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Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.63 by root, Mon Oct 29 23:55:54 2012 UTC vs.
Revision 1.65 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
67 object *key = archetype::get (shstr_key_random_map); 67 object *key = archetype::get (shstr_key_random_map);
68 key->slaying = keycode; 68 key->slaying = keycode;
69 return key; 69 return key;
70} 70}
71 71
72/* places keys in the map, preferably in something alive. 72/* places keys in the map, preferably in something alive.
73 keycode is the key's code, 73 keycode is the key's code,
74 door_flag is either PASS_DOORS or NO_PASS_DOORS. 74 door_flag is either PASS_DOORS or NO_PASS_DOORS.
75 NO_PASS_DOORS won't cross doors or walls to keyplace, PASS_DOORS will. 75 NO_PASS_DOORS won't cross doors or walls to keyplace, PASS_DOORS will.
76 if n_keys is 1, it will place 1 key. if n_keys >1, it will place 2-4 keys: 76 if n_keys is 1, it will place 1 key. if n_keys >1, it will place 2-4 keys:
77 it will place 2-4 keys regardless of what nkeys is provided nkeys > 1. 77 it will place 2-4 keys regardless of what nkeys is provided nkeys > 1.
184 184
185 m->at (x, y).update (); 185 m->at (x, y).update ();
186 return GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_WALK; 186 return GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_WALK;
187} 187}
188 188
189/* place treasures in the map, given the 189/* place treasures in the map, given the
190map, (required) 190map, (required)
191maze, (required) 191maze, (required)
192treasure style (may be empty or NULL, or "none" to cause no treasure.) 192treasure style (may be empty or NULL, or "none" to cause no treasure.)
193treasureoptions (may be 0 for random choices or positive) 193treasureoptions (may be 0 for random choices or positive)
194*/ 194*/

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