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/cvs/deliantra/server/random_maps/treasure.C
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Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.3 by root, Sun Sep 3 00:18:41 2006 UTC

1/* 1/*
2 * static char *rcsid_treasure_c = 2 * static char *rcsid_treasure_c =
3 * "$Id: treasure.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: treasure.C,v 1.3 2006/09/03 00:18:41 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
235 there's only 1 treasure....*/ 235 there's only 1 treasure....*/
236 236
237 if((treasureoptions & KEYREQUIRED)&&n_treasures>1) { 237 if((treasureoptions & KEYREQUIRED)&&n_treasures>1) {
238 char keybuf[256]; 238 char keybuf[256];
239 sprintf(keybuf,"%d",(int)RANDOM()); 239 sprintf(keybuf,"%d",(int)RANDOM());
240 the_chest->slaying = add_string(keybuf); 240 the_chest->slaying = keybuf;
241 keyplace(map,x,y,keybuf,PASS_DOORS,1,RP); 241 keyplace(map,x,y,keybuf,PASS_DOORS,1,RP);
242 } 242 }
243 243
244 /* actually place the chest. */ 244 /* actually place the chest. */
245 the_chest->x = xl; the_chest->y = yl; 245 the_chest->x = xl; the_chest->y = yl;
288 object *the_keymaster; /* the monster that gets the key. */ 288 object *the_keymaster; /* the monster that gets the key. */
289 object *the_key; 289 object *the_key;
290 290
291 /* get a key and set its keycode */ 291 /* get a key and set its keycode */
292 the_key = get_archetype("key2"); 292 the_key = get_archetype("key2");
293 the_key->slaying = add_string(keycode); 293 the_key->slaying = keycode;
294
295 294
296 if(door_flag==PASS_DOORS) { 295 if(door_flag==PASS_DOORS) {
297 int tries=0; 296 int tries=0;
298 the_keymaster=NULL; 297 the_keymaster=NULL;
299 while(tries<15&&the_keymaster==NULL) { 298 while(tries<15&&the_keymaster==NULL) {
702 remove_ob(door); 701 remove_ob(door);
703 free_object(door); 702 free_object(door);
704 doorlist[i]=new_door; 703 doorlist[i]=new_door;
705 insert_ob_in_map(new_door,map,NULL,0); 704 insert_ob_in_map(new_door,map,NULL,0);
706 sprintf(keybuf,"%d",(int)RANDOM()); 705 sprintf(keybuf,"%d",(int)RANDOM());
707 new_door->slaying = add_string(keybuf); 706 new_door->slaying = keybuf;
708 keyplace(map,new_door->x,new_door->y,keybuf,NO_PASS_DOORS,2,RP); 707 keyplace(map,new_door->x,new_door->y,keybuf,NO_PASS_DOORS,2,RP);
709 } 708 }
710 } 709 }
711 710
712 /* change the faces of the doors and surrounding walls to hide them. */ 711 /* change the faces of the doors and surrounding walls to hide them. */

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