--- deliantra/server/random_maps/treasure.C 2008/05/08 11:39:24 1.39 +++ deliantra/server/random_maps/treasure.C 2008/05/08 13:47:19 1.40 @@ -81,6 +81,7 @@ int i, j; int kx = 0, ky = 0; object *the_keymaster; /* the monster that gets the key. */ + object *the_key = gen_key (keycode); if (door_flag == PASS_DOORS) { @@ -105,7 +106,7 @@ { kx = rmg_rndm (RP->Xsize - 2) + 1; ky = rmg_rndm (RP->Ysize - 2) + 1; - freeindex = find_free_spot (gen_key (keycode), map, kx, ky, 1, SIZEOFFREE1 + 1); + freeindex = find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1); } // can freeindex ever be < 0? @@ -123,7 +124,10 @@ if (n_keys == 1) { if (wall_blocked (map, x, y)) - return 0; + { + the_key->destroy (); + return 0; + } the_keymaster = find_monster_in_room (map, x, y, RP); if (!the_keymaster) /* if fail, find a spot to drop the key. */ @@ -147,12 +151,11 @@ keyplace (map, x - 1, y - 1, keycode, NO_PASS_DOORS, 1, RP); } + the_key->destroy (); return 1; } } - object *the_key = gen_key (keycode); - if (the_keymaster) the_keymaster->head_ ()->insert (the_key); else