… | |
… | |
267 | do |
267 | do |
268 | { |
268 | { |
269 | limit++; |
269 | limit++; |
270 | x = RANDOM () % MAP_WIDTH (style); |
270 | x = RANDOM () % MAP_WIDTH (style); |
271 | y = RANDOM () % MAP_HEIGHT (style); |
271 | y = RANDOM () % MAP_HEIGHT (style); |
272 | new_obj = get_map_ob (style, x, y); |
272 | new_obj = GET_MAP_OB (style, x, y); |
273 | } |
273 | } |
274 | while (new_obj == NULL && limit < 1000); |
274 | while (new_obj == NULL && limit < 1000); |
275 | if (new_obj->head) |
275 | if (new_obj->head) |
276 | return new_obj->head; |
276 | return new_obj->head; |
277 | else |
277 | else |