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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC vs.
Revision 1.26 by root, Sun Jul 1 05:00:19 2007 UTC

1
2/* 1/*
3 * static char *rcsid_style_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 22 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29
30 23
31#include <global.h> 24#include <global.h>
32#include <random_map.h> 25#include <random_map.h>
33#ifndef WIN32 /* ---win32 exclude headers */
34# include <dirent.h> 26#include <dirent.h>
35# include <sys/stat.h> 27#include <sys/stat.h>
36# include <unistd.h> 28#include <unistd.h>
37# include "../include/autoconf.h" 29#include "../include/autoconf.h"
38#endif /* win32 */
39 30
31// NAME_MAX may not be defined on POSIX systems
32#ifndef NAME_MAX
33# define NAME_MAX 255
34#endif
40 35
41static int 36static int
42pointer_strcmp (const void *p1, const void *p2) 37pointer_strcmp (const void *p1, const void *p2)
43{ 38{
44 const char *s1 = *(const char **) p1; 39 const char *s1 = *(const char **) p1;
69 int entries = 0, entry_size = 0; 64 int entries = 0, entry_size = 0;
70 char name[NAME_MAX + 1], **rn = NULL; 65 char name[NAME_MAX + 1], **rn = NULL;
71 struct stat sb; 66 struct stat sb;
72 67
73 dp = opendir (dir); 68 dp = opendir (dir);
74 if (dp == NULL) 69 if (!dp)
75 return -1; 70 return -1;
76 71
77 while ((d = readdir (dp)) != NULL) 72 while ((d = readdir (dp)))
78 { 73 {
79 sprintf (name, "%s/%s", dir, d->d_name); 74 sprintf (name, "%s/%s", dir, d->d_name);
80 if (skip_dirs) 75 if (skip_dirs)
81 { 76 {
82 stat (name, &sb); 77 stat (name, &sb);
83 if (S_ISDIR (sb.st_mode)) 78 if (S_ISDIR (sb.st_mode))
84 {
85 continue; 79 continue;
86 }
87 } 80 }
88 81
89 if (entries == entry_size) 82 if (entries == entry_size)
90 { 83 {
91 entry_size += 10; 84 entry_size += 10;
92 rn = (char **) realloc (rn, sizeof (char *) * entry_size); 85 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
93 } 86 }
94 rn[entries] = strdup_local (d->d_name); 87 rn[entries] = strdup (d->d_name);
95 entries++; 88 entries++;
96 89
97 } 90 }
98 (void) closedir (dp); 91 (void) closedir (dp);
99 92
101 94
102 *namelist = rn; 95 *namelist = rn;
103 return entries; 96 return entries;
104} 97}
105 98
106 99maptile *
107
108
109
110/* this function loads and returns the map requested.
111 * dirname, for example, is "/styles/wallstyles", stylename, is,
112 * for example, "castle", difficulty is -1 when difficulty is
113 * irrelevant to the style. If dirname is given, but stylename
114 * isn't, and difficult is -1, it returns a random style map.
115 * Otherwise, it tries to match the difficulty given with a style
116 * file, named style_name_# where # is an integer
117 */
118
119/* remove extern, so visible to command_style_map_info function */
120mapstruct *styles = NULL;
121
122
123mapstruct *
124load_style_map (char *style_name)
125{
126 mapstruct *style_map;
127
128 /* Given a file. See if its in memory */
129 for (style_map = styles; style_map != NULL; style_map = style_map->next)
130 {
131 if (!strcmp (style_name, style_map->path))
132 return style_map;
133 }
134 style_map = load_original_map (style_name, MAP_STYLE);
135 /* Remove it from global list, put it on our local list */
136 if (style_map)
137 {
138 mapstruct *tmp;
139
140 if (style_map == first_map)
141 first_map = style_map->next;
142 else
143 {
144 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
145 if (tmp)
146 tmp->next = style_map->next;
147 }
148 style_map->next = styles;
149 styles = style_map;
150 }
151 return style_map;
152}
153
154mapstruct *
155find_style (const char *dirname, const char *stylename, int difficulty) 100find_style (const char *dirname, const char *stylename, int difficulty)
156{ 101{
157 char style_file_path[256]; 102 char style_file_path[1024];
158 char style_file_full_path[256]; 103 char style_file_full_path[1024];
159 mapstruct *style_map = NULL; 104 maptile *style_map = NULL;
160 struct stat file_stat; 105 struct stat file_stat;
161 int i, only_subdirs = 0; 106 int i, only_subdirs = 0;
162 107
163 /* if stylename exists, set style_file_path to that file. */ 108 /* if stylename exists, set style_file_path to that file. */
164 if (stylename && strlen (stylename) > 0) 109 if (stylename && strlen (stylename) > 0)
165 sprintf (style_file_path, "%s/%s", dirname, stylename); 110 sprintf (style_file_path, "%s/%s", dirname, stylename);
166 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 111 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
167 sprintf (style_file_path, "%s", dirname); 112 sprintf (style_file_path, "%s", dirname);
168 113
169 /* is what we were given a directory, or a file? */ 114 /* is what we were given a directory, or a file? */
170 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 115 sprintf (style_file_full_path, "%s/maps%s.map", settings.datadir, style_file_path);
116
171 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 117 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
172 {
173 style_map = load_style_map (style_file_path); 118 style_map = maptile::find_sync (style_file_path);
174 } 119
175 if (style_map == NULL) /* maybe we were given a directory! */ 120 if (!style_map) /* maybe we were given a directory! */
176 { 121 {
177 char **namelist; 122 char **namelist;
178 int n; 123 int n;
179 char style_dir_full_path[256]; 124 char style_dir_full_path[256];
180 125
201 * it properly. 146 * it properly.
202 */ 147 */
203 if (difficulty == -1) 148 if (difficulty == -1)
204 { /* pick a random style from this dir. */ 149 { /* pick a random style from this dir. */
205 if (only_subdirs) 150 if (only_subdirs)
206 style_map = NULL; 151 style_map = 0;
207 else 152 else
208 { 153 {
209 strcat (style_file_path, "/"); 154 strcat (style_file_path, "/");
210 strcat (style_file_path, namelist[RANDOM () % n]); 155 strcat (style_file_path, namelist[rndm (n)]);
211 style_map = load_style_map (style_file_path); 156 style_map = maptile::find_sync (style_file_path);
212 } 157 }
213 } 158 }
214 else 159 else
215 { /* find the map closest in difficulty */ 160 { /* find the map closest in difficulty */
216 int min_dist = 32000, min_index = -1; 161 int min_dist = 32000, min_index = -1;
223 if ((mfile_name - 1) == NULL) 168 if ((mfile_name - 1) == NULL)
224 { /* since there isn't a sequence, */ 169 { /* since there isn't a sequence, */
225 int q; 170 int q;
226 171
227 /*pick one at random to recurse */ 172 /*pick one at random to recurse */
228 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty); 173 style_map = find_style (style_file_path, namelist[rndm (n)], difficulty);
229 for (q = 0; q < n; q++) 174 for (q = 0; q < n; q++)
230 free (namelist[q]); 175 free (namelist[q]);
231 free (namelist); 176 free (namelist);
232 return style_map; 177 return style_map;
233 } 178 }
239 min_dist = dist; 184 min_dist = dist;
240 min_index = i; 185 min_index = i;
241 } 186 }
242 } 187 }
243 } 188 }
189
244 /* presumably now we've found the "best" match for the 190 /* presumably now we've found the "best" match for the
245 difficulty. */ 191 difficulty. */
246 strcat (style_file_path, "/"); 192 strcat (style_file_path, "/");
247 strcat (style_file_path, namelist[min_index]); 193 strcat (style_file_path, namelist[min_index]);
248 style_map = load_style_map (style_file_path); 194 style_map = maptile::find_sync (style_file_path);
249 } 195 }
196
250 for (i = 0; i < n; i++) 197 for (i = 0; i < n; i++)
251 free (namelist[i]); 198 free (namelist[i]);
199
252 free (namelist); 200 free (namelist);
253 } 201 }
202
203 if (style_map)
204 {
205 style_map->load_sync ();
206 style_map->deactivate ();
207 }
208
254 return style_map; 209 return style_map;
255
256} 210}
257
258
259/* picks a random object from a style map.
260 * Redone by MSW so it should be faster and not use static
261 * variables to generate tables.
262 */
263object *
264pick_random_object (mapstruct *style)
265{
266 int x, y, limit = 0;
267 object *new_obj;
268
269 /* while returning a null object will result in a crash, that
270 * is actually preferable to an infinite loop. That is because
271 * most servers will automatically restart in case of crash.
272 * Change the logic on getting the random space - shouldn't make
273 * any difference, but this seems clearer to me.
274 */
275 do
276 {
277 limit++;
278 x = RANDOM () % MAP_WIDTH (style);
279 y = RANDOM () % MAP_HEIGHT (style);
280 new_obj = get_map_ob (style, x, y);
281 }
282 while (new_obj == NULL && limit < 1000);
283 if (new_obj->head)
284 return new_obj->head;
285 else
286 return new_obj;
287}
288
289
290void
291free_style_maps (void)
292{
293 mapstruct *next;
294 int style_maps = 0;
295
296 /* delete_map will try to free it from the linked list,
297 * but won't find it, so we need to do it ourselves
298 */
299 while (styles)
300 {
301 next = styles->next;
302 delete_map (styles);
303 styles = next;
304 style_maps++;
305 }
306 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
307}

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