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/cvs/deliantra/server/random_maps/style.C
Revision: 1.13
Committed: Sun Dec 31 10:28:36 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +9 -28 lines
Log Message:
different interface design for c++/perl map handling, some random map framework

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <dirent.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include "../include/autoconf.h"
31
32
33 static int
34 pointer_strcmp (const void *p1, const void *p2)
35 {
36 const char *s1 = *(const char **) p1;
37 const char *s2 = *(const char **) p2;
38
39 return (strcmp (s1, s2));
40 }
41
42 /* This is our own version of scandir/select_regular_files/sort.
43 * To support having subdirectories in styles, we need to know
44 * if in fact the directory we read is a subdirectory. However,
45 * we can't get that through the normal dirent entry. So
46 * instead, we do our own where we do have the full directory
47 * path so can do stat calls to see if in fact it is a directory.
48 * dir is the name of the director to scan.
49 * namelist is the array of file names returned. IT needs to be
50 * freed by the caller.
51 * skip_dirs controls our behavioru - if nonzero, we don't
52 * skip any subdirectories - if zero, we store those away,
53 * since there are cases where we want to choose a random
54 * directory.
55 */
56 int
57 load_dir (const char *dir, char ***namelist, int skip_dirs)
58 {
59 DIR *dp;
60 struct dirent *d;
61 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb;
64
65 dp = opendir (dir);
66 if (dp == NULL)
67 return -1;
68
69 while ((d = readdir (dp)) != NULL)
70 {
71 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs)
73 {
74 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode))
76 {
77 continue;
78 }
79 }
80
81 if (entries == entry_size)
82 {
83 entry_size += 10;
84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 }
86 rn[entries] = strdup (d->d_name);
87 entries++;
88
89 }
90 (void) closedir (dp);
91
92 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93
94 *namelist = rn;
95 return entries;
96 }
97
98 maptile *
99 find_style (const char *dirname, const char *stylename, int difficulty)
100 {
101 char style_file_path[256];
102 char style_file_full_path[256];
103 maptile *style_map = NULL;
104 struct stat file_stat;
105 int i, only_subdirs = 0;
106
107 /* if stylename exists, set style_file_path to that file. */
108 if (stylename && strlen (stylename) > 0)
109 sprintf (style_file_path, "%s/%s", dirname, stylename);
110 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
111 sprintf (style_file_path, "%s", dirname);
112
113 /* is what we were given a directory, or a file? */
114 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
116 style_map = maptile::load_map_sync (style_file_path);
117
118 if (!style_map) /* maybe we were given a directory! */
119 {
120 char **namelist;
121 int n;
122 char style_dir_full_path[256];
123
124 /* get the names of all the files in that directory */
125 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
126
127 /* First, skip subdirectories. If we don't find anything, then try again
128 * without skipping subdirs.
129 */
130 n = load_dir (style_dir_full_path, &namelist, 1);
131
132 if (n <= 0)
133 {
134 n = load_dir (style_dir_full_path, &namelist, 0);
135 only_subdirs = 1;
136 }
137
138 if (n <= 0)
139 return 0; /* nothing to load. Bye. */
140
141 /* Picks a random map. Note that if this is all directories,
142 * we know it won't be able to load, so save a few ticks.
143 * the door handling checks for this failure and handles
144 * it properly.
145 */
146 if (difficulty == -1)
147 { /* pick a random style from this dir. */
148 if (only_subdirs)
149 style_map = 0;
150 else
151 {
152 strcat (style_file_path, "/");
153 strcat (style_file_path, namelist[RANDOM () % n]);
154 style_map = maptile::load_map_sync (style_file_path);
155 }
156 }
157 else
158 { /* find the map closest in difficulty */
159 int min_dist = 32000, min_index = -1;
160
161 for (i = 0; i < n; i++)
162 {
163 int dist;
164 char *mfile_name = strrchr (namelist[i], '_') + 1;
165
166 if ((mfile_name - 1) == NULL)
167 { /* since there isn't a sequence, */
168 int q;
169
170 /*pick one at random to recurse */
171 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
172 for (q = 0; q < n; q++)
173 free (namelist[q]);
174 free (namelist);
175 return style_map;
176 }
177 else
178 {
179 dist = abs (difficulty - atoi (mfile_name));
180 if (dist < min_dist)
181 {
182 min_dist = dist;
183 min_index = i;
184 }
185 }
186 }
187 /* presumably now we've found the "best" match for the
188 difficulty. */
189 strcat (style_file_path, "/");
190 strcat (style_file_path, namelist[min_index]);
191 style_map = maptile::load_map_sync (style_file_path);
192 }
193
194 for (i = 0; i < n; i++)
195 free (namelist[i]);
196
197 free (namelist);
198 }
199
200 return style_map;
201
202 }
203
204 /* picks a random object from a style map.
205 * Redone by MSW so it should be faster and not use static
206 * variables to generate tables.
207 */
208 object *
209 pick_random_object (maptile *style)
210 {
211 int x, y, limit = 0;
212 object *new_obj;
213
214 /* while returning a null object will result in a crash, that
215 * is actually preferable to an infinite loop. That is because
216 * most servers will automatically restart in case of crash.
217 * Change the logic on getting the random space - shouldn't make
218 * any difference, but this seems clearer to me.
219 */
220 do
221 {
222 limit++;
223 x = RANDOM () % style->width;
224 y = RANDOM () % style->height;
225 new_obj = GET_MAP_OB (style, x, y);
226 }
227 while (new_obj == NULL && limit < 1000);
228
229 if (new_obj->head)
230 return new_obj->head;
231 else
232 return new_obj;
233 }
234