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/cvs/deliantra/server/random_maps/style.C
Revision: 1.12
Committed: Sat Dec 30 10:16:11 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +3 -42 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <dirent.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include "../include/autoconf.h"
31
32
33 static int
34 pointer_strcmp (const void *p1, const void *p2)
35 {
36 const char *s1 = *(const char **) p1;
37 const char *s2 = *(const char **) p2;
38
39 return (strcmp (s1, s2));
40 }
41
42 /* This is our own version of scandir/select_regular_files/sort.
43 * To support having subdirectories in styles, we need to know
44 * if in fact the directory we read is a subdirectory. However,
45 * we can't get that through the normal dirent entry. So
46 * instead, we do our own where we do have the full directory
47 * path so can do stat calls to see if in fact it is a directory.
48 * dir is the name of the director to scan.
49 * namelist is the array of file names returned. IT needs to be
50 * freed by the caller.
51 * skip_dirs controls our behavioru - if nonzero, we don't
52 * skip any subdirectories - if zero, we store those away,
53 * since there are cases where we want to choose a random
54 * directory.
55 */
56 int
57 load_dir (const char *dir, char ***namelist, int skip_dirs)
58 {
59 DIR *dp;
60 struct dirent *d;
61 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb;
64
65 dp = opendir (dir);
66 if (dp == NULL)
67 return -1;
68
69 while ((d = readdir (dp)) != NULL)
70 {
71 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs)
73 {
74 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode))
76 {
77 continue;
78 }
79 }
80
81 if (entries == entry_size)
82 {
83 entry_size += 10;
84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 }
86 rn[entries] = strdup (d->d_name);
87 entries++;
88
89 }
90 (void) closedir (dp);
91
92 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93
94 *namelist = rn;
95 return entries;
96 }
97
98
99
100
101
102 /* this function loads and returns the map requested.
103 * dirname, for example, is "/styles/wallstyles", stylename, is,
104 * for example, "castle", difficulty is -1 when difficulty is
105 * irrelevant to the style. If dirname is given, but stylename
106 * isn't, and difficult is -1, it returns a random style map.
107 * Otherwise, it tries to match the difficulty given with a style
108 * file, named style_name_# where # is an integer
109 */
110
111 maptile *
112 load_style_map (char *style_name)
113 {
114 maptile *style_map = maptile::find_map (style_name, 0);
115 style_map->load ();
116 return style_map;
117 }
118
119 maptile *
120 find_style (const char *dirname, const char *stylename, int difficulty)
121 {
122 char style_file_path[256];
123 char style_file_full_path[256];
124 maptile *style_map = NULL;
125 struct stat file_stat;
126 int i, only_subdirs = 0;
127
128 /* if stylename exists, set style_file_path to that file. */
129 if (stylename && strlen (stylename) > 0)
130 sprintf (style_file_path, "%s/%s", dirname, stylename);
131 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
132 sprintf (style_file_path, "%s", dirname);
133
134 /* is what we were given a directory, or a file? */
135 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
136 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
137 {
138 style_map = load_style_map (style_file_path);
139 }
140 if (style_map == NULL) /* maybe we were given a directory! */
141 {
142 char **namelist;
143 int n;
144 char style_dir_full_path[256];
145
146 /* get the names of all the files in that directory */
147 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
148
149 /* First, skip subdirectories. If we don't find anything, then try again
150 * without skipping subdirs.
151 */
152 n = load_dir (style_dir_full_path, &namelist, 1);
153
154 if (n <= 0)
155 {
156 n = load_dir (style_dir_full_path, &namelist, 0);
157 only_subdirs = 1;
158 }
159
160 if (n <= 0)
161 return 0; /* nothing to load. Bye. */
162
163 /* Picks a random map. Note that if this is all directories,
164 * we know it won't be able to load, so save a few ticks.
165 * the door handling checks for this failure and handles
166 * it properly.
167 */
168 if (difficulty == -1)
169 { /* pick a random style from this dir. */
170 if (only_subdirs)
171 style_map = NULL;
172 else
173 {
174 strcat (style_file_path, "/");
175 strcat (style_file_path, namelist[RANDOM () % n]);
176 style_map = load_style_map (style_file_path);
177 }
178 }
179 else
180 { /* find the map closest in difficulty */
181 int min_dist = 32000, min_index = -1;
182
183 for (i = 0; i < n; i++)
184 {
185 int dist;
186 char *mfile_name = strrchr (namelist[i], '_') + 1;
187
188 if ((mfile_name - 1) == NULL)
189 { /* since there isn't a sequence, */
190 int q;
191
192 /*pick one at random to recurse */
193 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
194 for (q = 0; q < n; q++)
195 free (namelist[q]);
196 free (namelist);
197 return style_map;
198 }
199 else
200 {
201 dist = abs (difficulty - atoi (mfile_name));
202 if (dist < min_dist)
203 {
204 min_dist = dist;
205 min_index = i;
206 }
207 }
208 }
209 /* presumably now we've found the "best" match for the
210 difficulty. */
211 strcat (style_file_path, "/");
212 strcat (style_file_path, namelist[min_index]);
213 style_map = load_style_map (style_file_path);
214 }
215 for (i = 0; i < n; i++)
216 free (namelist[i]);
217 free (namelist);
218 }
219 return style_map;
220
221 }
222
223 /* picks a random object from a style map.
224 * Redone by MSW so it should be faster and not use static
225 * variables to generate tables.
226 */
227 object *
228 pick_random_object (maptile *style)
229 {
230 int x, y, limit = 0;
231 object *new_obj;
232
233 /* while returning a null object will result in a crash, that
234 * is actually preferable to an infinite loop. That is because
235 * most servers will automatically restart in case of crash.
236 * Change the logic on getting the random space - shouldn't make
237 * any difference, but this seems clearer to me.
238 */
239 do
240 {
241 limit++;
242 x = RANDOM () % style->width;
243 y = RANDOM () % style->height;
244 new_obj = GET_MAP_OB (style, x, y);
245 }
246 while (new_obj == NULL && limit < 1000);
247
248 if (new_obj->head)
249 return new_obj->head;
250 else
251 return new_obj;
252 }
253