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/cvs/deliantra/server/random_maps/style.C
Revision: 1.8
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +1 -1 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <dirent.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include "../include/autoconf.h"
31
32
33 static int
34 pointer_strcmp (const void *p1, const void *p2)
35 {
36 const char *s1 = *(const char **) p1;
37 const char *s2 = *(const char **) p2;
38
39 return (strcmp (s1, s2));
40 }
41
42 /* This is our own version of scandir/select_regular_files/sort.
43 * To support having subdirectories in styles, we need to know
44 * if in fact the directory we read is a subdirectory. However,
45 * we can't get that through the normal dirent entry. So
46 * instead, we do our own where we do have the full directory
47 * path so can do stat calls to see if in fact it is a directory.
48 * dir is the name of the director to scan.
49 * namelist is the array of file names returned. IT needs to be
50 * freed by the caller.
51 * skip_dirs controls our behavioru - if nonzero, we don't
52 * skip any subdirectories - if zero, we store those away,
53 * since there are cases where we want to choose a random
54 * directory.
55 */
56 int
57 load_dir (const char *dir, char ***namelist, int skip_dirs)
58 {
59 DIR *dp;
60 struct dirent *d;
61 int entries = 0, entry_size = 0;
62 char name[NAME_MAX + 1], **rn = NULL;
63 struct stat sb;
64
65 dp = opendir (dir);
66 if (dp == NULL)
67 return -1;
68
69 while ((d = readdir (dp)) != NULL)
70 {
71 sprintf (name, "%s/%s", dir, d->d_name);
72 if (skip_dirs)
73 {
74 stat (name, &sb);
75 if (S_ISDIR (sb.st_mode))
76 {
77 continue;
78 }
79 }
80
81 if (entries == entry_size)
82 {
83 entry_size += 10;
84 rn = (char **) realloc (rn, sizeof (char *) * entry_size);
85 }
86 rn[entries] = strdup (d->d_name);
87 entries++;
88
89 }
90 (void) closedir (dp);
91
92 qsort (rn, entries, sizeof (char *), pointer_strcmp);
93
94 *namelist = rn;
95 return entries;
96 }
97
98
99
100
101
102 /* this function loads and returns the map requested.
103 * dirname, for example, is "/styles/wallstyles", stylename, is,
104 * for example, "castle", difficulty is -1 when difficulty is
105 * irrelevant to the style. If dirname is given, but stylename
106 * isn't, and difficult is -1, it returns a random style map.
107 * Otherwise, it tries to match the difficulty given with a style
108 * file, named style_name_# where # is an integer
109 */
110
111 /* remove extern, so visible to command_style_map_info function */
112 maptile *styles = NULL;
113
114
115 maptile *
116 load_style_map (char *style_name)
117 {
118 maptile *style_map;
119
120 /* Given a file. See if its in memory */
121 for (style_map = styles; style_map != NULL; style_map = style_map->next)
122 {
123 if (!strcmp (style_name, style_map->path))
124 return style_map;
125 }
126 style_map = load_original_map (style_name, MAP_STYLE);
127 /* Remove it from global list, put it on our local list */
128 if (style_map)
129 {
130 maptile *tmp;
131
132 if (style_map == first_map)
133 first_map = style_map->next;
134 else
135 {
136 for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
137 if (tmp)
138 tmp->next = style_map->next;
139 }
140 style_map->next = styles;
141 styles = style_map;
142 }
143 return style_map;
144 }
145
146 maptile *
147 find_style (const char *dirname, const char *stylename, int difficulty)
148 {
149 char style_file_path[256];
150 char style_file_full_path[256];
151 maptile *style_map = NULL;
152 struct stat file_stat;
153 int i, only_subdirs = 0;
154
155 /* if stylename exists, set style_file_path to that file. */
156 if (stylename && strlen (stylename) > 0)
157 sprintf (style_file_path, "%s/%s", dirname, stylename);
158 else /* otherwise, just use the dirname. We'll pick a random stylefile. */
159 sprintf (style_file_path, "%s", dirname);
160
161 /* is what we were given a directory, or a file? */
162 sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
163 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
164 {
165 style_map = load_style_map (style_file_path);
166 }
167 if (style_map == NULL) /* maybe we were given a directory! */
168 {
169 char **namelist;
170 int n;
171 char style_dir_full_path[256];
172
173 /* get the names of all the files in that directory */
174 sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
175
176 /* First, skip subdirectories. If we don't find anything, then try again
177 * without skipping subdirs.
178 */
179 n = load_dir (style_dir_full_path, &namelist, 1);
180
181 if (n <= 0)
182 {
183 n = load_dir (style_dir_full_path, &namelist, 0);
184 only_subdirs = 1;
185 }
186
187 if (n <= 0)
188 return 0; /* nothing to load. Bye. */
189
190 /* Picks a random map. Note that if this is all directories,
191 * we know it won't be able to load, so save a few ticks.
192 * the door handling checks for this failure and handles
193 * it properly.
194 */
195 if (difficulty == -1)
196 { /* pick a random style from this dir. */
197 if (only_subdirs)
198 style_map = NULL;
199 else
200 {
201 strcat (style_file_path, "/");
202 strcat (style_file_path, namelist[RANDOM () % n]);
203 style_map = load_style_map (style_file_path);
204 }
205 }
206 else
207 { /* find the map closest in difficulty */
208 int min_dist = 32000, min_index = -1;
209
210 for (i = 0; i < n; i++)
211 {
212 int dist;
213 char *mfile_name = strrchr (namelist[i], '_') + 1;
214
215 if ((mfile_name - 1) == NULL)
216 { /* since there isn't a sequence, */
217 int q;
218
219 /*pick one at random to recurse */
220 style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
221 for (q = 0; q < n; q++)
222 free (namelist[q]);
223 free (namelist);
224 return style_map;
225 }
226 else
227 {
228 dist = abs (difficulty - atoi (mfile_name));
229 if (dist < min_dist)
230 {
231 min_dist = dist;
232 min_index = i;
233 }
234 }
235 }
236 /* presumably now we've found the "best" match for the
237 difficulty. */
238 strcat (style_file_path, "/");
239 strcat (style_file_path, namelist[min_index]);
240 style_map = load_style_map (style_file_path);
241 }
242 for (i = 0; i < n; i++)
243 free (namelist[i]);
244 free (namelist);
245 }
246 return style_map;
247
248 }
249
250
251 /* picks a random object from a style map.
252 * Redone by MSW so it should be faster and not use static
253 * variables to generate tables.
254 */
255 object *
256 pick_random_object (maptile *style)
257 {
258 int x, y, limit = 0;
259 object *new_obj;
260
261 /* while returning a null object will result in a crash, that
262 * is actually preferable to an infinite loop. That is because
263 * most servers will automatically restart in case of crash.
264 * Change the logic on getting the random space - shouldn't make
265 * any difference, but this seems clearer to me.
266 */
267 do
268 {
269 limit++;
270 x = RANDOM () % MAP_WIDTH (style);
271 y = RANDOM () % MAP_HEIGHT (style);
272 new_obj = GET_MAP_OB (style, x, y);
273 }
274 while (new_obj == NULL && limit < 1000);
275 if (new_obj->head)
276 return new_obj->head;
277 else
278 return new_obj;
279 }
280
281
282 void
283 free_style_maps (void)
284 {
285 maptile *next;
286 int style_maps = 0;
287
288 /* delete_map will try to free it from the linked list,
289 * but won't find it, so we need to do it ourselves
290 */
291 while (styles)
292 {
293 next = styles->next;
294 delete_map (styles);
295 styles = next;
296 style_maps++;
297 }
298 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
299 }