <random_map.h> |
26 | #include <random_map.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
|
|
34 | # include <dirent.h> |
27 | #include <dirent.h> |
35 | # include <sys/stat.h> |
28 | #include <sys/stat.h> |
36 | # include <unistd.h> |
29 | #include <unistd.h> |
37 | # include "../include/autoconf.h" |
30 | #include "../include/autoconf.h" |
38 | #endif /* win32 */ |
|
|
39 | |
|
|
40 | |
31 | |
41 | static int |
32 | static int |
42 | pointer_strcmp (const void *p1, const void *p2) |
33 | pointer_strcmp (const void *p1, const void *p2) |
43 | { |
34 | { |
44 | const char *s1 = *(const char **) p1; |
35 | const char *s1 = *(const char **) p1; |
… | |
… | |
89 | if (entries == entry_size) |
80 | if (entries == entry_size) |
90 | { |
81 | { |
91 | entry_size += 10; |
82 | entry_size += 10; |
92 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
83 | rn = (char **) realloc (rn, sizeof (char *) * entry_size); |
93 | } |
84 | } |
94 | rn[entries] = strdup_local (d->d_name); |
85 | rn[entries] = strdup (d->d_name); |
95 | entries++; |
86 | entries++; |
96 | |
87 | |
97 | } |
88 | } |
98 | (void) closedir (dp); |
89 | (void) closedir (dp); |
99 | |
90 | |
… | |
… | |
101 | |
92 | |
102 | *namelist = rn; |
93 | *namelist = rn; |
103 | return entries; |
94 | return entries; |
104 | } |
95 | } |
105 | |
96 | |
106 | |
97 | maptile * |
107 | |
|
|
108 | |
|
|
109 | |
|
|
110 | /* this function loads and returns the map requested. |
|
|
111 | * dirname, for example, is "/styles/wallstyles", stylename, is, |
|
|
112 | * for example, "castle", difficulty is -1 when difficulty is |
|
|
113 | * irrelevant to the style. If dirname is given, but stylename |
|
|
114 | * isn't, and difficult is -1, it returns a random style map. |
|
|
115 | * Otherwise, it tries to match the difficulty given with a style |
|
|
116 | * file, named style_name_# where # is an integer |
|
|
117 | */ |
|
|
118 | |
|
|
119 | /* remove extern, so visible to command_style_map_info function */ |
|
|
120 | mapstruct *styles = NULL; |
|
|
121 | |
|
|
122 | |
|
|
123 | mapstruct * |
|
|
124 | load_style_map (char *style_name) |
|
|
125 | { |
|
|
126 | mapstruct *style_map; |
|
|
127 | |
|
|
128 | /* Given a file. See if its in memory */ |
|
|
129 | for (style_map = styles; style_map != NULL; style_map = style_map->next) |
|
|
130 | { |
|
|
131 | if (!strcmp (style_name, style_map->path)) |
|
|
132 | return style_map; |
|
|
133 | } |
|
|
134 | style_map = load_original_map (style_name, MAP_STYLE); |
|
|
135 | /* Remove it from global list, put it on our local list */ |
|
|
136 | if (style_map) |
|
|
137 | { |
|
|
138 | mapstruct *tmp; |
|
|
139 | |
|
|
140 | if (style_map == first_map) |
|
|
141 | first_map = style_map->next; |
|
|
142 | else |
|
|
143 | { |
|
|
144 | for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); |
|
|
145 | if (tmp) |
|
|
146 | tmp->next = style_map->next; |
|
|
147 | } |
|
|
148 | style_map->next = styles; |
|
|
149 | styles = style_map; |
|
|
150 | } |
|
|
151 | return style_map; |
|
|
152 | } |
|
|
153 | |
|
|
154 | mapstruct * |
|
|
155 | find_style (const char *dirname, const char *stylename, int difficulty) |
98 | find_style (const char *dirname, const char *stylename, int difficulty) |
156 | { |
99 | { |
157 | char style_file_path[256]; |
100 | char style_file_path[1024]; |
158 | char style_file_full_path[256]; |
101 | char style_file_full_path[1024]; |
159 | mapstruct *style_map = NULL; |
102 | maptile *style_map = NULL; |
160 | struct stat file_stat; |
103 | struct stat file_stat; |
161 | int i, only_subdirs = 0; |
104 | int i, only_subdirs = 0; |
162 | |
105 | |
163 | /* if stylename exists, set style_file_path to that file. */ |
106 | /* if stylename exists, set style_file_path to that file. */ |
164 | if (stylename && strlen (stylename) > 0) |
107 | if (stylename && strlen (stylename) > 0) |
… | |
… | |
166 | else /* otherwise, just use the dirname. We'll pick a random stylefile. */ |
109 | else /* otherwise, just use the dirname. We'll pick a random stylefile. */ |
167 | sprintf (style_file_path, "%s", dirname); |
110 | sprintf (style_file_path, "%s", dirname); |
168 | |
111 | |
169 | /* is what we were given a directory, or a file? */ |
112 | /* is what we were given a directory, or a file? */ |
170 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
113 | sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); |
|
|
114 | |
171 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
115 | if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) |
172 | { |
|
|
173 | style_map = load_style_map (style_file_path); |
116 | style_map = maptile::find_sync (style_file_path); |
174 | } |
117 | |
175 | if (style_map == NULL) /* maybe we were given a directory! */ |
118 | if (!style_map) /* maybe we were given a directory! */ |
176 | { |
119 | { |
177 | char **namelist; |
120 | char **namelist; |
178 | int n; |
121 | int n; |
179 | char style_dir_full_path[256]; |
122 | char style_dir_full_path[256]; |
180 | |
123 | |
… | |
… | |
201 | * it properly. |
144 | * it properly. |
202 | */ |
145 | */ |
203 | if (difficulty == -1) |
146 | if (difficulty == -1) |
204 | { /* pick a random style from this dir. */ |
147 | { /* pick a random style from this dir. */ |
205 | if (only_subdirs) |
148 | if (only_subdirs) |
206 | style_map = NULL; |
149 | style_map = 0; |
207 | else |
150 | else |
208 | { |
151 | { |
209 | strcat (style_file_path, "/"); |
152 | strcat (style_file_path, "/"); |
210 | strcat (style_file_path, namelist[RANDOM () % n]); |
153 | strcat (style_file_path, namelist[RANDOM () % n]); |
211 | style_map = load_style_map (style_file_path); |
154 | style_map = maptile::find_sync (style_file_path); |
212 | } |
155 | } |
213 | } |
156 | } |
214 | else |
157 | else |
215 | { /* find the map closest in difficulty */ |
158 | { /* find the map closest in difficulty */ |
216 | int min_dist = 32000, min_index = -1; |
159 | int min_dist = 32000, min_index = -1; |
… | |
… | |
239 | min_dist = dist; |
182 | min_dist = dist; |
240 | min_index = i; |
183 | min_index = i; |
241 | } |
184 | } |
242 | } |
185 | } |
243 | } |
186 | } |
|
|
187 | |
244 | /* presumably now we've found the "best" match for the |
188 | /* presumably now we've found the "best" match for the |
245 | difficulty. */ |
189 | difficulty. */ |
246 | strcat (style_file_path, "/"); |
190 | strcat (style_file_path, "/"); |
247 | strcat (style_file_path, namelist[min_index]); |
191 | strcat (style_file_path, namelist[min_index]); |
248 | style_map = load_style_map (style_file_path); |
192 | style_map = maptile::find_sync (style_file_path); |
249 | } |
193 | } |
|
|
194 | |
250 | for (i = 0; i < n; i++) |
195 | for (i = 0; i < n; i++) |
251 | free (namelist[i]); |
196 | free (namelist[i]); |
|
|
197 | |
252 | free (namelist); |
198 | free (namelist); |
253 | } |
199 | } |
|
|
200 | |
|
|
201 | if (style_map) |
|
|
202 | { |
|
|
203 | style_map->load_sync (); |
|
|
204 | style_map->deactivate (); |
|
|
205 | } |
|
|
206 | |
254 | return style_map; |
207 | return style_map; |
255 | |
208 | |
256 | } |
209 | } |
257 | |
|
|
258 | |
210 | |
259 | /* picks a random object from a style map. |
211 | /* picks a random object from a style map. |
260 | * Redone by MSW so it should be faster and not use static |
212 | * Redone by MSW so it should be faster and not use static |
261 | * variables to generate tables. |
213 | * variables to generate tables. |
262 | */ |
214 | */ |
263 | object * |
215 | object * |
264 | pick_random_object (mapstruct *style) |
216 | pick_random_object (maptile *style) |
265 | { |
217 | { |
266 | int x, y, limit = 0; |
|
|
267 | object *new_obj; |
|
|
268 | |
|
|
269 | /* while returning a null object will result in a crash, that |
218 | /* while returning a null object will result in a crash, that |
270 | * is actually preferable to an infinite loop. That is because |
219 | * is actually preferable to an infinite loop. That is because |
271 | * most servers will automatically restart in case of crash. |
220 | * most servers will automatically restart in case of crash. |
272 | * Change the logic on getting the random space - shouldn't make |
221 | * Change the logic on getting the random space - shouldn't make |
273 | * any difference, but this seems clearer to me. |
222 | * any difference, but this seems clearer to me. |
274 | */ |
223 | */ |
275 | do |
224 | for (int i = 1000; --i;) |
276 | { |
|
|
277 | limit++; |
|
|
278 | x = RANDOM () % MAP_WIDTH (style); |
|
|
279 | y = RANDOM () % MAP_HEIGHT (style); |
|
|
280 | new_obj = get_map_ob (style, x, y); |
|
|
281 | } |
225 | { |
282 | while (new_obj == NULL && limit < 1000); |
226 | object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot; |
283 | if (new_obj->head) |
227 | |
|
|
228 | if (new_obj) |
284 | return new_obj->head; |
229 | return new_obj->head_ (); |
285 | else |
|
|
286 | return new_obj; |
|
|
287 | } |
|
|
288 | |
|
|
289 | |
|
|
290 | void |
|
|
291 | free_style_maps (void) |
|
|
292 | { |
|
|
293 | mapstruct *next; |
|
|
294 | int style_maps = 0; |
|
|
295 | |
|
|
296 | /* delete_map will try to free it from the linked list, |
|
|
297 | * but won't find it, so we need to do it ourselves |
|
|
298 | */ |
|
|
299 | while (styles) |
|
|
300 | { |
230 | } |
301 | next = styles->next; |
231 | |
302 | delete_map (styles); |
232 | // instead of crashing in the unlikely case, try to return *something* |
303 | styles = next; |
233 | return get_archetype ("blocked"); |
304 | style_maps++; |
|
|
305 | } |
|
|
306 | LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps); |
|
|
307 | } |
234 | } |