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/cvs/deliantra/server/random_maps/treasure.C
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Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.52 by root, Sun Apr 11 00:34:06 2010 UTC vs.
Revision 1.56 by root, Fri Jul 2 03:40:14 2010 UTC

109 freeindex = -1; 109 freeindex = -1;
110 for (tries = 0; tries < 15 && freeindex == -1; tries++) 110 for (tries = 0; tries < 15 && freeindex == -1; tries++)
111 { 111 {
112 kx = rmg_rndm (RP->Xsize - 2) + 1; 112 kx = rmg_rndm (RP->Xsize - 2) + 1;
113 ky = rmg_rndm (RP->Ysize - 2) + 1; 113 ky = rmg_rndm (RP->Ysize - 2) + 1;
114 freeindex = find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1); 114 freeindex = rmg_find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1);
115 } 115 }
116 116
117 // can freeindex ever be < 0? 117 // can freeindex ever be < 0?
118 if (freeindex >= 0) 118 if (freeindex >= 0)
119 { 119 {
192layout, (required) 192layout, (required)
193treasure style (may be empty or NULL, or "none" to cause no treasure.) 193treasure style (may be empty or NULL, or "none" to cause no treasure.)
194treasureoptions (may be 0 for random choices or positive) 194treasureoptions (may be 0 for random choices or positive)
195*/ 195*/
196void 196void
197place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP) 197place_treasure (maptile *map, char **layout, const char *treasure_style, int treasureoptions, random_map_params *RP)
198{ 198{
199 int num_treasures; 199 int num_treasures;
200 200
201 /* bail out if treasure isn't wanted. */ 201 /* bail out if treasure isn't wanted. */
202 if (treasure_style) 202 if (treasure_style)
225 225
226 if (num_treasures <= 0) 226 if (num_treasures <= 0)
227 return; 227 return;
228 228
229 /* get the style map */ 229 /* get the style map */
230 maptile *style_map = find_style ("/styles/treasurestyles", treasure_style, -1); 230 maptile *style_map = find_style ("/styles/treasurestyles", treasure_style, RP->difficulty);
231 231
232 if (!style_map) 232 if (!style_map)
233 { 233 {
234 LOG (llevError, "unable to load style map %s %s.\n", "/styles/treasurestyles", treasure_style); 234 LOG (llevError, "unable to load style map %s %s.\n", "/styles/treasurestyles", treasure_style);
235 return; 235 return;
379 } 379 }
380 380
381 /* stick a trap in the chest if required */ 381 /* stick a trap in the chest if required */
382 if (treasureoptions & TRAPPED) 382 if (treasureoptions & TRAPPED)
383 { 383 {
384 maptile *trap_map = find_style ("/styles/trapstyles", "traps", -1); 384 maptile *trap_map = find_style ("/styles/trapstyles", "traps", RP->difficulty);
385 385
386 if (trap_map) 386 if (trap_map)
387 { 387 {
388 object *the_trap = trap_map->pick_random_object (rmg_rndm); 388 object *the_trap = trap_map->pick_random_object (rmg_rndm);
389 389
497/* sets up some data structures: the _recursive form does the 497/* sets up some data structures: the _recursive form does the
498 real work. */ 498 real work. */
499static object * 499static object *
500find_monster_in_room (maptile *map, int x, int y, random_map_params *RP) 500find_monster_in_room (maptile *map, int x, int y, random_map_params *RP)
501{ 501{
502 Layout layout2 (RP); 502 Layout layout2 (map->width, map->height);
503 503
504 layout2->clear (); 504 // find walls
505
506 /* allocate and copy the layout, converting C to 0. */
507 for (int i = 0; i < layout2->w; i++) 505 for (int i = 0; i < layout2.w; i++)
508 for (int j = 0; j < layout2->h; j++) 506 for (int j = 0; j < layout2.h; j++)
509 if (wall_blocked (map, i, j)) 507 layout2[i][j] = wall_blocked (map, i, j) ? '#' : 0;
510 layout2[i][j] = '#';
511 508
512 theMonsterToFind = 0; 509 theMonsterToFind = 0;
513 theMonsterToFind = find_monster_in_room_recursive (layout2, map, x, y, RP); 510 theMonsterToFind = find_monster_in_room_recursive (layout2, map, x, y, RP);
514
515 layout2.free ();
516 511
517 return theMonsterToFind; 512 return theMonsterToFind;
518} 513}
519 514
520/* a datastructure needed by find_spot_in_room and find_spot_in_room_recursive */ 515/* a datastructure needed by find_spot_in_room and find_spot_in_room_recursive */
609 { 604 {
610 int lx, ly, sindex; 605 int lx, ly, sindex;
611 606
612 lx = x + freearr_x[i]; 607 lx = x + freearr_x[i];
613 ly = y + freearr_y[i]; 608 ly = y + freearr_y[i];
614 sindex = surround_flag3 (map, lx, ly, RP); 609 sindex = surround_flag3 (map, lx, ly);
615 /* if it's blocked on 3 sides, it's enclosed */ 610 /* if it's blocked on 3 sides, it's enclosed */
616 if (sindex == 7 || sindex == 11 || sindex == 13 || sindex == 14) 611 if (sindex == 7 || sindex == 11 || sindex == 13 || sindex == 14)
617 { 612 {
618 *cx = lx; 613 *cx = lx;
619 *cy = ly; 614 *cy = ly;
627 { 622 {
628 int lx, ly, sindex; 623 int lx, ly, sindex;
629 624
630 lx = x + freearr_x[i]; 625 lx = x + freearr_x[i];
631 ly = y + freearr_y[i]; 626 ly = y + freearr_y[i];
632 sindex = surround_flag3 (map, lx, ly, RP); 627 sindex = surround_flag3 (map, lx, ly);
633 /* if it's blocked on 3 sides, it's enclosed */ 628 /* if it's blocked on 3 sides, it's enclosed */
634 if (sindex == 3 || sindex == 5 || sindex == 9 || sindex == 6 || sindex == 10 || sindex == 12) 629 if (sindex == 3 || sindex == 5 || sindex == 9 || sindex == 6 || sindex == 10 || sindex == 12)
635 { 630 {
636 *cx = lx; 631 *cx = lx;
637 *cy = ly; 632 *cy = ly;
644 { 639 {
645 int lx, ly, sindex; 640 int lx, ly, sindex;
646 641
647 lx = x + freearr_x[i]; 642 lx = x + freearr_x[i];
648 ly = y + freearr_y[i]; 643 ly = y + freearr_y[i];
649 sindex = surround_flag3 (map, lx, ly, RP); 644 sindex = surround_flag3 (map, lx, ly);
650 /* if it's blocked on 3 sides, it's enclosed */ 645 /* if it's blocked on 3 sides, it's enclosed */
651 if (sindex) 646 if (sindex)
652 { 647 {
653 *cx = lx; 648 *cx = lx;
654 *cy = ly; 649 *cy = ly;
655 return; 650 return;
656 } 651 }
657 } 652 }
658 /* give up and return the closest free spot. */ 653 /* give up and return the closest free spot. */
659 i = find_free_spot (archetype::find (shstr_chest), map, x, y, 1, SIZEOFFREE1 + 1); 654 i = rmg_find_free_spot (archetype::find (shstr_chest), map, x, y, 1, SIZEOFFREE1 + 1);
660 655
661 if (i != -1) 656 if (i != -1)
662 { 657 {
663 *cx = x + freearr_x[i]; 658 *cx = x + freearr_x[i];
664 *cy = y + freearr_y[i]; 659 *cy = y + freearr_y[i];
791 int i, j; 786 int i, j;
792 int ndoors = 0; 787 int ndoors = 0;
793 788
794 object **doorlist = (object **)calloc (sizeof (int), 1024); 789 object **doorlist = (object **)calloc (sizeof (int), 1024);
795 790
796 LayoutData layout2 (RP->Xsize, RP->Ysize); 791 Layout layout2 (RP->Xsize, RP->Ysize);
797 layout2.clear (); 792 layout2.clear ();
798 793
799 /* allocate and copy the layout, converting C to 0. */ 794 /* allocate and copy the layout, converting C to 0. */
800 for (i = 0; i < RP->Xsize; i++) 795 for (i = 0; i < RP->Xsize; i++)
801 for (j = 0; j < RP->Ysize; j++) 796 for (j = 0; j < RP->Ysize; j++)

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