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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.23 by root, Wed Feb 14 01:33:24 2007 UTC vs.
Revision 1.26 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <random_map.h> 25#include <random_map.h>
27#include <dirent.h> 26#include <dirent.h>
28#include <sys/stat.h> 27#include <sys/stat.h>
29#include <unistd.h> 28#include <unistd.h>
30#include "../include/autoconf.h" 29#include "../include/autoconf.h"
30
31// NAME_MAX may not be defined on POSIX systems
32#ifndef NAME_MAX
33# define NAME_MAX 255
34#endif
31 35
32static int 36static int
33pointer_strcmp (const void *p1, const void *p2) 37pointer_strcmp (const void *p1, const void *p2)
34{ 38{
35 const char *s1 = *(const char **) p1; 39 const char *s1 = *(const char **) p1;
201 style_map->load_sync (); 205 style_map->load_sync ();
202 style_map->deactivate (); 206 style_map->deactivate ();
203 } 207 }
204 208
205 return style_map; 209 return style_map;
206
207} 210}
208
209/* picks a random object from a style map.
210 * Redone by MSW so it should be faster and not use static
211 * variables to generate tables.
212 */
213object *
214pick_random_object (maptile *style)
215{
216 /* while returning a null object will result in a crash, that
217 * is actually preferable to an infinite loop. That is because
218 * most servers will automatically restart in case of crash.
219 * Change the logic on getting the random space - shouldn't make
220 * any difference, but this seems clearer to me.
221 */
222 for (int i = 1000; --i;)
223 {
224 object *new_obj = style->at (rndm (style->width), rndm (style->height)).bot;
225
226 if (new_obj)
227 return new_obj->head_ ();
228 }
229
230 // instead of crashing in the unlikely case, try to return *something*
231 return get_archetype ("blocked");
232}

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