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/cvs/deliantra/server/random_maps/style.C
Revision: 1.4
Committed: Thu Sep 14 22:34:02 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -7 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #ifndef WIN32 /* ---win32 exclude headers */
28 # include <dirent.h>
29 # include <sys/stat.h>
30 # include <unistd.h>
31 # include "../include/autoconf.h"
32 #endif /* win32 */
33
34
35 static int
36 pointer_strcmp (const void *p1, const void *p2)
37 {
38 const char *s1 = *(const char **) p1;
39 const char *s2 = *(const char **) p2;
40
41 return (strcmp (s1, s2));
42 }
43
44 /* This is our own version of scandir/select_regular_files/sort.
45 * To support having subdirectories in styles, we need to know
46 * if in fact the directory we read is a subdirectory. However,
47 * we can't get that through the normal dirent entry. So
48 * instead, we do our own where we do have the full directory
49 * path so can do stat calls to see if in fact it is a directory.
50 * dir is the name of the director to scan.
51 * namelist is the array of file names returned. IT needs to be
52 * freed by the caller.
53 * skip_dirs controls our behavioru - if nonzero, we don't
54 * skip any subdirectories - if zero, we store those away,
55 * since there are cases where we want to choose a random
56 * directory.
57 */
58 int
59 load_dir (const char *dir, char ***namelist, int skip_dirs)
60 {
61 DIR *dp;
62 struct dirent *d;
63 int entries = 0, entry_size = 0;
64 char name[NAME_MAX + 1], **rn = NULL;
65 struct stat sb;
66
67 dp = opendir (dir);
68 if (dp == NULL)
69 return -1;
70
71 while ((d = readdir (dp)) != NULL)
72 {
73 sprintf (name, "%s/%s", dir, d->d_name);
74 if (skip_dirs)
75 {
76 stat (name, &sb);
77 if (S_ISDIR (sb.st_mode))
78 {
79 continue;
80 }
81 }
82
83 if (entries == entry_size)
84 {
85 entry_size += 10;
86 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
87 }
88 rn[entries] = strdup_local (d->d_name);
89 entries++;
90
91 }
92 (void) closedir (dp);
93
94 qsort (rn, entries, sizeof (char *), pointer_strcmp);
95
96 *namelist = rn;
97 return entries;
98 }
99
100
101
102
103
104 /* this function loads and returns the map requested.
105 * dirname, for example, is "/styles/wallstyles", stylename, is,
106 * for example, "castle", difficulty is -1 when difficulty is
107 * irrelevant to the style. If dirname is given, but stylename
108 * isn't, and difficult is -1, it returns a random style map.
109 * Otherwise, it tries to match the difficulty given with a style
110 * file, named style_name_# where # is an integer
111 */
112
113 /* remove extern, so visible to command_style_map_info function */
114 mapstruct *styles = NULL;
115
116
117 mapstruct *
118 load_style_map (char *style_name)
119 {
120 mapstruct *style_map;
121
122 /* Given a file. See if its in memory */
123 for (style_map = styles; style_map != NULL; style_map = style_map->next)
124 {
125 if (!strcmp (style_name, style_map->path))
126 return style_map;
127 }
128 style_map = load_original_map (style_name, MAP_STYLE);
129 /* Remove it from global list, put it on our local list */
130 if (style_map)
131 {
132 mapstruct *tmp;
133
134 if (style_map == first_map)
135 first_map = style_map->next;
136 else
137 {
138 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
139 if (tmp)
140 tmp->next = style_map->next;
141 }
142 style_map->next = styles;
143 styles = style_map;
144 }
145 return style_map;
146 }
147
148 mapstruct *
149 find_style (const char *dirname, const char *stylename, int difficulty)
150 {
151 char style_file_path[256];
152 char style_file_full_path[256];
153 mapstruct *style_map = NULL;
154 struct stat file_stat;
155 int i, only_subdirs = 0;
156
157 /* if stylename exists, set style_file_path to that file. */
158 if (stylename && strlen (stylename) > 0)
159 sprintf (style_file_path, "%s/%s", dirname, stylename);
160 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
161 sprintf (style_file_path, "%s", dirname);
162
163 /* is what we were given a directory, or a file? */
164 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
165 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
166 {
167 style_map = load_style_map (style_file_path);
168 }
169 if (style_map == NULL) /* maybe we were given a directory! */
170 {
171 char **namelist;
172 int n;
173 char style_dir_full_path[256];
174
175 /* get the names of all the files in that directory */
176 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
177
178 /* First, skip subdirectories. If we don't find anything, then try again
179 * without skipping subdirs.
180 */
181 n = load_dir (style_dir_full_path, &namelist, 1);
182
183 if (n <= 0)
184 {
185 n = load_dir (style_dir_full_path, &namelist, 0);
186 only_subdirs = 1;
187 }
188
189 if (n <= 0)
190 return 0; /* nothing to load. Bye. */
191
192 /* Picks a random map. Note that if this is all directories,
193 * we know it won't be able to load, so save a few ticks.
194 * the door handling checks for this failure and handles
195 * it properly.
196 */
197 if (difficulty == -1)
198 { /* pick a random style from this dir. */
199 if (only_subdirs)
200 style_map = NULL;
201 else
202 {
203 strcat (style_file_path, "/");
204 strcat (style_file_path, namelist[RANDOM () % n]);
205 style_map = load_style_map (style_file_path);
206 }
207 }
208 else
209 { /* find the map closest in difficulty */
210 int min_dist = 32000, min_index = -1;
211
212 for (i = 0; i < n; i++)
213 {
214 int dist;
215 char *mfile_name = strrchr (namelist[i], '_') + 1;
216
217 if ((mfile_name - 1) == NULL)
218 { /* since there isn't a sequence, */
219 int q;
220
221 /*pick one at random to recurse */
222 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
223 for (q = 0; q < n; q++)
224 free (namelist[q]);
225 free (namelist);
226 return style_map;
227 }
228 else
229 {
230 dist = abs (difficulty - atoi (mfile_name));
231 if (dist < min_dist)
232 {
233 min_dist = dist;
234 min_index = i;
235 }
236 }
237 }
238 /* presumably now we've found the "best" match for the
239 difficulty. */
240 strcat (style_file_path, "/");
241 strcat (style_file_path, namelist[min_index]);
242 style_map = load_style_map (style_file_path);
243 }
244 for (i = 0; i < n; i++)
245 free (namelist[i]);
246 free (namelist);
247 }
248 return style_map;
249
250 }
251
252
253 /* picks a random object from a style map.
254 * Redone by MSW so it should be faster and not use static
255 * variables to generate tables.
256 */
257 object *
258 pick_random_object (mapstruct *style)
259 {
260 int x, y, limit = 0;
261 object *new_obj;
262
263 /* while returning a null object will result in a crash, that
264 * is actually preferable to an infinite loop. That is because
265 * most servers will automatically restart in case of crash.
266 * Change the logic on getting the random space - shouldn't make
267 * any difference, but this seems clearer to me.
268 */
269 do
270 {
271 limit++;
272 x = RANDOM () % MAP_WIDTH (style);
273 y = RANDOM () % MAP_HEIGHT (style);
274 new_obj = get_map_ob (style, x, y);
275 }
276 while (new_obj == NULL && limit < 1000);
277 if (new_obj->head)
278 return new_obj->head;
279 else
280 return new_obj;
281 }
282
283
284 void
285 free_style_maps (void)
286 {
287 mapstruct *next;
288 int style_maps = 0;
289
290 /* delete_map will try to free it from the linked list,
291 * but won't find it, so we need to do it ourselves
292 */
293 while (styles)
294 {
295 next = styles->next;
296 delete_map (styles);
297 styles = next;
298 style_maps++;
299 }
300 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
301 }