--- deliantra/server/random_maps/treasure.C 2007/01/17 12:36:31 1.19 +++ deliantra/server/random_maps/treasure.C 2007/01/18 19:42:10 1.21 @@ -1,5 +1,4 @@ /* -<<<<<<< treasure.C * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team @@ -22,30 +21,6 @@ * * The authors can be reached via e-mail at */ -======= - * CrossFire, A Multiplayer game for X-windows - * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2001 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at - */ ->>>>>>> 1.18 /* placing treasure in maps, where appropriate. */ @@ -107,7 +82,7 @@ /* filter out the mutually exclusive options */ if ((treasureoptions & RICH) && (treasureoptions & SPARSE)) { - if (RANDOM () % 2) + if (rndm (2)) treasureoptions -= 1; else treasureoptions -= 2; @@ -490,7 +465,7 @@ } /* now search all the 8 squares around recursively for a monster,in random order */ - for (i = RANDOM () % 8, j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) + for (i = rndm (8), j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) { theMonsterToFind = find_monster_in_room_recursive (layout, map, x + freearr_x[i % 8 + 1], y + freearr_y[i % 8 + 1], RP); if (theMonsterToFind != NULL) @@ -563,7 +538,7 @@ number_of_free_spots_in_room++; /* now search all the 8 squares around recursively for free spots,in random order */ - for (i = RANDOM () % 8, j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) + for (i = rndm (8), j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) find_spot_in_room_recursive (layout, x + freearr_x[i % 8 + 1], y + freearr_y[i % 8 + 1], RP); } @@ -802,7 +777,7 @@ { layout[x][y] = 1; /* now search all the 8 squares around recursively for free spots,in random order */ - for (i = RANDOM () % 8, j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) + for (i = rndm (8), j = 0; j < 8 && theMonsterToFind == NULL; i++, j++) find_doors_in_room_recursive (layout, map, x + freearr_x[i % 8 + 1], y + freearr_y[i % 8 + 1], doorlist, ndoors, RP); } }