… | |
… | |
212 | if (i == -1) |
212 | if (i == -1) |
213 | { |
213 | { |
214 | the_chest->destroy (); |
214 | the_chest->destroy (); |
215 | return NULL; |
215 | return NULL; |
216 | } |
216 | } |
|
|
217 | |
217 | xl = x + freearr_x[i]; |
218 | xl = x + freearr_x[i]; |
218 | yl = y + freearr_y[i]; |
219 | yl = y + freearr_y[i]; |
219 | |
220 | |
220 | /* if the placement is blocked, return a fail. */ |
221 | /* if the placement is blocked, return a fail. */ |
221 | if (wall_blocked (map, xl, yl)) |
222 | if (wall_blocked (map, xl, yl)) |
… | |
… | |
367 | freeindex = -1; |
368 | freeindex = -1; |
368 | for (tries = 0; tries < 15 && freeindex == -1; tries++) |
369 | for (tries = 0; tries < 15 && freeindex == -1; tries++) |
369 | { |
370 | { |
370 | kx = (RANDOM () % (RP->Xsize - 2)) + 1; |
371 | kx = (RANDOM () % (RP->Xsize - 2)) + 1; |
371 | ky = (RANDOM () % (RP->Ysize - 2)) + 1; |
372 | ky = (RANDOM () % (RP->Ysize - 2)) + 1; |
372 | freeindex = find_first_free_spot (the_key, map, kx, ky); |
373 | freeindex = find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1); |
373 | } |
374 | } |
|
|
375 | |
374 | if (freeindex != -1) |
376 | if (freeindex != -1) |
375 | { |
377 | { |
376 | kx += freearr_x[freeindex]; |
378 | kx += freearr_x[freeindex]; |
377 | ky += freearr_y[freeindex]; |
379 | ky += freearr_y[freeindex]; |
378 | } |
380 | } |
… | |
… | |
384 | NO_PASS_DOORS is set. */ |
386 | NO_PASS_DOORS is set. */ |
385 | if (n_keys == 1) |
387 | if (n_keys == 1) |
386 | { |
388 | { |
387 | if (wall_blocked (map, x, y)) |
389 | if (wall_blocked (map, x, y)) |
388 | return 0; |
390 | return 0; |
|
|
391 | |
389 | the_keymaster = find_monster_in_room (map, x, y, RP); |
392 | the_keymaster = find_monster_in_room (map, x, y, RP); |
390 | if (the_keymaster == NULL) /* if fail, find a spot to drop the key. */ |
393 | if (the_keymaster == NULL) /* if fail, find a spot to drop the key. */ |
391 | find_spot_in_room (map, x, y, &kx, &ky, RP); |
394 | find_spot_in_room (map, x, y, &kx, &ky, RP); |
392 | } |
395 | } |
393 | else |
396 | else |
… | |
… | |
654 | *cy = ly; |
657 | *cy = ly; |
655 | return; |
658 | return; |
656 | } |
659 | } |
657 | } |
660 | } |
658 | /* give up and return the closest free spot. */ |
661 | /* give up and return the closest free spot. */ |
659 | i = find_first_free_spot (&archetype::find ("chest")->clone, map, x, y); |
662 | i = find_free_spot (&archetype::find ("chest")->clone, map, x, y, 1, SIZEOFFREE1 + 1); |
660 | if (i != -1 && i <= SIZEOFFREE1) |
663 | |
|
|
664 | if (i != -1) |
661 | { |
665 | { |
662 | *cx = x + freearr_x[i]; |
666 | *cx = x + freearr_x[i]; |
663 | *cy = y + freearr_y[i]; |
667 | *cy = y + freearr_y[i]; |
664 | return; |
668 | } |
|
|
669 | else |
665 | } |
670 | { |
666 | /* indicate failure */ |
671 | /* indicate failure */ |
|
|
672 | *cx = -1; |
667 | *cx = *cy = -1; |
673 | *cy = -1; |
|
|
674 | } |
668 | } |
675 | } |
669 | |
676 | |
670 | |
677 | |
671 | void |
678 | void |
672 | remove_monsters (int x, int y, maptile *map) |
679 | remove_monsters (int x, int y, maptile *map) |