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/cvs/deliantra/server/random_maps/style.C
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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.5 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.10 by root, Wed Dec 27 09:28:02 2006 UTC

22*/ 22*/
23 23
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <random_map.h>
27#ifndef WIN32 /* ---win32 exclude headers */
28# include <dirent.h> 27#include <dirent.h>
29# include <sys/stat.h> 28#include <sys/stat.h>
30# include <unistd.h> 29#include <unistd.h>
31# include "../include/autoconf.h" 30#include "../include/autoconf.h"
32#endif /* win32 */
33 31
34 32
35static int 33static int
36pointer_strcmp (const void *p1, const void *p2) 34pointer_strcmp (const void *p1, const void *p2)
37{ 35{
83 if (entries == entry_size) 81 if (entries == entry_size)
84 { 82 {
85 entry_size += 10; 83 entry_size += 10;
86 rn = (char **) realloc (rn, sizeof (char *) * entry_size); 84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
87 } 85 }
88 rn[entries] = strdup_local (d->d_name); 86 rn[entries] = strdup (d->d_name);
89 entries++; 87 entries++;
90 88
91 } 89 }
92 (void) closedir (dp); 90 (void) closedir (dp);
93 91
119{ 117{
120 maptile *style_map; 118 maptile *style_map;
121 119
122 /* Given a file. See if its in memory */ 120 /* Given a file. See if its in memory */
123 for (style_map = styles; style_map != NULL; style_map = style_map->next) 121 for (style_map = styles; style_map != NULL; style_map = style_map->next)
124 {
125 if (!strcmp (style_name, style_map->path)) 122 if (!strcmp (style_name, style_map->path))
126 return style_map; 123 return style_map;
127 } 124
128 style_map = load_original_map (style_name, MAP_STYLE); 125 style_map = load_original_map (style_name, MAP_STYLE);
126
129 /* Remove it from global list, put it on our local list */ 127 /* Remove it from global list, put it on our local list */
130 if (style_map) 128 if (style_map)
131 { 129 {
132 maptile *tmp; 130 maptile *tmp;
133 131
137 { 135 {
138 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next); 136 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
139 if (tmp) 137 if (tmp)
140 tmp->next = style_map->next; 138 tmp->next = style_map->next;
141 } 139 }
140
142 style_map->next = styles; 141 style_map->next = styles;
143 styles = style_map; 142 styles = style_map;
144 } 143 }
144
145 return style_map; 145 return style_map;
146} 146}
147 147
148maptile * 148maptile *
149find_style (const char *dirname, const char *stylename, int difficulty) 149find_style (const char *dirname, const char *stylename, int difficulty)
267 * any difference, but this seems clearer to me. 267 * any difference, but this seems clearer to me.
268 */ 268 */
269 do 269 do
270 { 270 {
271 limit++; 271 limit++;
272 x = RANDOM () % MAP_WIDTH (style); 272 x = RANDOM () % style->width;
273 y = RANDOM () % MAP_HEIGHT (style); 273 y = RANDOM () % style->height;
274 new_obj = get_map_ob (style, x, y); 274 new_obj = GET_MAP_OB (style, x, y);
275 } 275 }
276 while (new_obj == NULL && limit < 1000); 276 while (new_obj == NULL && limit < 1000);
277 if (new_obj->head) 277 if (new_obj->head)
278 return new_obj->head; 278 return new_obj->head;
279 else 279 else

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