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Comparing deliantra/server/random_maps/style.C (file contents):
Revision 1.5 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.17 by root, Sun Dec 31 19:02:24 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <random_map.h>
27#ifndef WIN32 /* ---win32 exclude headers */
28# include <dirent.h> 27#include <dirent.h>
29# include <sys/stat.h> 28#include <sys/stat.h>
30# include <unistd.h> 29#include <unistd.h>
31# include "../include/autoconf.h" 30#include "../include/autoconf.h"
32#endif /* win32 */
33
34 31
35static int 32static int
36pointer_strcmp (const void *p1, const void *p2) 33pointer_strcmp (const void *p1, const void *p2)
37{ 34{
38 const char *s1 = *(const char **) p1; 35 const char *s1 = *(const char **) p1;
83 if (entries == entry_size) 80 if (entries == entry_size)
84 { 81 {
85 entry_size += 10; 82 entry_size += 10;
86 rn = (char **) realloc (rn, sizeof (char *) * entry_size); 83 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
87 } 84 }
88 rn[entries] = strdup_local (d->d_name); 85 rn[entries] = strdup (d->d_name);
89 entries++; 86 entries++;
90 87
91 } 88 }
92 (void) closedir (dp); 89 (void) closedir (dp);
93 90
94 qsort (rn, entries, sizeof (char *), pointer_strcmp); 91 qsort (rn, entries, sizeof (char *), pointer_strcmp);
95 92
96 *namelist = rn; 93 *namelist = rn;
97 return entries; 94 return entries;
98}
99
100
101
102
103
104/* this function loads and returns the map requested.
105 * dirname, for example, is "/styles/wallstyles", stylename, is,
106 * for example, "castle", difficulty is -1 when difficulty is
107 * irrelevant to the style. If dirname is given, but stylename
108 * isn't, and difficult is -1, it returns a random style map.
109 * Otherwise, it tries to match the difficulty given with a style
110 * file, named style_name_# where # is an integer
111 */
112
113/* remove extern, so visible to command_style_map_info function */
114maptile *styles = NULL;
115
116
117maptile *
118load_style_map (char *style_name)
119{
120 maptile *style_map;
121
122 /* Given a file. See if its in memory */
123 for (style_map = styles; style_map != NULL; style_map = style_map->next)
124 {
125 if (!strcmp (style_name, style_map->path))
126 return style_map;
127 }
128 style_map = load_original_map (style_name, MAP_STYLE);
129 /* Remove it from global list, put it on our local list */
130 if (style_map)
131 {
132 maptile *tmp;
133
134 if (style_map == first_map)
135 first_map = style_map->next;
136 else
137 {
138 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
139 if (tmp)
140 tmp->next = style_map->next;
141 }
142 style_map->next = styles;
143 styles = style_map;
144 }
145 return style_map;
146} 95}
147 96
148maptile * 97maptile *
149find_style (const char *dirname, const char *stylename, int difficulty) 98find_style (const char *dirname, const char *stylename, int difficulty)
150{ 99{
160 else /* otherwise, just use the dirname. We'll pick a random stylefile. */ 109 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
161 sprintf (style_file_path, "%s", dirname); 110 sprintf (style_file_path, "%s", dirname);
162 111
163 /* is what we were given a directory, or a file? */ 112 /* is what we were given a directory, or a file? */
164 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path); 113 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
114
165 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode)) 115 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
166 {
167 style_map = load_style_map (style_file_path); 116 style_map = maptile::load_map_sync (style_file_path);
168 } 117
169 if (style_map == NULL) /* maybe we were given a directory! */ 118 if (!style_map) /* maybe we were given a directory! */
170 { 119 {
171 char **namelist; 120 char **namelist;
172 int n; 121 int n;
173 char style_dir_full_path[256]; 122 char style_dir_full_path[256];
174 123
195 * it properly. 144 * it properly.
196 */ 145 */
197 if (difficulty == -1) 146 if (difficulty == -1)
198 { /* pick a random style from this dir. */ 147 { /* pick a random style from this dir. */
199 if (only_subdirs) 148 if (only_subdirs)
200 style_map = NULL; 149 style_map = 0;
201 else 150 else
202 { 151 {
203 strcat (style_file_path, "/"); 152 strcat (style_file_path, "/");
204 strcat (style_file_path, namelist[RANDOM () % n]); 153 strcat (style_file_path, namelist[RANDOM () % n]);
205 style_map = load_style_map (style_file_path); 154 style_map = maptile::load_map_sync (style_file_path);
206 } 155 }
207 } 156 }
208 else 157 else
209 { /* find the map closest in difficulty */ 158 { /* find the map closest in difficulty */
210 int min_dist = 32000, min_index = -1; 159 int min_dist = 32000, min_index = -1;
233 min_dist = dist; 182 min_dist = dist;
234 min_index = i; 183 min_index = i;
235 } 184 }
236 } 185 }
237 } 186 }
187
238 /* presumably now we've found the "best" match for the 188 /* presumably now we've found the "best" match for the
239 difficulty. */ 189 difficulty. */
240 strcat (style_file_path, "/"); 190 strcat (style_file_path, "/");
241 strcat (style_file_path, namelist[min_index]); 191 strcat (style_file_path, namelist[min_index]);
242 style_map = load_style_map (style_file_path); 192 style_map = maptile::load_map_sync (style_file_path);
243 } 193 }
194
244 for (i = 0; i < n; i++) 195 for (i = 0; i < n; i++)
245 free (namelist[i]); 196 free (namelist[i]);
197
246 free (namelist); 198 free (namelist);
247 } 199 }
200
201 if (style_map)
202 style_map->deactivate ();
203
248 return style_map; 204 return style_map;
249 205
250} 206}
251
252 207
253/* picks a random object from a style map. 208/* picks a random object from a style map.
254 * Redone by MSW so it should be faster and not use static 209 * Redone by MSW so it should be faster and not use static
255 * variables to generate tables. 210 * variables to generate tables.
256 */ 211 */
257object * 212object *
258pick_random_object (maptile *style) 213pick_random_object (maptile *style)
259{ 214{
260 int x, y, limit = 0;
261 object *new_obj;
262
263 /* while returning a null object will result in a crash, that 215 /* while returning a null object will result in a crash, that
264 * is actually preferable to an infinite loop. That is because 216 * is actually preferable to an infinite loop. That is because
265 * most servers will automatically restart in case of crash. 217 * most servers will automatically restart in case of crash.
266 * Change the logic on getting the random space - shouldn't make 218 * Change the logic on getting the random space - shouldn't make
267 * any difference, but this seems clearer to me. 219 * any difference, but this seems clearer to me.
268 */ 220 */
269 do 221 for (int i = 1000; --i;)
270 { 222 {
271 limit++; 223 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
272 x = RANDOM () % MAP_WIDTH (style); 224
273 y = RANDOM () % MAP_HEIGHT (style); 225 if (new_obj)
274 new_obj = get_map_ob (style, x, y); 226 return new_obj->head_ ();
275 } 227 }
276 while (new_obj == NULL && limit < 1000);
277 if (new_obj->head)
278 return new_obj->head;
279 else
280 return new_obj;
281}
282 228
283 229 // instead of crashing in the unlikely case, try to return *something*
284void 230 return get_archetype ("blocked");
285free_style_maps (void)
286{
287 maptile *next;
288 int style_maps = 0;
289
290 /* delete_map will try to free it from the linked list,
291 * but won't find it, so we need to do it ourselves
292 */
293 while (styles)
294 {
295 next = styles->next;
296 delete_map (styles);
297 styles = next;
298 style_maps++;
299 }
300 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
301} 231}

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