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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC vs.
Revision 1.21 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1
2/* 1/*
3 * static char *rcsid_style_c = 2 * CrossFire, A Multiplayer game for X-windows
4 * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
5 */ 23 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29
30 24
31#include <global.h> 25#include <global.h>
32#include <random_map.h> 26#include <random_map.h>
33#ifndef WIN32 /* ---win32 exclude headers */
34# include <dirent.h> 27#include <dirent.h>
35# include <sys/stat.h> 28#include <sys/stat.h>
36# include <unistd.h> 29#include <unistd.h>
37# include "../include/autoconf.h" 30#include "../include/autoconf.h"
38#endif /* win32 */
39
40 31
41static int 32static int
42pointer_strcmp (const void *p1, const void *p2) 33pointer_strcmp (const void *p1, const void *p2)
43{ 34{
44 const char *s1 = *(const char **) p1; 35 const char *s1 = *(const char **) p1;
89 if (entries == entry_size) 80 if (entries == entry_size)
90 { 81 {
91 entry_size += 10; 82 entry_size += 10;
92 rn = (char **) realloc (rn, sizeof (char *) * entry_size); 83 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
93 } 84 }
94 rn[entries] = strdup_local (d->d_name); 85 rn[entries] = strdup (d->d_name);
95 entries++; 86 entries++;
96 87
97 } 88 }
98 (void) closedir (dp); 89 (void) closedir (dp);
99 90
101 92
102 *namelist = rn; 93 *namelist = rn;
103 return entries; 94 return entries;
104} 95}
105 96
106 97maptile *
107
108
109
110/* this function loads and returns the map requested.
111 * dirname, for example, is "/styles/wallstyles", stylename, is,
112 * for example, "castle", difficulty is -1 when difficulty is
113 * irrelevant to the style. If dirname is given, but stylename
114 * isn't, and difficult is -1, it returns a random style map.
115 * Otherwise, it tries to match the difficulty given with a style
116 * file, named style_name_# where # is an integer
117 */
118
119/* remove extern, so visible to command_style_map_info function */
120mapstruct *styles = NULL;
121
122
123mapstruct *
124load_style_map (char *style_name)
125{
126 mapstruct *style_map;
127
128 /* Given a file. See if its in memory */
129 for (style_map = styles; style_map != NULL; style_map = style_map->next)
130 {
131 if (!strcmp (style_name, style_map->path))
132 return style_map;
133 }
134 style_map = load_original_map (style_name, MAP_STYLE);
135 /* Remove it from global list, put it on our local list */
136 if (style_map)
137 {
138 mapstruct *tmp;
139
140 if (style_map == first_map)
141 first_map = style_map->next;
142 else
143 {
144 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
145 if (tmp)
146 tmp->next = style_map->next;
147 }
148 style_map->next = styles;
149 styles = style_map;
150 }
151 return style_map;
152}
153
154mapstruct *
155find_style (const char *dirname, const char *stylename, int difficulty) 98find_style (const char *dirname, const char *stylename, int difficulty)
156{ 99{
157 char style_file_path[256]; 100 char style_file_path[1024];
158 char style_file_full_path[256]; 101 char style_file_full_path[1024];
159 mapstruct *style_map = NULL; 102 maptile *style_map = NULL;
160 struct stat file_stat; 103 struct stat file_stat;
161 int i, only_subdirs = 0; 104 int i, only_subdirs = 0;
162 105
163 /* if stylename exists, set style_file_path to that file. */ 106 /* if stylename exists, set style_file_path to that file. */
164 if (stylename && strlen (stylename) > 0) 107 if (stylename && strlen (stylename) > 0)
166 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 109 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
167 sprintf (style_file_path, "%s", dirname); 110 sprintf (style_file_path, "%s", dirname);
168 111
169 /* is what we were given a directory, or a file? */ 112 /* is what we were given a directory, or a file? */
170 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 113 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
114
171 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
172 {
173 style_map = load_style_map (style_file_path); 116 style_map = maptile::find_sync (style_file_path);
174 } 117
175 if (style_map == NULL) /* maybe we were given a directory! */ 118 if (!style_map) /* maybe we were given a directory! */
176 { 119 {
177 char **namelist; 120 char **namelist;
178 int n; 121 int n;
179 char style_dir_full_path[256]; 122 char style_dir_full_path[256];
180 123
201 * it properly. 144 * it properly.
202 */ 145 */
203 if (difficulty == -1) 146 if (difficulty == -1)
204 { /* pick a random style from this dir. */ 147 { /* pick a random style from this dir. */
205 if (only_subdirs) 148 if (only_subdirs)
206 style_map = NULL; 149 style_map = 0;
207 else 150 else
208 { 151 {
209 strcat (style_file_path, "/"); 152 strcat (style_file_path, "/");
210 strcat (style_file_path, namelist[RANDOM () % n]); 153 strcat (style_file_path, namelist[RANDOM () % n]);
211 style_map = load_style_map (style_file_path); 154 style_map = maptile::find_sync (style_file_path);
212 } 155 }
213 } 156 }
214 else 157 else
215 { /* find the map closest in difficulty */ 158 { /* find the map closest in difficulty */
216 int min_dist = 32000, min_index = -1; 159 int min_dist = 32000, min_index = -1;
239 min_dist = dist; 182 min_dist = dist;
240 min_index = i; 183 min_index = i;
241 } 184 }
242 } 185 }
243 } 186 }
187
244 /* presumably now we've found the "best" match for the 188 /* presumably now we've found the "best" match for the
245 difficulty. */ 189 difficulty. */
246 strcat (style_file_path, "/"); 190 strcat (style_file_path, "/");
247 strcat (style_file_path, namelist[min_index]); 191 strcat (style_file_path, namelist[min_index]);
248 style_map = load_style_map (style_file_path); 192 style_map = maptile::find_sync (style_file_path);
249 } 193 }
194
250 for (i = 0; i < n; i++) 195 for (i = 0; i < n; i++)
251 free (namelist[i]); 196 free (namelist[i]);
197
252 free (namelist); 198 free (namelist);
253 } 199 }
200
201 if (style_map)
202 {
203 style_map->load_sync ();
204 style_map->deactivate ();
205 }
206
254 return style_map; 207 return style_map;
255 208
256} 209}
257
258 210
259/* picks a random object from a style map. 211/* picks a random object from a style map.
260 * Redone by MSW so it should be faster and not use static 212 * Redone by MSW so it should be faster and not use static
261 * variables to generate tables. 213 * variables to generate tables.
262 */ 214 */
263object * 215object *
264pick_random_object (mapstruct *style) 216pick_random_object (maptile *style)
265{ 217{
266 int x, y, limit = 0;
267 object *new_obj;
268
269 /* while returning a null object will result in a crash, that 218 /* while returning a null object will result in a crash, that
270 * is actually preferable to an infinite loop. That is because 219 * is actually preferable to an infinite loop. That is because
271 * most servers will automatically restart in case of crash. 220 * most servers will automatically restart in case of crash.
272 * Change the logic on getting the random space - shouldn't make 221 * Change the logic on getting the random space - shouldn't make
273 * any difference, but this seems clearer to me. 222 * any difference, but this seems clearer to me.
274 */ 223 */
275 do 224 for (int i = 1000; --i;)
276 {
277 limit++;
278 x = RANDOM () % MAP_WIDTH (style);
279 y = RANDOM () % MAP_HEIGHT (style);
280 new_obj = get_map_ob (style, x, y);
281 } 225 {
282 while (new_obj == NULL && limit < 1000); 226 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
283 if (new_obj->head) 227
228 if (new_obj)
284 return new_obj->head; 229 return new_obj->head_ ();
285 else
286 return new_obj;
287}
288
289
290void
291free_style_maps (void)
292{
293 mapstruct *next;
294 int style_maps = 0;
295
296 /* delete_map will try to free it from the linked list,
297 * but won't find it, so we need to do it ourselves
298 */
299 while (styles)
300 { 230 }
301 next = styles->next; 231
302 delete_map (styles); 232 // instead of crashing in the unlikely case, try to return *something*
303 styles = next; 233 return get_archetype ("blocked");
304 style_maps++;
305 }
306 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
307} 234}

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