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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.15 by root, Sun Dec 31 18:10:41 2006 UTC

1/*
2 * static char *rcsid_style_c =
3 * "$Id: style.C,v 1.1 2006/08/13 17:16:03 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <random_map.h> 25#include <random_map.h>
32#ifndef WIN32 /* ---win32 exclude headers */
33#include <dirent.h> 26#include <dirent.h>
34#include <sys/stat.h> 27#include <sys/stat.h>
35#include <unistd.h> 28#include <unistd.h>
36#include "../include/autoconf.h" 29#include "../include/autoconf.h"
37#endif /* win32 */
38 30
39 31static int
40static int pointer_strcmp(const void *p1, const void *p2) 32pointer_strcmp (const void *p1, const void *p2)
41{ 33{
42 const char *s1 = *(const char **)p1; 34 const char *s1 = *(const char **) p1;
43 const char *s2 = *(const char **)p2; 35 const char *s2 = *(const char **) p2;
44 36
45 return(strcmp(s1, s2)); 37 return (strcmp (s1, s2));
46} 38}
47 39
48/* This is our own version of scandir/select_regular_files/sort. 40/* This is our own version of scandir/select_regular_files/sort.
49 * To support having subdirectories in styles, we need to know 41 * To support having subdirectories in styles, we need to know
50 * if in fact the directory we read is a subdirectory. However, 42 * if in fact the directory we read is a subdirectory. However,
57 * skip_dirs controls our behavioru - if nonzero, we don't 49 * skip_dirs controls our behavioru - if nonzero, we don't
58 * skip any subdirectories - if zero, we store those away, 50 * skip any subdirectories - if zero, we store those away,
59 * since there are cases where we want to choose a random 51 * since there are cases where we want to choose a random
60 * directory. 52 * directory.
61 */ 53 */
54int
62int load_dir (const char *dir, char ***namelist, int skip_dirs) 55load_dir (const char *dir, char ***namelist, int skip_dirs)
63{ 56{
64 DIR *dp; 57 DIR *dp;
65 struct dirent *d; 58 struct dirent *d;
66 int entries=0, entry_size=0; 59 int entries = 0, entry_size = 0;
67 char name[NAME_MAX+1], **rn=NULL; 60 char name[NAME_MAX + 1], **rn = NULL;
68 struct stat sb; 61 struct stat sb;
69 62
70 dp = opendir (dir); 63 dp = opendir (dir);
71 if (dp == NULL) 64 if (dp == NULL)
72 return -1; 65 return -1;
73 66
74 while ((d = readdir (dp)) != NULL) { 67 while ((d = readdir (dp)) != NULL)
68 {
75 sprintf(name, "%s/%s", dir, d->d_name); 69 sprintf (name, "%s/%s", dir, d->d_name);
76 if (skip_dirs) { 70 if (skip_dirs)
71 {
77 stat(name, &sb); 72 stat (name, &sb);
78 if (S_ISDIR(sb.st_mode)) { 73 if (S_ISDIR (sb.st_mode))
79 continue; 74 {
80 } 75 continue;
81 } 76 }
77 }
82 78
83 if (entries == entry_size) { 79 if (entries == entry_size)
80 {
84 entry_size+=10; 81 entry_size += 10;
85 rn = (char **) realloc(rn, sizeof(char*) * entry_size); 82 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
86 } 83 }
87 rn[entries] = strdup_local(d->d_name); 84 rn[entries] = strdup (d->d_name);
88 entries++; 85 entries++;
89 86
90 } 87 }
91 (void) closedir (dp); 88 (void) closedir (dp);
92 89
93 qsort(rn, entries, sizeof(char*), pointer_strcmp); 90 qsort (rn, entries, sizeof (char *), pointer_strcmp);
94 91
95 *namelist = rn; 92 *namelist = rn;
96 return entries; 93 return entries;
97} 94}
98 95
99 96maptile *
100 97find_style (const char *dirname, const char *stylename, int difficulty)
101
102
103/* this function loads and returns the map requested.
104 * dirname, for example, is "/styles/wallstyles", stylename, is,
105 * for example, "castle", difficulty is -1 when difficulty is
106 * irrelevant to the style. If dirname is given, but stylename
107 * isn't, and difficult is -1, it returns a random style map.
108 * Otherwise, it tries to match the difficulty given with a style
109 * file, named style_name_# where # is an integer
110 */
111
112/* remove extern, so visible to command_style_map_info function */
113mapstruct *styles=NULL;
114
115
116mapstruct *load_style_map(char *style_name)
117{ 98{
118 mapstruct *style_map; 99 char style_file_path[256];
100 char style_file_full_path[256];
101 maptile *style_map = NULL;
102 struct stat file_stat;
103 int i, only_subdirs = 0;
119 104
120 /* Given a file. See if its in memory */ 105 /* if stylename exists, set style_file_path to that file. */
121 for (style_map = styles; style_map!=NULL; style_map=style_map->next) { 106 if (stylename && strlen (stylename) > 0)
122 if (!strcmp(style_name, style_map->path)) return style_map; 107 sprintf (style_file_path, "%s/%s", dirname, stylename);
108 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
109 sprintf (style_file_path, "%s", dirname);
110
111 /* is what we were given a directory, or a file? */
112 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
113
114 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
115 style_map = maptile::load_map_sync (style_file_path);
116
117 if (!style_map) /* maybe we were given a directory! */
118 {
119 char **namelist;
120 int n;
121 char style_dir_full_path[256];
122
123 /* get the names of all the files in that directory */
124 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
125
126 /* First, skip subdirectories. If we don't find anything, then try again
127 * without skipping subdirs.
128 */
129 n = load_dir (style_dir_full_path, &namelist, 1);
130
131 if (n <= 0)
132 {
133 n = load_dir (style_dir_full_path, &namelist, 0);
134 only_subdirs = 1;
135 }
136
137 if (n <= 0)
138 return 0; /* nothing to load. Bye. */
139
140 /* Picks a random map. Note that if this is all directories,
141 * we know it won't be able to load, so save a few ticks.
142 * the door handling checks for this failure and handles
143 * it properly.
144 */
145 if (difficulty == -1)
146 { /* pick a random style from this dir. */
147 if (only_subdirs)
148 style_map = 0;
149 else
150 {
151 strcat (style_file_path, "/");
152 strcat (style_file_path, namelist[RANDOM () % n]);
153 style_map = maptile::load_map_sync (style_file_path);
154 }
155 }
156 else
157 { /* find the map closest in difficulty */
158 int min_dist = 32000, min_index = -1;
159
160 for (i = 0; i < n; i++)
161 {
162 int dist;
163 char *mfile_name = strrchr (namelist[i], '_') + 1;
164
165 if ((mfile_name - 1) == NULL)
166 { /* since there isn't a sequence, */
167 int q;
168
169 /*pick one at random to recurse */
170 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
171 for (q = 0; q < n; q++)
172 free (namelist[q]);
173 free (namelist);
174 return style_map;
175 }
176 else
177 {
178 dist = abs (difficulty - atoi (mfile_name));
179 if (dist < min_dist)
180 {
181 min_dist = dist;
182 min_index = i;
183 }
184 }
185 }
186
187 /* presumably now we've found the "best" match for the
188 difficulty. */
189 strcat (style_file_path, "/");
190 strcat (style_file_path, namelist[min_index]);
191 style_map = maptile::load_map_sync (style_file_path);
192 }
193
194 for (i = 0; i < n; i++)
195 free (namelist[i]);
196
197 free (namelist);
123 } 198 }
124 style_map = load_original_map(style_name,MAP_STYLE); 199
125 /* Remove it from global list, put it on our local list */
126 if (style_map) { 200 if (style_map)
127 mapstruct *tmp; 201 style_map->deactivate ();
128 202
129 if (style_map == first_map)
130 first_map = style_map->next;
131 else {
132 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
133 if(tmp)
134 tmp->next = style_map->next;
135 }
136 style_map->next = styles;
137 styles = style_map;
138 }
139 return style_map;
140}
141
142mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) {
143 char style_file_path[256];
144 char style_file_full_path[256];
145 mapstruct *style_map = NULL;
146 struct stat file_stat;
147 int i, only_subdirs=0;
148
149 /* if stylename exists, set style_file_path to that file.*/
150 if(stylename && strlen(stylename)>0)
151 sprintf(style_file_path,"%s/%s",dirname,stylename);
152 else /* otherwise, just use the dirname. We'll pick a random stylefile.*/
153 sprintf(style_file_path,"%s",dirname);
154
155 /* is what we were given a directory, or a file? */
156 sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path);
157 if (stat(style_file_full_path, &file_stat) == 0
158 && !S_ISDIR(file_stat.st_mode)) {
159 style_map=load_style_map(style_file_path);
160 }
161 if(style_map == NULL) /* maybe we were given a directory! */
162 {
163 char **namelist;
164 int n;
165 char style_dir_full_path[256];
166
167 /* get the names of all the files in that directory */
168 sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path);
169
170 /* First, skip subdirectories. If we don't find anything, then try again
171 * without skipping subdirs.
172 */
173 n = load_dir(style_dir_full_path, &namelist, 1);
174
175 if (n<=0) {
176 n = load_dir(style_dir_full_path, &namelist, 0);
177 only_subdirs=1;
178 }
179
180 if (n<=0) return 0; /* nothing to load. Bye. */
181
182 /* Picks a random map. Note that if this is all directories,
183 * we know it won't be able to load, so save a few ticks.
184 * the door handling checks for this failure and handles
185 * it properly.
186 */
187 if(difficulty==-1) { /* pick a random style from this dir. */
188 if (only_subdirs)
189 style_map=NULL;
190 else {
191 strcat(style_file_path,"/");
192 strcat(style_file_path,namelist[RANDOM()%n]);
193 style_map = load_style_map(style_file_path);
194 }
195 }
196 else { /* find the map closest in difficulty */
197 int min_dist=32000,min_index=-1;
198
199 for(i=0;i<n;i++) {
200 int dist;
201 char *mfile_name = strrchr(namelist[i],'_')+1;
202
203 if((mfile_name-1) == NULL) { /* since there isn't a sequence, */
204 int q;
205 /*pick one at random to recurse */
206 style_map= find_style(style_file_path,
207 namelist[RANDOM()%n],difficulty);
208 for (q=0; q<n; q++)
209 free(namelist[q]);
210 free(namelist);
211 return style_map;
212 } else {
213 dist = abs(difficulty-atoi(mfile_name));
214 if(dist<min_dist) {
215 min_dist = dist;
216 min_index = i;
217 }
218 }
219 }
220 /* presumably now we've found the "best" match for the
221 difficulty. */
222 strcat(style_file_path,"/");
223 strcat(style_file_path,namelist[min_index]);
224 style_map = load_style_map(style_file_path);
225 }
226 for (i=0; i<n; i++)
227 free(namelist[i]);
228 free(namelist);
229 }
230 return style_map; 203 return style_map;
231 204
232} 205}
233
234 206
235/* picks a random object from a style map. 207/* picks a random object from a style map.
236 * Redone by MSW so it should be faster and not use static 208 * Redone by MSW so it should be faster and not use static
237 * variables to generate tables. 209 * variables to generate tables.
238 */ 210 */
211object *
239object *pick_random_object(mapstruct *style) { 212pick_random_object (maptile *style)
240 int x,y, limit=0; 213{
241 object *new_obj;
242
243 /* while returning a null object will result in a crash, that 214 /* while returning a null object will result in a crash, that
244 * is actually preferable to an infinite loop. That is because 215 * is actually preferable to an infinite loop. That is because
245 * most servers will automatically restart in case of crash. 216 * most servers will automatically restart in case of crash.
246 * Change the logic on getting the random space - shouldn't make 217 * Change the logic on getting the random space - shouldn't make
247 * any difference, but this seems clearer to me. 218 * any difference, but this seems clearer to me.
248 */ 219 */
220 for (int i = 1000; --i; )
249 do { 221 {
250 limit++; 222 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
251 x = RANDOM() % MAP_WIDTH(style);
252 y = RANDOM() % MAP_HEIGHT(style);
253 new_obj = get_map_ob(style,x,y);
254 } while (new_obj == NULL && limit<1000);
255 if (new_obj->head) return new_obj->head;
256 else return new_obj;
257}
258
259 223
260void free_style_maps(void) 224 if (new_obj)
261{ 225 return new_obj->head_ ();
262 mapstruct *next;
263 int style_maps=0;
264
265 /* delete_map will try to free it from the linked list,
266 * but won't find it, so we need to do it ourselves
267 */
268 while (styles) {
269 next = styles->next;
270 delete_map(styles);
271 styles=next;
272 style_maps++;
273 } 226 }
274 LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps);
275}
276 227
228 return 0;
229}
230

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