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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC

1
1/* 2/*
2 * static char *rcsid_style_c = 3 * static char *rcsid_style_c =
3 * "$Id: style.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 4 * "$Id: style.C,v 1.3 2006/09/10 16:06:37 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
27*/ 28*/
28 29
29 30
30#include <global.h> 31#include <global.h>
31#include <random_map.h> 32#include <random_map.h>
32#ifndef WIN32 /* ---win32 exclude headers */ 33#ifndef WIN32 /* ---win32 exclude headers */
33#include <dirent.h> 34# include <dirent.h>
34#include <sys/stat.h> 35# include <sys/stat.h>
35#include <unistd.h> 36# include <unistd.h>
36#include "../include/autoconf.h" 37# include "../include/autoconf.h"
37#endif /* win32 */ 38#endif /* win32 */
38 39
39 40
41static int
40static int pointer_strcmp(const void *p1, const void *p2) 42pointer_strcmp (const void *p1, const void *p2)
41{ 43{
42 const char *s1 = *(const char **)p1; 44 const char *s1 = *(const char **) p1;
43 const char *s2 = *(const char **)p2; 45 const char *s2 = *(const char **) p2;
44 46
45 return(strcmp(s1, s2)); 47 return (strcmp (s1, s2));
46} 48}
47 49
48/* This is our own version of scandir/select_regular_files/sort. 50/* This is our own version of scandir/select_regular_files/sort.
49 * To support having subdirectories in styles, we need to know 51 * To support having subdirectories in styles, we need to know
50 * if in fact the directory we read is a subdirectory. However, 52 * if in fact the directory we read is a subdirectory. However,
57 * skip_dirs controls our behavioru - if nonzero, we don't 59 * skip_dirs controls our behavioru - if nonzero, we don't
58 * skip any subdirectories - if zero, we store those away, 60 * skip any subdirectories - if zero, we store those away,
59 * since there are cases where we want to choose a random 61 * since there are cases where we want to choose a random
60 * directory. 62 * directory.
61 */ 63 */
64int
62int load_dir (const char *dir, char ***namelist, int skip_dirs) 65load_dir (const char *dir, char ***namelist, int skip_dirs)
63{ 66{
64 DIR *dp; 67 DIR *dp;
65 struct dirent *d; 68 struct dirent *d;
66 int entries=0, entry_size=0; 69 int entries = 0, entry_size = 0;
67 char name[NAME_MAX+1], **rn=NULL; 70 char name[NAME_MAX + 1], **rn = NULL;
68 struct stat sb; 71 struct stat sb;
69 72
70 dp = opendir (dir); 73 dp = opendir (dir);
71 if (dp == NULL) 74 if (dp == NULL)
72 return -1; 75 return -1;
73 76
74 while ((d = readdir (dp)) != NULL) { 77 while ((d = readdir (dp)) != NULL)
78 {
75 sprintf(name, "%s/%s", dir, d->d_name); 79 sprintf (name, "%s/%s", dir, d->d_name);
76 if (skip_dirs) { 80 if (skip_dirs)
81 {
77 stat(name, &sb); 82 stat (name, &sb);
78 if (S_ISDIR(sb.st_mode)) { 83 if (S_ISDIR (sb.st_mode))
84 {
79 continue; 85 continue;
80 } 86 }
81 } 87 }
82 88
83 if (entries == entry_size) { 89 if (entries == entry_size)
90 {
84 entry_size+=10; 91 entry_size += 10;
85 rn = (char **) realloc(rn, sizeof(char*) * entry_size); 92 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
86 } 93 }
87 rn[entries] = strdup_local(d->d_name); 94 rn[entries] = strdup_local (d->d_name);
88 entries++; 95 entries++;
89 96
90 } 97 }
91 (void) closedir (dp); 98 (void) closedir (dp);
92 99
93 qsort(rn, entries, sizeof(char*), pointer_strcmp); 100 qsort (rn, entries, sizeof (char *), pointer_strcmp);
94 101
95 *namelist = rn; 102 *namelist = rn;
96 return entries; 103 return entries;
97} 104}
98 105
99 106
100 107
101 108
102 109
103/* this function loads and returns the map requested. 110/* this function loads and returns the map requested.
104 * dirname, for example, is "/styles/wallstyles", stylename, is, 111 * dirname, for example, is "/styles/wallstyles", stylename, is,
105 * for example, "castle", difficulty is -1 when difficulty is 112 * for example, "castle", difficulty is -1 when difficulty is
106 * irrelevant to the style. If dirname is given, but stylename 113 * irrelevant to the style. If dirname is given, but stylename
107 * isn't, and difficult is -1, it returns a random style map. 114 * isn't, and difficult is -1, it returns a random style map.
108 * Otherwise, it tries to match the difficulty given with a style 115 * Otherwise, it tries to match the difficulty given with a style
109 * file, named style_name_# where # is an integer 116 * file, named style_name_# where # is an integer
110 */ 117 */
111 118
112/* remove extern, so visible to command_style_map_info function */ 119/* remove extern, so visible to command_style_map_info function */
113mapstruct *styles=NULL; 120mapstruct *styles = NULL;
114 121
115 122
123mapstruct *
116mapstruct *load_style_map(char *style_name) 124load_style_map (char *style_name)
117{ 125{
118 mapstruct *style_map; 126 mapstruct *style_map;
119 127
120 /* Given a file. See if its in memory */ 128 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map!=NULL; style_map=style_map->next) { 129 for (style_map = styles; style_map != NULL; style_map = style_map->next)
130 {
122 if (!strcmp(style_name, style_map->path)) return style_map; 131 if (!strcmp (style_name, style_map->path))
132 return style_map;
123 } 133 }
124 style_map = load_original_map(style_name,MAP_STYLE); 134 style_map = load_original_map (style_name, MAP_STYLE);
125 /* Remove it from global list, put it on our local list */ 135 /* Remove it from global list, put it on our local list */
126 if (style_map) { 136 if (style_map)
137 {
127 mapstruct *tmp; 138 mapstruct *tmp;
128 139
129 if (style_map == first_map) 140 if (style_map == first_map)
130 first_map = style_map->next; 141 first_map = style_map->next;
131 else { 142 else
143 {
132 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); 144 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
133 if(tmp) 145 if (tmp)
134 tmp->next = style_map->next; 146 tmp->next = style_map->next;
135 } 147 }
136 style_map->next = styles; 148 style_map->next = styles;
137 styles = style_map; 149 styles = style_map;
138 } 150 }
139 return style_map; 151 return style_map;
140} 152}
141 153
154mapstruct *
142mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) { 155find_style (const char *dirname, const char *stylename, int difficulty)
156{
143 char style_file_path[256]; 157 char style_file_path[256];
144 char style_file_full_path[256]; 158 char style_file_full_path[256];
145 mapstruct *style_map = NULL; 159 mapstruct *style_map = NULL;
146 struct stat file_stat; 160 struct stat file_stat;
147 int i, only_subdirs=0; 161 int i, only_subdirs = 0;
148 162
149 /* if stylename exists, set style_file_path to that file.*/ 163 /* if stylename exists, set style_file_path to that file. */
150 if(stylename && strlen(stylename)>0) 164 if (stylename && strlen (stylename) > 0)
151 sprintf(style_file_path,"%s/%s",dirname,stylename); 165 sprintf (style_file_path, "%s/%s", dirname, stylename);
152 else /* otherwise, just use the dirname. We'll pick a random stylefile.*/ 166 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
153 sprintf(style_file_path,"%s",dirname); 167 sprintf (style_file_path, "%s", dirname);
154 168
155 /* is what we were given a directory, or a file? */ 169 /* is what we were given a directory, or a file? */
156 sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path); 170 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
157 if (stat(style_file_full_path, &file_stat) == 0 171 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
158 && !S_ISDIR(file_stat.st_mode)) { 172 {
159 style_map=load_style_map(style_file_path); 173 style_map = load_style_map (style_file_path);
160 } 174 }
161 if(style_map == NULL) /* maybe we were given a directory! */ 175 if (style_map == NULL) /* maybe we were given a directory! */
162 { 176 {
163 char **namelist; 177 char **namelist;
164 int n; 178 int n;
165 char style_dir_full_path[256]; 179 char style_dir_full_path[256];
166 180
167 /* get the names of all the files in that directory */ 181 /* get the names of all the files in that directory */
168 sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path); 182 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
169 183
170 /* First, skip subdirectories. If we don't find anything, then try again 184 /* First, skip subdirectories. If we don't find anything, then try again
171 * without skipping subdirs. 185 * without skipping subdirs.
172 */ 186 */
173 n = load_dir(style_dir_full_path, &namelist, 1); 187 n = load_dir (style_dir_full_path, &namelist, 1);
174 188
175 if (n<=0) { 189 if (n <= 0)
190 {
176 n = load_dir(style_dir_full_path, &namelist, 0); 191 n = load_dir (style_dir_full_path, &namelist, 0);
177 only_subdirs=1; 192 only_subdirs = 1;
178 } 193 }
179 194
195 if (n <= 0)
180 if (n<=0) return 0; /* nothing to load. Bye. */ 196 return 0; /* nothing to load. Bye. */
181 197
182 /* Picks a random map. Note that if this is all directories, 198 /* Picks a random map. Note that if this is all directories,
183 * we know it won't be able to load, so save a few ticks. 199 * we know it won't be able to load, so save a few ticks.
184 * the door handling checks for this failure and handles 200 * the door handling checks for this failure and handles
185 * it properly. 201 * it properly.
186 */ 202 */
187 if(difficulty==-1) { /* pick a random style from this dir. */ 203 if (difficulty == -1)
204 { /* pick a random style from this dir. */
188 if (only_subdirs) 205 if (only_subdirs)
189 style_map=NULL; 206 style_map = NULL;
190 else { 207 else
208 {
191 strcat(style_file_path,"/"); 209 strcat (style_file_path, "/");
192 strcat(style_file_path,namelist[RANDOM()%n]); 210 strcat (style_file_path, namelist[RANDOM () % n]);
193 style_map = load_style_map(style_file_path); 211 style_map = load_style_map (style_file_path);
194 } 212 }
195 } 213 }
214 else
196 else { /* find the map closest in difficulty */ 215 { /* find the map closest in difficulty */
197 int min_dist=32000,min_index=-1; 216 int min_dist = 32000, min_index = -1;
198 217
199 for(i=0;i<n;i++) { 218 for (i = 0; i < n; i++)
219 {
200 int dist; 220 int dist;
201 char *mfile_name = strrchr(namelist[i],'_')+1; 221 char *mfile_name = strrchr (namelist[i], '_') + 1;
202 222
203 if((mfile_name-1) == NULL) { /* since there isn't a sequence, */ 223 if ((mfile_name - 1) == NULL)
224 { /* since there isn't a sequence, */
204 int q; 225 int q;
226
205 /*pick one at random to recurse */ 227 /*pick one at random to recurse */
206 style_map= find_style(style_file_path, 228 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
207 namelist[RANDOM()%n],difficulty);
208 for (q=0; q<n; q++) 229 for (q = 0; q < n; q++)
209 free(namelist[q]); 230 free (namelist[q]);
210 free(namelist); 231 free (namelist);
211 return style_map; 232 return style_map;
233 }
212 } else { 234 else
235 {
213 dist = abs(difficulty-atoi(mfile_name)); 236 dist = abs (difficulty - atoi (mfile_name));
214 if(dist<min_dist) { 237 if (dist < min_dist)
238 {
215 min_dist = dist; 239 min_dist = dist;
216 min_index = i; 240 min_index = i;
217 } 241 }
218 } 242 }
219 } 243 }
220 /* presumably now we've found the "best" match for the 244 /* presumably now we've found the "best" match for the
221 difficulty. */ 245 difficulty. */
222 strcat(style_file_path,"/"); 246 strcat (style_file_path, "/");
223 strcat(style_file_path,namelist[min_index]); 247 strcat (style_file_path, namelist[min_index]);
224 style_map = load_style_map(style_file_path); 248 style_map = load_style_map (style_file_path);
225 } 249 }
226 for (i=0; i<n; i++) 250 for (i = 0; i < n; i++)
227 free(namelist[i]); 251 free (namelist[i]);
228 free(namelist); 252 free (namelist);
229 } 253 }
230 return style_map; 254 return style_map;
231 255
232} 256}
233 257
234 258
235/* picks a random object from a style map. 259/* picks a random object from a style map.
236 * Redone by MSW so it should be faster and not use static 260 * Redone by MSW so it should be faster and not use static
237 * variables to generate tables. 261 * variables to generate tables.
238 */ 262 */
263object *
239object *pick_random_object(mapstruct *style) { 264pick_random_object (mapstruct *style)
265{
240 int x,y, limit=0; 266 int x, y, limit = 0;
241 object *new_obj; 267 object *new_obj;
242 268
243 /* while returning a null object will result in a crash, that 269 /* while returning a null object will result in a crash, that
244 * is actually preferable to an infinite loop. That is because 270 * is actually preferable to an infinite loop. That is because
245 * most servers will automatically restart in case of crash. 271 * most servers will automatically restart in case of crash.
246 * Change the logic on getting the random space - shouldn't make 272 * Change the logic on getting the random space - shouldn't make
247 * any difference, but this seems clearer to me. 273 * any difference, but this seems clearer to me.
248 */ 274 */
275 do
249 do { 276 {
250 limit++; 277 limit++;
251 x = RANDOM() % MAP_WIDTH(style); 278 x = RANDOM () % MAP_WIDTH (style);
252 y = RANDOM() % MAP_HEIGHT(style); 279 y = RANDOM () % MAP_HEIGHT (style);
253 new_obj = get_map_ob(style,x,y); 280 new_obj = get_map_ob (style, x, y);
281 }
254 } while (new_obj == NULL && limit<1000); 282 while (new_obj == NULL && limit < 1000);
255 if (new_obj->head) return new_obj->head; 283 if (new_obj->head)
284 return new_obj->head;
285 else
256 else return new_obj; 286 return new_obj;
257} 287}
258
259 288
289
290void
260void free_style_maps(void) 291free_style_maps (void)
261{ 292{
262 mapstruct *next; 293 mapstruct *next;
263 int style_maps=0; 294 int style_maps = 0;
264 295
265 /* delete_map will try to free it from the linked list, 296 /* delete_map will try to free it from the linked list,
266 * but won't find it, so we need to do it ourselves 297 * but won't find it, so we need to do it ourselves
267 */ 298 */
268 while (styles) { 299 while (styles)
300 {
269 next = styles->next; 301 next = styles->next;
270 delete_map(styles); 302 delete_map (styles);
271 styles=next; 303 styles = next;
272 style_maps++; 304 style_maps++;
273 } 305 }
274 LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps); 306 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
275} 307}
276

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