1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <random_map.h> |
25 | #include <random_map.h> |
27 | #include <dirent.h> |
26 | #include <dirent.h> |
28 | #include <sys/stat.h> |
27 | #include <sys/stat.h> |
29 | #include <unistd.h> |
28 | #include <unistd.h> |
30 | #include "../include/autoconf.h" |
29 | #include "../include/autoconf.h" |
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30 | |
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31 | // NAME_MAX may not be defined on POSIX systems |
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32 | #ifndef NAME_MAX |
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33 | # define NAME_MAX 255 |
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34 | #endif |
31 | |
35 | |
32 | static int |
36 | static int |
33 | pointer_strcmp (const void *p1, const void *p2) |
37 | pointer_strcmp (const void *p1, const void *p2) |
34 | { |
38 | { |
35 | const char *s1 = *(const char **) p1; |
39 | const char *s1 = *(const char **) p1; |
… | |
… | |
201 | style_map->load_sync (); |
205 | style_map->load_sync (); |
202 | style_map->deactivate (); |
206 | style_map->deactivate (); |
203 | } |
207 | } |
204 | |
208 | |
205 | return style_map; |
209 | return style_map; |
206 | |
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207 | } |
210 | } |
208 | |
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209 | /* picks a random object from a style map. |
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210 | * Redone by MSW so it should be faster and not use static |
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211 | * variables to generate tables. |
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212 | */ |
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213 | object * |
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214 | pick_random_object (maptile *style) |
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215 | { |
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216 | /* while returning a null object will result in a crash, that |
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217 | * is actually preferable to an infinite loop. That is because |
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218 | * most servers will automatically restart in case of crash. |
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219 | * Change the logic on getting the random space - shouldn't make |
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220 | * any difference, but this seems clearer to me. |
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221 | */ |
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222 | for (int i = 1000; --i;) |
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223 | { |
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224 | object *new_obj = style->at (rndm (style->width), rndm (style->height)).bot; |
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225 | |
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226 | if (new_obj) |
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227 | return new_obj->head_ (); |
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228 | } |
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229 | |
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230 | // instead of crashing in the unlikely case, try to return *something* |
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231 | return get_archetype ("blocked"); |
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232 | } |
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