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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.11 by root, Wed Dec 27 13:13:47 2006 UTC vs.
Revision 1.26 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23
24 23
25#include <global.h> 24#include <global.h>
26#include <random_map.h> 25#include <random_map.h>
27#include <dirent.h> 26#include <dirent.h>
28#include <sys/stat.h> 27#include <sys/stat.h>
29#include <unistd.h> 28#include <unistd.h>
30#include "../include/autoconf.h" 29#include "../include/autoconf.h"
31 30
31// NAME_MAX may not be defined on POSIX systems
32#ifndef NAME_MAX
33# define NAME_MAX 255
34#endif
32 35
33static int 36static int
34pointer_strcmp (const void *p1, const void *p2) 37pointer_strcmp (const void *p1, const void *p2)
35{ 38{
36 const char *s1 = *(const char **) p1; 39 const char *s1 = *(const char **) p1;
61 int entries = 0, entry_size = 0; 64 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL; 65 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb; 66 struct stat sb;
64 67
65 dp = opendir (dir); 68 dp = opendir (dir);
66 if (dp == NULL) 69 if (!dp)
67 return -1; 70 return -1;
68 71
69 while ((d = readdir (dp)) != NULL) 72 while ((d = readdir (dp)))
70 { 73 {
71 sprintf (name, "%s/%s", dir, d->d_name); 74 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs) 75 if (skip_dirs)
73 { 76 {
74 stat (name, &sb); 77 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode)) 78 if (S_ISDIR (sb.st_mode))
76 {
77 continue; 79 continue;
78 }
79 } 80 }
80 81
81 if (entries == entry_size) 82 if (entries == entry_size)
82 { 83 {
83 entry_size += 10; 84 entry_size += 10;
93 94
94 *namelist = rn; 95 *namelist = rn;
95 return entries; 96 return entries;
96} 97}
97 98
98
99
100
101
102/* this function loads and returns the map requested.
103 * dirname, for example, is "/styles/wallstyles", stylename, is,
104 * for example, "castle", difficulty is -1 when difficulty is
105 * irrelevant to the style. If dirname is given, but stylename
106 * isn't, and difficult is -1, it returns a random style map.
107 * Otherwise, it tries to match the difficulty given with a style
108 * file, named style_name_# where # is an integer
109 */
110
111/* remove extern, so visible to command_style_map_info function */
112maptile *styles = NULL;
113
114
115maptile *
116load_style_map (char *style_name)
117{
118 maptile *style_map;
119
120 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map; style_map = style_map->next)
122 if (!strcmp (style_name, style_map->path))
123 return style_map;
124
125 style_map = load_original_map (style_name, MAP_STYLE);
126
127 /* Remove it from global list, put it on our local list */
128 if (style_map)
129 {
130 style_map->unlink ();
131
132 style_map->next = styles;
133 styles = style_map;
134 }
135
136 return style_map;
137}
138
139maptile * 99maptile *
140find_style (const char *dirname, const char *stylename, int difficulty) 100find_style (const char *dirname, const char *stylename, int difficulty)
141{ 101{
142 char style_file_path[256]; 102 char style_file_path[1024];
143 char style_file_full_path[256]; 103 char style_file_full_path[1024];
144 maptile *style_map = NULL; 104 maptile *style_map = NULL;
145 struct stat file_stat; 105 struct stat file_stat;
146 int i, only_subdirs = 0; 106 int i, only_subdirs = 0;
147 107
148 /* if stylename exists, set style_file_path to that file. */ 108 /* if stylename exists, set style_file_path to that file. */
150 sprintf (style_file_path, "%s/%s", dirname, stylename); 110 sprintf (style_file_path, "%s/%s", dirname, stylename);
151 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 111 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
152 sprintf (style_file_path, "%s", dirname); 112 sprintf (style_file_path, "%s", dirname);
153 113
154 /* is what we were given a directory, or a file? */ 114 /* is what we were given a directory, or a file? */
155 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 115 sprintf (style_file_full_path, "%s/maps%s.map", settings.datadir, style_file_path);
116
156 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 117 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
157 {
158 style_map = load_style_map (style_file_path); 118 style_map = maptile::find_sync (style_file_path);
159 } 119
160 if (style_map == NULL) /* maybe we were given a directory! */ 120 if (!style_map) /* maybe we were given a directory! */
161 { 121 {
162 char **namelist; 122 char **namelist;
163 int n; 123 int n;
164 char style_dir_full_path[256]; 124 char style_dir_full_path[256];
165 125
186 * it properly. 146 * it properly.
187 */ 147 */
188 if (difficulty == -1) 148 if (difficulty == -1)
189 { /* pick a random style from this dir. */ 149 { /* pick a random style from this dir. */
190 if (only_subdirs) 150 if (only_subdirs)
191 style_map = NULL; 151 style_map = 0;
192 else 152 else
193 { 153 {
194 strcat (style_file_path, "/"); 154 strcat (style_file_path, "/");
195 strcat (style_file_path, namelist[RANDOM () % n]); 155 strcat (style_file_path, namelist[rndm (n)]);
196 style_map = load_style_map (style_file_path); 156 style_map = maptile::find_sync (style_file_path);
197 } 157 }
198 } 158 }
199 else 159 else
200 { /* find the map closest in difficulty */ 160 { /* find the map closest in difficulty */
201 int min_dist = 32000, min_index = -1; 161 int min_dist = 32000, min_index = -1;
208 if ((mfile_name - 1) == NULL) 168 if ((mfile_name - 1) == NULL)
209 { /* since there isn't a sequence, */ 169 { /* since there isn't a sequence, */
210 int q; 170 int q;
211 171
212 /*pick one at random to recurse */ 172 /*pick one at random to recurse */
213 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); 173 style_map = find_style (style_file_path, namelist[rndm (n)], difficulty);
214 for (q = 0; q < n; q++) 174 for (q = 0; q < n; q++)
215 free (namelist[q]); 175 free (namelist[q]);
216 free (namelist); 176 free (namelist);
217 return style_map; 177 return style_map;
218 } 178 }
224 min_dist = dist; 184 min_dist = dist;
225 min_index = i; 185 min_index = i;
226 } 186 }
227 } 187 }
228 } 188 }
189
229 /* presumably now we've found the "best" match for the 190 /* presumably now we've found the "best" match for the
230 difficulty. */ 191 difficulty. */
231 strcat (style_file_path, "/"); 192 strcat (style_file_path, "/");
232 strcat (style_file_path, namelist[min_index]); 193 strcat (style_file_path, namelist[min_index]);
233 style_map = load_style_map (style_file_path); 194 style_map = maptile::find_sync (style_file_path);
234 } 195 }
196
235 for (i = 0; i < n; i++) 197 for (i = 0; i < n; i++)
236 free (namelist[i]); 198 free (namelist[i]);
199
237 free (namelist); 200 free (namelist);
238 } 201 }
202
203 if (style_map)
204 {
205 style_map->load_sync ();
206 style_map->deactivate ();
207 }
208
239 return style_map; 209 return style_map;
240
241} 210}
242
243
244/* picks a random object from a style map.
245 * Redone by MSW so it should be faster and not use static
246 * variables to generate tables.
247 */
248object *
249pick_random_object (maptile *style)
250{
251 int x, y, limit = 0;
252 object *new_obj;
253
254 /* while returning a null object will result in a crash, that
255 * is actually preferable to an infinite loop. That is because
256 * most servers will automatically restart in case of crash.
257 * Change the logic on getting the random space - shouldn't make
258 * any difference, but this seems clearer to me.
259 */
260 do
261 {
262 limit++;
263 x = RANDOM () % style->width;
264 y = RANDOM () % style->height;
265 new_obj = GET_MAP_OB (style, x, y);
266 }
267 while (new_obj == NULL && limit < 1000);
268 if (new_obj->head)
269 return new_obj->head;
270 else
271 return new_obj;
272}
273
274
275void
276free_style_maps (void)
277{
278 maptile *next;
279 int style_maps = 0;
280
281 /* delete_map will try to free it from the linked list,
282 * but won't find it, so we need to do it ourselves
283 */
284 while (styles)
285 {
286 next = styles->next;
287 delete_map (styles);
288 styles = next;
289 style_maps++;
290 }
291 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
292}

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