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/cvs/deliantra/server/random_maps/style.C
Revision: 1.2
Committed: Tue Aug 29 08:01:36 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +105 -105 lines
Log Message:
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File Contents

# Content
1 /*
2 * static char *rcsid_style_c =
3 * "$Id: style.C,v 1.1 2006-08-13 17:16:03 elmex Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29
30 #include <global.h>
31 #include <random_map.h>
32 #ifndef WIN32 /* ---win32 exclude headers */
33 #include <dirent.h>
34 #include <sys/stat.h>
35 #include <unistd.h>
36 #include "../include/autoconf.h"
37 #endif /* win32 */
38
39
40 static int pointer_strcmp(const void *p1, const void *p2)
41 {
42 const char *s1 = *(const char **)p1;
43 const char *s2 = *(const char **)p2;
44
45 return(strcmp(s1, s2));
46 }
47
48 /* This is our own version of scandir/select_regular_files/sort.
49 * To support having subdirectories in styles, we need to know
50 * if in fact the directory we read is a subdirectory. However,
51 * we can't get that through the normal dirent entry. So
52 * instead, we do our own where we do have the full directory
53 * path so can do stat calls to see if in fact it is a directory.
54 * dir is the name of the director to scan.
55 * namelist is the array of file names returned. IT needs to be
56 * freed by the caller.
57 * skip_dirs controls our behavioru - if nonzero, we don't
58 * skip any subdirectories - if zero, we store those away,
59 * since there are cases where we want to choose a random
60 * directory.
61 */
62 int load_dir (const char *dir, char ***namelist, int skip_dirs)
63 {
64 DIR *dp;
65 struct dirent *d;
66 int entries=0, entry_size=0;
67 char name[NAME_MAX+1], **rn=NULL;
68 struct stat sb;
69
70 dp = opendir (dir);
71 if (dp == NULL)
72 return -1;
73
74 while ((d = readdir (dp)) != NULL) {
75 sprintf(name, "%s/%s", dir, d->d_name);
76 if (skip_dirs) {
77 stat(name, &sb);
78 if (S_ISDIR(sb.st_mode)) {
79 continue;
80 }
81 }
82
83 if (entries == entry_size) {
84 entry_size+=10;
85 rn = (char **) realloc(rn, sizeof(char*) * entry_size);
86 }
87 rn[entries] = strdup_local(d->d_name);
88 entries++;
89
90 }
91 (void) closedir (dp);
92
93 qsort(rn, entries, sizeof(char*), pointer_strcmp);
94
95 *namelist = rn;
96 return entries;
97 }
98
99
100
101
102
103 /* this function loads and returns the map requested.
104 * dirname, for example, is "/styles/wallstyles", stylename, is,
105 * for example, "castle", difficulty is -1 when difficulty is
106 * irrelevant to the style. If dirname is given, but stylename
107 * isn't, and difficult is -1, it returns a random style map.
108 * Otherwise, it tries to match the difficulty given with a style
109 * file, named style_name_# where # is an integer
110 */
111
112 /* remove extern, so visible to command_style_map_info function */
113 mapstruct *styles=NULL;
114
115
116 mapstruct *load_style_map(char *style_name)
117 {
118 mapstruct *style_map;
119
120 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map!=NULL; style_map=style_map->next) {
122 if (!strcmp(style_name, style_map->path)) return style_map;
123 }
124 style_map = load_original_map(style_name,MAP_STYLE);
125 /* Remove it from global list, put it on our local list */
126 if (style_map) {
127 mapstruct *tmp;
128
129 if (style_map == first_map)
130 first_map = style_map->next;
131 else {
132 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
133 if(tmp)
134 tmp->next = style_map->next;
135 }
136 style_map->next = styles;
137 styles = style_map;
138 }
139 return style_map;
140 }
141
142 mapstruct *find_style(const char *dirname,const char *stylename,int difficulty) {
143 char style_file_path[256];
144 char style_file_full_path[256];
145 mapstruct *style_map = NULL;
146 struct stat file_stat;
147 int i, only_subdirs=0;
148
149 /* if stylename exists, set style_file_path to that file.*/
150 if(stylename && strlen(stylename)>0)
151 sprintf(style_file_path,"%s/%s",dirname,stylename);
152 else /* otherwise, just use the dirname. We'll pick a random stylefile.*/
153 sprintf(style_file_path,"%s",dirname);
154
155 /* is what we were given a directory, or a file? */
156 sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path);
157 if (stat(style_file_full_path, &file_stat) == 0
158 && !S_ISDIR(file_stat.st_mode)) {
159 style_map=load_style_map(style_file_path);
160 }
161 if(style_map == NULL) /* maybe we were given a directory! */
162 {
163 char **namelist;
164 int n;
165 char style_dir_full_path[256];
166
167 /* get the names of all the files in that directory */
168 sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path);
169
170 /* First, skip subdirectories. If we don't find anything, then try again
171 * without skipping subdirs.
172 */
173 n = load_dir(style_dir_full_path, &namelist, 1);
174
175 if (n<=0) {
176 n = load_dir(style_dir_full_path, &namelist, 0);
177 only_subdirs=1;
178 }
179
180 if (n<=0) return 0; /* nothing to load. Bye. */
181
182 /* Picks a random map. Note that if this is all directories,
183 * we know it won't be able to load, so save a few ticks.
184 * the door handling checks for this failure and handles
185 * it properly.
186 */
187 if(difficulty==-1) { /* pick a random style from this dir. */
188 if (only_subdirs)
189 style_map=NULL;
190 else {
191 strcat(style_file_path,"/");
192 strcat(style_file_path,namelist[RANDOM()%n]);
193 style_map = load_style_map(style_file_path);
194 }
195 }
196 else { /* find the map closest in difficulty */
197 int min_dist=32000,min_index=-1;
198
199 for(i=0;i<n;i++) {
200 int dist;
201 char *mfile_name = strrchr(namelist[i],'_')+1;
202
203 if((mfile_name-1) == NULL) { /* since there isn't a sequence, */
204 int q;
205 /*pick one at random to recurse */
206 style_map= find_style(style_file_path,
207 namelist[RANDOM()%n],difficulty);
208 for (q=0; q<n; q++)
209 free(namelist[q]);
210 free(namelist);
211 return style_map;
212 } else {
213 dist = abs(difficulty-atoi(mfile_name));
214 if(dist<min_dist) {
215 min_dist = dist;
216 min_index = i;
217 }
218 }
219 }
220 /* presumably now we've found the "best" match for the
221 difficulty. */
222 strcat(style_file_path,"/");
223 strcat(style_file_path,namelist[min_index]);
224 style_map = load_style_map(style_file_path);
225 }
226 for (i=0; i<n; i++)
227 free(namelist[i]);
228 free(namelist);
229 }
230 return style_map;
231
232 }
233
234
235 /* picks a random object from a style map.
236 * Redone by MSW so it should be faster and not use static
237 * variables to generate tables.
238 */
239 object *pick_random_object(mapstruct *style) {
240 int x,y, limit=0;
241 object *new_obj;
242
243 /* while returning a null object will result in a crash, that
244 * is actually preferable to an infinite loop. That is because
245 * most servers will automatically restart in case of crash.
246 * Change the logic on getting the random space - shouldn't make
247 * any difference, but this seems clearer to me.
248 */
249 do {
250 limit++;
251 x = RANDOM() % MAP_WIDTH(style);
252 y = RANDOM() % MAP_HEIGHT(style);
253 new_obj = get_map_ob(style,x,y);
254 } while (new_obj == NULL && limit<1000);
255 if (new_obj->head) return new_obj->head;
256 else return new_obj;
257 }
258
259
260 void free_style_maps(void)
261 {
262 mapstruct *next;
263 int style_maps=0;
264
265 /* delete_map will try to free it from the linked list,
266 * but won't find it, so we need to do it ourselves
267 */
268 while (styles) {
269 next = styles->next;
270 delete_map(styles);
271 styles=next;
272 style_maps++;
273 }
274 LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps);
275 }
276