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/cvs/deliantra/server/random_maps/style.C
Revision: 1.11
Committed: Wed Dec 27 13:13:47 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +2 -11 lines
Log Message:
misc stuff

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <dirent.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include "../include/autoconf.h"
31
32
33 static int
34 pointer_strcmp (const void *p1, const void *p2)
35 {
36 const char *s1 = *(const char **) p1;
37 const char *s2 = *(const char **) p2;
38
39 return (strcmp (s1, s2));
40 }
41
42 /* This is our own version of scandir/select_regular_files/sort.
43 * To support having subdirectories in styles, we need to know
44 * if in fact the directory we read is a subdirectory. However,
45 * we can't get that through the normal dirent entry. So
46 * instead, we do our own where we do have the full directory
47 * path so can do stat calls to see if in fact it is a directory.
48 * dir is the name of the director to scan.
49 * namelist is the array of file names returned. IT needs to be
50 * freed by the caller.
51 * skip_dirs controls our behavioru - if nonzero, we don't
52 * skip any subdirectories - if zero, we store those away,
53 * since there are cases where we want to choose a random
54 * directory.
55 */
56 int
57 load_dir (const char *dir, char ***namelist, int skip_dirs)
58 {
59 DIR *dp;
60 struct dirent *d;
61 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb;
64
65 dp = opendir (dir);
66 if (dp == NULL)
67 return -1;
68
69 while ((d = readdir (dp)) != NULL)
70 {
71 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs)
73 {
74 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode))
76 {
77 continue;
78 }
79 }
80
81 if (entries == entry_size)
82 {
83 entry_size += 10;
84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 }
86 rn[entries] = strdup (d->d_name);
87 entries++;
88
89 }
90 (void) closedir (dp);
91
92 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93
94 *namelist = rn;
95 return entries;
96 }
97
98
99
100
101
102 /* this function loads and returns the map requested.
103 * dirname, for example, is "/styles/wallstyles", stylename, is,
104 * for example, "castle", difficulty is -1 when difficulty is
105 * irrelevant to the style. If dirname is given, but stylename
106 * isn't, and difficult is -1, it returns a random style map.
107 * Otherwise, it tries to match the difficulty given with a style
108 * file, named style_name_# where # is an integer
109 */
110
111 /* remove extern, so visible to command_style_map_info function */
112 maptile *styles = NULL;
113
114
115 maptile *
116 load_style_map (char *style_name)
117 {
118 maptile *style_map;
119
120 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map; style_map = style_map->next)
122 if (!strcmp (style_name, style_map->path))
123 return style_map;
124
125 style_map = load_original_map (style_name, MAP_STYLE);
126
127 /* Remove it from global list, put it on our local list */
128 if (style_map)
129 {
130 style_map->unlink ();
131
132 style_map->next = styles;
133 styles = style_map;
134 }
135
136 return style_map;
137 }
138
139 maptile *
140 find_style (const char *dirname, const char *stylename, int difficulty)
141 {
142 char style_file_path[256];
143 char style_file_full_path[256];
144 maptile *style_map = NULL;
145 struct stat file_stat;
146 int i, only_subdirs = 0;
147
148 /* if stylename exists, set style_file_path to that file. */
149 if (stylename && strlen (stylename) > 0)
150 sprintf (style_file_path, "%s/%s", dirname, stylename);
151 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
152 sprintf (style_file_path, "%s", dirname);
153
154 /* is what we were given a directory, or a file? */
155 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
156 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
157 {
158 style_map = load_style_map (style_file_path);
159 }
160 if (style_map == NULL) /* maybe we were given a directory! */
161 {
162 char **namelist;
163 int n;
164 char style_dir_full_path[256];
165
166 /* get the names of all the files in that directory */
167 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
168
169 /* First, skip subdirectories. If we don't find anything, then try again
170 * without skipping subdirs.
171 */
172 n = load_dir (style_dir_full_path, &namelist, 1);
173
174 if (n <= 0)
175 {
176 n = load_dir (style_dir_full_path, &namelist, 0);
177 only_subdirs = 1;
178 }
179
180 if (n <= 0)
181 return 0; /* nothing to load. Bye. */
182
183 /* Picks a random map. Note that if this is all directories,
184 * we know it won't be able to load, so save a few ticks.
185 * the door handling checks for this failure and handles
186 * it properly.
187 */
188 if (difficulty == -1)
189 { /* pick a random style from this dir. */
190 if (only_subdirs)
191 style_map = NULL;
192 else
193 {
194 strcat (style_file_path, "/");
195 strcat (style_file_path, namelist[RANDOM () % n]);
196 style_map = load_style_map (style_file_path);
197 }
198 }
199 else
200 { /* find the map closest in difficulty */
201 int min_dist = 32000, min_index = -1;
202
203 for (i = 0; i < n; i++)
204 {
205 int dist;
206 char *mfile_name = strrchr (namelist[i], '_') + 1;
207
208 if ((mfile_name - 1) == NULL)
209 { /* since there isn't a sequence, */
210 int q;
211
212 /*pick one at random to recurse */
213 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
214 for (q = 0; q < n; q++)
215 free (namelist[q]);
216 free (namelist);
217 return style_map;
218 }
219 else
220 {
221 dist = abs (difficulty - atoi (mfile_name));
222 if (dist < min_dist)
223 {
224 min_dist = dist;
225 min_index = i;
226 }
227 }
228 }
229 /* presumably now we've found the "best" match for the
230 difficulty. */
231 strcat (style_file_path, "/");
232 strcat (style_file_path, namelist[min_index]);
233 style_map = load_style_map (style_file_path);
234 }
235 for (i = 0; i < n; i++)
236 free (namelist[i]);
237 free (namelist);
238 }
239 return style_map;
240
241 }
242
243
244 /* picks a random object from a style map.
245 * Redone by MSW so it should be faster and not use static
246 * variables to generate tables.
247 */
248 object *
249 pick_random_object (maptile *style)
250 {
251 int x, y, limit = 0;
252 object *new_obj;
253
254 /* while returning a null object will result in a crash, that
255 * is actually preferable to an infinite loop. That is because
256 * most servers will automatically restart in case of crash.
257 * Change the logic on getting the random space - shouldn't make
258 * any difference, but this seems clearer to me.
259 */
260 do
261 {
262 limit++;
263 x = RANDOM () % style->width;
264 y = RANDOM () % style->height;
265 new_obj = GET_MAP_OB (style, x, y);
266 }
267 while (new_obj == NULL && limit < 1000);
268 if (new_obj->head)
269 return new_obj->head;
270 else
271 return new_obj;
272 }
273
274
275 void
276 free_style_maps (void)
277 {
278 maptile *next;
279 int style_maps = 0;
280
281 /* delete_map will try to free it from the linked list,
282 * but won't find it, so we need to do it ourselves
283 */
284 while (styles)
285 {
286 next = styles->next;
287 delete_map (styles);
288 styles = next;
289 style_maps++;
290 }
291 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
292 }