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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.20 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.26 by root, Sun Jul 1 05:00:19 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
22
23 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
25 23
26#include <global.h> 24#include <global.h>
27#include <random_map.h> 25#include <random_map.h>
28#include <dirent.h> 26#include <dirent.h>
29#include <sys/stat.h> 27#include <sys/stat.h>
30#include <unistd.h> 28#include <unistd.h>
31#include "../include/autoconf.h" 29#include "../include/autoconf.h"
30
31// NAME_MAX may not be defined on POSIX systems
32#ifndef NAME_MAX
33# define NAME_MAX 255
34#endif
32 35
33static int 36static int
34pointer_strcmp (const void *p1, const void *p2) 37pointer_strcmp (const void *p1, const void *p2)
35{ 38{
36 const char *s1 = *(const char **) p1; 39 const char *s1 = *(const char **) p1;
61 int entries = 0, entry_size = 0; 64 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL; 65 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb; 66 struct stat sb;
64 67
65 dp = opendir (dir); 68 dp = opendir (dir);
66 if (dp == NULL) 69 if (!dp)
67 return -1; 70 return -1;
68 71
69 while ((d = readdir (dp)) != NULL) 72 while ((d = readdir (dp)))
70 { 73 {
71 sprintf (name, "%s/%s", dir, d->d_name); 74 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs) 75 if (skip_dirs)
73 { 76 {
74 stat (name, &sb); 77 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode)) 78 if (S_ISDIR (sb.st_mode))
76 {
77 continue; 79 continue;
78 }
79 } 80 }
80 81
81 if (entries == entry_size) 82 if (entries == entry_size)
82 { 83 {
83 entry_size += 10; 84 entry_size += 10;
109 sprintf (style_file_path, "%s/%s", dirname, stylename); 110 sprintf (style_file_path, "%s/%s", dirname, stylename);
110 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 111 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
111 sprintf (style_file_path, "%s", dirname); 112 sprintf (style_file_path, "%s", dirname);
112 113
113 /* is what we were given a directory, or a file? */ 114 /* is what we were given a directory, or a file? */
114 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 115 sprintf (style_file_full_path, "%s/maps%s.map", settings.datadir, style_file_path);
115 116
116 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 117 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
117 style_map = maptile::find_sync (style_file_path); 118 style_map = maptile::find_sync (style_file_path);
118 119
119 if (!style_map) /* maybe we were given a directory! */ 120 if (!style_map) /* maybe we were given a directory! */
149 if (only_subdirs) 150 if (only_subdirs)
150 style_map = 0; 151 style_map = 0;
151 else 152 else
152 { 153 {
153 strcat (style_file_path, "/"); 154 strcat (style_file_path, "/");
154 strcat (style_file_path, namelist[RANDOM () % n]); 155 strcat (style_file_path, namelist[rndm (n)]);
155 style_map = maptile::find_sync (style_file_path); 156 style_map = maptile::find_sync (style_file_path);
156 } 157 }
157 } 158 }
158 else 159 else
159 { /* find the map closest in difficulty */ 160 { /* find the map closest in difficulty */
167 if ((mfile_name - 1) == NULL) 168 if ((mfile_name - 1) == NULL)
168 { /* since there isn't a sequence, */ 169 { /* since there isn't a sequence, */
169 int q; 170 int q;
170 171
171 /*pick one at random to recurse */ 172 /*pick one at random to recurse */
172 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); 173 style_map = find_style (style_file_path, namelist[rndm (n)], difficulty);
173 for (q = 0; q < n; q++) 174 for (q = 0; q < n; q++)
174 free (namelist[q]); 175 free (namelist[q]);
175 free (namelist); 176 free (namelist);
176 return style_map; 177 return style_map;
177 } 178 }
204 style_map->load_sync (); 205 style_map->load_sync ();
205 style_map->deactivate (); 206 style_map->deactivate ();
206 } 207 }
207 208
208 return style_map; 209 return style_map;
209
210} 210}
211
212/* picks a random object from a style map.
213 * Redone by MSW so it should be faster and not use static
214 * variables to generate tables.
215 */
216object *
217pick_random_object (maptile *style)
218{
219 /* while returning a null object will result in a crash, that
220 * is actually preferable to an infinite loop. That is because
221 * most servers will automatically restart in case of crash.
222 * Change the logic on getting the random space - shouldn't make
223 * any difference, but this seems clearer to me.
224 */
225 for (int i = 1000; --i;)
226 {
227 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
228
229 if (new_obj)
230 return new_obj->head_ ();
231 }
232
233 // instead of crashing in the unlikely case, try to return *something*
234 return get_archetype ("blocked");
235}

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