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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC

1/* 1/*
2 * static char *rcsid_style_c = 2 * static char *rcsid_style_c =
3 * "$Id: style.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; 3 * "$Id: style.C,v 1.2 2006/08/29 08:01:36 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
67 char name[NAME_MAX+1], **rn=NULL; 67 char name[NAME_MAX+1], **rn=NULL;
68 struct stat sb; 68 struct stat sb;
69 69
70 dp = opendir (dir); 70 dp = opendir (dir);
71 if (dp == NULL) 71 if (dp == NULL)
72 return -1; 72 return -1;
73 73
74 while ((d = readdir (dp)) != NULL) { 74 while ((d = readdir (dp)) != NULL) {
75 sprintf(name, "%s/%s", dir, d->d_name); 75 sprintf(name, "%s/%s", dir, d->d_name);
76 if (skip_dirs) { 76 if (skip_dirs) {
77 stat(name, &sb); 77 stat(name, &sb);
78 if (S_ISDIR(sb.st_mode)) { 78 if (S_ISDIR(sb.st_mode)) {
79 continue; 79 continue;
80 } 80 }
81 } 81 }
82 82
83 if (entries == entry_size) { 83 if (entries == entry_size) {
84 entry_size+=10; 84 entry_size+=10;
85 rn = (char **) realloc(rn, sizeof(char*) * entry_size); 85 rn = (char **) realloc(rn, sizeof(char*) * entry_size);
86 } 86 }
87 rn[entries] = strdup_local(d->d_name); 87 rn[entries] = strdup_local(d->d_name);
88 entries++; 88 entries++;
89 89
90 } 90 }
91 (void) closedir (dp); 91 (void) closedir (dp);
92 92
93 qsort(rn, entries, sizeof(char*), pointer_strcmp); 93 qsort(rn, entries, sizeof(char*), pointer_strcmp);
117{ 117{
118 mapstruct *style_map; 118 mapstruct *style_map;
119 119
120 /* Given a file. See if its in memory */ 120 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map!=NULL; style_map=style_map->next) { 121 for (style_map = styles; style_map!=NULL; style_map=style_map->next) {
122 if (!strcmp(style_name, style_map->path)) return style_map; 122 if (!strcmp(style_name, style_map->path)) return style_map;
123 } 123 }
124 style_map = load_original_map(style_name,MAP_STYLE); 124 style_map = load_original_map(style_name,MAP_STYLE);
125 /* Remove it from global list, put it on our local list */ 125 /* Remove it from global list, put it on our local list */
126 if (style_map) { 126 if (style_map) {
127 mapstruct *tmp; 127 mapstruct *tmp;
128 128
129 if (style_map == first_map) 129 if (style_map == first_map)
130 first_map = style_map->next; 130 first_map = style_map->next;
131 else { 131 else {
132 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); 132 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
133 if(tmp) 133 if(tmp)
134 tmp->next = style_map->next; 134 tmp->next = style_map->next;
135 } 135 }
136 style_map->next = styles; 136 style_map->next = styles;
137 styles = style_map; 137 styles = style_map;
138 } 138 }
139 return style_map; 139 return style_map;
140} 140}
141 141
142mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) { 142mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) {
146 struct stat file_stat; 146 struct stat file_stat;
147 int i, only_subdirs=0; 147 int i, only_subdirs=0;
148 148
149 /* if stylename exists, set style_file_path to that file.*/ 149 /* if stylename exists, set style_file_path to that file.*/
150 if(stylename && strlen(stylename)>0) 150 if(stylename && strlen(stylename)>0)
151 sprintf(style_file_path,"%s/%s",dirname,stylename); 151 sprintf(style_file_path,"%s/%s",dirname,stylename);
152 else /* otherwise, just use the dirname. We'll pick a random stylefile.*/ 152 else /* otherwise, just use the dirname. We'll pick a random stylefile.*/
153 sprintf(style_file_path,"%s",dirname); 153 sprintf(style_file_path,"%s",dirname);
154 154
155 /* is what we were given a directory, or a file? */ 155 /* is what we were given a directory, or a file? */
156 sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path); 156 sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path);
157 if (stat(style_file_full_path, &file_stat) == 0 157 if (stat(style_file_full_path, &file_stat) == 0
158 && !S_ISDIR(file_stat.st_mode)) { 158 && !S_ISDIR(file_stat.st_mode)) {
159 style_map=load_style_map(style_file_path); 159 style_map=load_style_map(style_file_path);
160 } 160 }
161 if(style_map == NULL) /* maybe we were given a directory! */ 161 if(style_map == NULL) /* maybe we were given a directory! */
162 { 162 {
163 char **namelist; 163 char **namelist;
164 int n; 164 int n;
165 char style_dir_full_path[256]; 165 char style_dir_full_path[256];
166 166
167 /* get the names of all the files in that directory */ 167 /* get the names of all the files in that directory */
168 sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path); 168 sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path);
169 169
170 /* First, skip subdirectories. If we don't find anything, then try again 170 /* First, skip subdirectories. If we don't find anything, then try again
171 * without skipping subdirs. 171 * without skipping subdirs.
172 */ 172 */
173 n = load_dir(style_dir_full_path, &namelist, 1);
174
175 if (n<=0) {
176 n = load_dir(style_dir_full_path, &namelist, 0); 173 n = load_dir(style_dir_full_path, &namelist, 1);
174
175 if (n<=0) {
176 n = load_dir(style_dir_full_path, &namelist, 0);
177 only_subdirs=1; 177 only_subdirs=1;
178 } 178 }
179 179
180 if (n<=0) return 0; /* nothing to load. Bye. */ 180 if (n<=0) return 0; /* nothing to load. Bye. */
181 181
182 /* Picks a random map. Note that if this is all directories, 182 /* Picks a random map. Note that if this is all directories,
183 * we know it won't be able to load, so save a few ticks. 183 * we know it won't be able to load, so save a few ticks.
184 * the door handling checks for this failure and handles 184 * the door handling checks for this failure and handles
185 * it properly. 185 * it properly.
186 */ 186 */
187 if(difficulty==-1) { /* pick a random style from this dir. */ 187 if(difficulty==-1) { /* pick a random style from this dir. */
188 if (only_subdirs) 188 if (only_subdirs)
189 style_map=NULL; 189 style_map=NULL;
190 else { 190 else {
191 strcat(style_file_path,"/"); 191 strcat(style_file_path,"/");
192 strcat(style_file_path,namelist[RANDOM()%n]); 192 strcat(style_file_path,namelist[RANDOM()%n]);
193 style_map = load_style_map(style_file_path); 193 style_map = load_style_map(style_file_path);
194 } 194 }
195 } 195 }
196 else { /* find the map closest in difficulty */ 196 else { /* find the map closest in difficulty */
197 int min_dist=32000,min_index=-1; 197 int min_dist=32000,min_index=-1;
198 198
199 for(i=0;i<n;i++) { 199 for(i=0;i<n;i++) {
200 int dist; 200 int dist;
201 char *mfile_name = strrchr(namelist[i],'_')+1; 201 char *mfile_name = strrchr(namelist[i],'_')+1;
202 202
203 if((mfile_name-1) == NULL) { /* since there isn't a sequence, */ 203 if((mfile_name-1) == NULL) { /* since there isn't a sequence, */
204 int q; 204 int q;
205 /*pick one at random to recurse */ 205 /*pick one at random to recurse */
206 style_map= find_style(style_file_path, 206 style_map= find_style(style_file_path,
207 namelist[RANDOM()%n],difficulty); 207 namelist[RANDOM()%n],difficulty);
208 for (q=0; q<n; q++) 208 for (q=0; q<n; q++)
209 free(namelist[q]); 209 free(namelist[q]);
210 free(namelist); 210 free(namelist);
211 return style_map; 211 return style_map;
212 } else { 212 } else {
213 dist = abs(difficulty-atoi(mfile_name)); 213 dist = abs(difficulty-atoi(mfile_name));
214 if(dist<min_dist) { 214 if(dist<min_dist) {
215 min_dist = dist; 215 min_dist = dist;
216 min_index = i; 216 min_index = i;
217 } 217 }
218 } 218 }
219 } 219 }
220 /* presumably now we've found the "best" match for the 220 /* presumably now we've found the "best" match for the
221 difficulty. */ 221 difficulty. */
222 strcat(style_file_path,"/"); 222 strcat(style_file_path,"/");
223 strcat(style_file_path,namelist[min_index]); 223 strcat(style_file_path,namelist[min_index]);
224 style_map = load_style_map(style_file_path); 224 style_map = load_style_map(style_file_path);
225 } 225 }
226 for (i=0; i<n; i++) 226 for (i=0; i<n; i++)
227 free(namelist[i]); 227 free(namelist[i]);
228 free(namelist); 228 free(namelist);
229 } 229 }
230 return style_map; 230 return style_map;
231 231
232} 232}
233 233
245 * most servers will automatically restart in case of crash. 245 * most servers will automatically restart in case of crash.
246 * Change the logic on getting the random space - shouldn't make 246 * Change the logic on getting the random space - shouldn't make
247 * any difference, but this seems clearer to me. 247 * any difference, but this seems clearer to me.
248 */ 248 */
249 do { 249 do {
250 limit++; 250 limit++;
251 x = RANDOM() % MAP_WIDTH(style); 251 x = RANDOM() % MAP_WIDTH(style);
252 y = RANDOM() % MAP_HEIGHT(style); 252 y = RANDOM() % MAP_HEIGHT(style);
253 new_obj = get_map_ob(style,x,y); 253 new_obj = get_map_ob(style,x,y);
254 } while (new_obj == NULL && limit<1000); 254 } while (new_obj == NULL && limit<1000);
255 if (new_obj->head) return new_obj->head; 255 if (new_obj->head) return new_obj->head;
256 else return new_obj; 256 else return new_obj;
257} 257}
258 258
259 259
260void free_style_maps(void) 260void free_style_maps(void)
261{ 261{
262 mapstruct *next; 262 mapstruct *next;
263 int style_maps=0; 263 int style_maps=0;
264 264
265 /* delete_map will try to free it from the linked list, 265 /* delete_map will try to free it from the linked list,
266 * but won't find it, so we need to do it ourselves 266 * but won't find it, so we need to do it ourselves
267 */ 267 */
268 while (styles) { 268 while (styles) {
269 next = styles->next; 269 next = styles->next;
270 delete_map(styles); 270 delete_map(styles);
271 styles=next; 271 styles=next;
272 style_maps++; 272 style_maps++;
273 } 273 }
274 LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps); 274 LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps);
275} 275}
276 276

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