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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.12 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.16 by root, Sun Dec 31 18:13:27 2006 UTC

18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23
24 23
25#include <global.h> 24#include <global.h>
26#include <random_map.h> 25#include <random_map.h>
27#include <dirent.h> 26#include <dirent.h>
28#include <sys/stat.h> 27#include <sys/stat.h>
29#include <unistd.h> 28#include <unistd.h>
30#include "../include/autoconf.h" 29#include "../include/autoconf.h"
31
32 30
33static int 31static int
34pointer_strcmp (const void *p1, const void *p2) 32pointer_strcmp (const void *p1, const void *p2)
35{ 33{
36 const char *s1 = *(const char **) p1; 34 const char *s1 = *(const char **) p1;
93 91
94 *namelist = rn; 92 *namelist = rn;
95 return entries; 93 return entries;
96} 94}
97 95
98
99
100
101
102/* this function loads and returns the map requested.
103 * dirname, for example, is "/styles/wallstyles", stylename, is,
104 * for example, "castle", difficulty is -1 when difficulty is
105 * irrelevant to the style. If dirname is given, but stylename
106 * isn't, and difficult is -1, it returns a random style map.
107 * Otherwise, it tries to match the difficulty given with a style
108 * file, named style_name_# where # is an integer
109 */
110
111maptile *
112load_style_map (char *style_name)
113{
114 maptile *style_map = maptile::find_map (style_name, 0);
115 style_map->load ();
116 return style_map;
117}
118
119maptile * 96maptile *
120find_style (const char *dirname, const char *stylename, int difficulty) 97find_style (const char *dirname, const char *stylename, int difficulty)
121{ 98{
122 char style_file_path[256]; 99 char style_file_path[256];
123 char style_file_full_path[256]; 100 char style_file_full_path[256];
131 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 108 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
132 sprintf (style_file_path, "%s", dirname); 109 sprintf (style_file_path, "%s", dirname);
133 110
134 /* is what we were given a directory, or a file? */ 111 /* is what we were given a directory, or a file? */
135 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 112 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
113
136 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 114 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
137 {
138 style_map = load_style_map (style_file_path); 115 style_map = maptile::load_map_sync (style_file_path);
139 } 116
140 if (style_map == NULL) /* maybe we were given a directory! */ 117 if (!style_map) /* maybe we were given a directory! */
141 { 118 {
142 char **namelist; 119 char **namelist;
143 int n; 120 int n;
144 char style_dir_full_path[256]; 121 char style_dir_full_path[256];
145 122
166 * it properly. 143 * it properly.
167 */ 144 */
168 if (difficulty == -1) 145 if (difficulty == -1)
169 { /* pick a random style from this dir. */ 146 { /* pick a random style from this dir. */
170 if (only_subdirs) 147 if (only_subdirs)
171 style_map = NULL; 148 style_map = 0;
172 else 149 else
173 { 150 {
174 strcat (style_file_path, "/"); 151 strcat (style_file_path, "/");
175 strcat (style_file_path, namelist[RANDOM () % n]); 152 strcat (style_file_path, namelist[RANDOM () % n]);
176 style_map = load_style_map (style_file_path); 153 style_map = maptile::load_map_sync (style_file_path);
177 } 154 }
178 } 155 }
179 else 156 else
180 { /* find the map closest in difficulty */ 157 { /* find the map closest in difficulty */
181 int min_dist = 32000, min_index = -1; 158 int min_dist = 32000, min_index = -1;
204 min_dist = dist; 181 min_dist = dist;
205 min_index = i; 182 min_index = i;
206 } 183 }
207 } 184 }
208 } 185 }
186
209 /* presumably now we've found the "best" match for the 187 /* presumably now we've found the "best" match for the
210 difficulty. */ 188 difficulty. */
211 strcat (style_file_path, "/"); 189 strcat (style_file_path, "/");
212 strcat (style_file_path, namelist[min_index]); 190 strcat (style_file_path, namelist[min_index]);
213 style_map = load_style_map (style_file_path); 191 style_map = maptile::load_map_sync (style_file_path);
214 } 192 }
193
215 for (i = 0; i < n; i++) 194 for (i = 0; i < n; i++)
216 free (namelist[i]); 195 free (namelist[i]);
196
217 free (namelist); 197 free (namelist);
218 } 198 }
199
200 if (style_map)
201 style_map->deactivate ();
202
219 return style_map; 203 return style_map;
220 204
221} 205}
222 206
223/* picks a random object from a style map. 207/* picks a random object from a style map.
225 * variables to generate tables. 209 * variables to generate tables.
226 */ 210 */
227object * 211object *
228pick_random_object (maptile *style) 212pick_random_object (maptile *style)
229{ 213{
230 int x, y, limit = 0;
231 object *new_obj;
232
233 /* while returning a null object will result in a crash, that 214 /* while returning a null object will result in a crash, that
234 * is actually preferable to an infinite loop. That is because 215 * is actually preferable to an infinite loop. That is because
235 * most servers will automatically restart in case of crash. 216 * most servers will automatically restart in case of crash.
236 * Change the logic on getting the random space - shouldn't make 217 * Change the logic on getting the random space - shouldn't make
237 * any difference, but this seems clearer to me. 218 * any difference, but this seems clearer to me.
238 */ 219 */
239 do 220 for (int i = 1000; --i; )
240 { 221 {
241 limit++; 222 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
242 x = RANDOM () % style->width; 223
243 y = RANDOM () % style->height; 224 if (new_obj)
244 new_obj = GET_MAP_OB (style, x, y); 225 return new_obj->head_ ();
245 } 226 }
246 while (new_obj == NULL && limit < 1000);
247 227
248 if (new_obj->head) 228 // instead of crashing in the unlikely case, try to return *something*
249 return new_obj->head; 229 return get_archetype ("blocked");
250 else
251 return new_obj;
252} 230}
253 231

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