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698 | it'll remove any monsters it finds.*/ |
698 | it'll remove any monsters it finds.*/ |
699 | object ** |
699 | object ** |
700 | surround_by_doors (maptile *map, char **layout, int x, int y, int opts) |
700 | surround_by_doors (maptile *map, char **layout, int x, int y, int opts) |
701 | { |
701 | { |
702 | int i; |
702 | int i; |
703 | char *doors[2]; |
703 | const char *doors[2]; |
704 | object **doorlist; |
704 | object **doorlist; |
705 | int ndoors_made = 0; |
705 | int ndoors_made = 0; |
706 | doorlist = (object **) calloc (9, sizeof (object *)); /* 9 doors so we can hold termination null */ |
706 | doorlist = (object **) calloc (9, sizeof (object *)); /* 9 doors so we can hold termination null */ |
707 | |
707 | |
708 | /* this is a list we pick from, for horizontal and vertical doors */ |
708 | /* this is a list we pick from, for horizontal and vertical doors */ |