--- deliantra/server/random_maps/treasure.C 2008/09/29 09:04:51 1.43
+++ deliantra/server/random_maps/treasure.C 2009/10/12 14:00:58 1.45
@@ -5,18 +5,19 @@
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -119,7 +120,7 @@
{
if (wall_blocked (map, x, y))
{
- the_key->destroy (true);
+ the_key->destroy ();
return 0;
}
@@ -145,7 +146,7 @@
keyplace (map, x - 1, y - 1, keycode, NO_PASS_DOORS, 1, RP);
}
- the_key->destroy (true);
+ the_key->destroy ();
return 1;
}
}
@@ -333,7 +334,7 @@
int i = find_first_free_spot (the_chest, map, x, y); // this call uses the main rng
if (i == -1)
{
- the_chest->destroy (true);
+ the_chest->destroy ();
return NULL;
}
@@ -676,7 +677,7 @@
object *next = tmp->above;
if (tmp->flag [FLAG_ALIVE])
- tmp->head_ ()->destroy (true);
+ tmp->head_ ()->destroy ();
tmp = next;
}
@@ -826,7 +827,7 @@
new_door->face = door->face;
new_door->x = door->x;
new_door->y = door->y;
- door->destroy (true);
+ door->destroy ();
doorlist[i] = new_door;
insert_ob_in_map (new_door, map, NULL, 0);
new_door->slaying = format ("RMG-%d-%d", (int)rmg_rndm (1000000000), (int)rmg_rndm (1000000000));
@@ -852,7 +853,7 @@
door->face = wallface->face;
- wallface->destroy (true);
+ wallface->destroy ();
}
}
}