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/cvs/deliantra/server/random_maps/style.C
Revision: 1.24
Committed: Sat Feb 17 23:32:11 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0, rel-2_1
Changes since 1.23: +0 -26 lines
Log Message:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
  no longer prefer big monsters.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <dirent.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include "../include/autoconf.h"
31
32 static int
33 pointer_strcmp (const void *p1, const void *p2)
34 {
35 const char *s1 = *(const char **) p1;
36 const char *s2 = *(const char **) p2;
37
38 return (strcmp (s1, s2));
39 }
40
41 /* This is our own version of scandir/select_regular_files/sort.
42 * To support having subdirectories in styles, we need to know
43 * if in fact the directory we read is a subdirectory. However,
44 * we can't get that through the normal dirent entry. So
45 * instead, we do our own where we do have the full directory
46 * path so can do stat calls to see if in fact it is a directory.
47 * dir is the name of the director to scan.
48 * namelist is the array of file names returned. IT needs to be
49 * freed by the caller.
50 * skip_dirs controls our behavioru - if nonzero, we don't
51 * skip any subdirectories - if zero, we store those away,
52 * since there are cases where we want to choose a random
53 * directory.
54 */
55 int
56 load_dir (const char *dir, char ***namelist, int skip_dirs)
57 {
58 DIR *dp;
59 struct dirent *d;
60 int entries = 0, entry_size = 0;
61 char name[NAME_MAX + 1], **rn = NULL;
62 struct stat sb;
63
64 dp = opendir (dir);
65 if (!dp)
66 return -1;
67
68 while ((d = readdir (dp)))
69 {
70 sprintf (name, "%s/%s", dir, d->d_name);
71 if (skip_dirs)
72 {
73 stat (name, &sb);
74 if (S_ISDIR (sb.st_mode))
75 continue;
76 }
77
78 if (entries == entry_size)
79 {
80 entry_size += 10;
81 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
82 }
83 rn[entries] = strdup (d->d_name);
84 entries++;
85
86 }
87 (void) closedir (dp);
88
89 qsort (rn, entries, sizeof (char *), pointer_strcmp);
90
91 *namelist = rn;
92 return entries;
93 }
94
95 maptile *
96 find_style (const char *dirname, const char *stylename, int difficulty)
97 {
98 char style_file_path[1024];
99 char style_file_full_path[1024];
100 maptile *style_map = NULL;
101 struct stat file_stat;
102 int i, only_subdirs = 0;
103
104 /* if stylename exists, set style_file_path to that file. */
105 if (stylename && strlen (stylename) > 0)
106 sprintf (style_file_path, "%s/%s", dirname, stylename);
107 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
108 sprintf (style_file_path, "%s", dirname);
109
110 /* is what we were given a directory, or a file? */
111 sprintf (style_file_full_path, "%s/maps%s.map", settings.datadir, style_file_path);
112
113 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
114 style_map = maptile::find_sync (style_file_path);
115
116 if (!style_map) /* maybe we were given a directory! */
117 {
118 char **namelist;
119 int n;
120 char style_dir_full_path[256];
121
122 /* get the names of all the files in that directory */
123 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
124
125 /* First, skip subdirectories. If we don't find anything, then try again
126 * without skipping subdirs.
127 */
128 n = load_dir (style_dir_full_path, &namelist, 1);
129
130 if (n <= 0)
131 {
132 n = load_dir (style_dir_full_path, &namelist, 0);
133 only_subdirs = 1;
134 }
135
136 if (n <= 0)
137 return 0; /* nothing to load. Bye. */
138
139 /* Picks a random map. Note that if this is all directories,
140 * we know it won't be able to load, so save a few ticks.
141 * the door handling checks for this failure and handles
142 * it properly.
143 */
144 if (difficulty == -1)
145 { /* pick a random style from this dir. */
146 if (only_subdirs)
147 style_map = 0;
148 else
149 {
150 strcat (style_file_path, "/");
151 strcat (style_file_path, namelist[rndm (n)]);
152 style_map = maptile::find_sync (style_file_path);
153 }
154 }
155 else
156 { /* find the map closest in difficulty */
157 int min_dist = 32000, min_index = -1;
158
159 for (i = 0; i < n; i++)
160 {
161 int dist;
162 char *mfile_name = strrchr (namelist[i], '_') + 1;
163
164 if ((mfile_name - 1) == NULL)
165 { /* since there isn't a sequence, */
166 int q;
167
168 /*pick one at random to recurse */
169 style_map = find_style (style_file_path, namelist[rndm (n)], difficulty);
170 for (q = 0; q < n; q++)
171 free (namelist[q]);
172 free (namelist);
173 return style_map;
174 }
175 else
176 {
177 dist = abs (difficulty - atoi (mfile_name));
178 if (dist < min_dist)
179 {
180 min_dist = dist;
181 min_index = i;
182 }
183 }
184 }
185
186 /* presumably now we've found the "best" match for the
187 difficulty. */
188 strcat (style_file_path, "/");
189 strcat (style_file_path, namelist[min_index]);
190 style_map = maptile::find_sync (style_file_path);
191 }
192
193 for (i = 0; i < n; i++)
194 free (namelist[i]);
195
196 free (namelist);
197 }
198
199 if (style_map)
200 {
201 style_map->load_sync ();
202 style_map->deactivate ();
203 }
204
205 return style_map;
206 }