ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/treasure.C
(Generate patch)

Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.33 by root, Fri Apr 11 21:09:53 2008 UTC vs.
Revision 1.34 by root, Sun Apr 13 22:54:08 2008 UTC

118 } 118 }
119 119
120 /* all the treasure at one spot in the map. */ 120 /* all the treasure at one spot in the map. */
121 if (treasureoptions & CONCENTRATED) 121 if (treasureoptions & CONCENTRATED)
122 { 122 {
123
124 /* map_layout_style global, and is previously set */ 123 /* map_layout_style global, and is previously set */
125 switch (RP->map_layout_style) 124 switch (RP->map_layout_style)
126 { 125 {
127 case LAYOUT_ONION: 126 case LAYOUT_ONION:
128 case LAYOUT_SPIRAL: 127 case LAYOUT_SPIRAL:
140 int tdiv = RP->symmetry_used; 139 int tdiv = RP->symmetry_used;
141 object *chest; 140 object *chest;
142 141
143 if (tdiv == 3) 142 if (tdiv == 3)
144 tdiv = 2; /* this symmetry uses a divisor of 2 */ 143 tdiv = 2; /* this symmetry uses a divisor of 2 */
144
145 /* don't put a chest on an exit. */ 145 /* don't put a chest on an exit. */
146 chest = place_chest (treasureoptions, i, j, map, style_map, num_treasures / tdiv, RP); 146 chest = place_chest (treasureoptions, i, j, map, style_map, num_treasures / tdiv, RP);
147 147
148 if (!chest) 148 if (!chest)
149 continue; /* if no chest was placed NEXT */ 149 continue; /* if no chest was placed NEXT */
170 while (i == -1 && tries < 100) 170 while (i == -1 && tries < 100)
171 { 171 {
172 i = rndm (RP->Xsize - 2) + 1; 172 i = rndm (RP->Xsize - 2) + 1;
173 j = rndm (RP->Ysize - 2) + 1; 173 j = rndm (RP->Ysize - 2) + 1;
174 find_enclosed_spot (map, &i, &j, RP); 174 find_enclosed_spot (map, &i, &j, RP);
175
175 if (wall_blocked (map, i, j)) 176 if (wall_blocked (map, i, j))
176 i = -1; 177 i = -1;
178
177 tries++; 179 tries++;
178 } 180 }
181
179 chest = place_chest (treasureoptions, i, j, map, style_map, num_treasures, RP); 182 chest = place_chest (treasureoptions, i, j, map, style_map, num_treasures, RP);
183
180 if (!chest) 184 if (!chest)
181 return; 185 return;
186
182 i = chest->x; 187 i = chest->x;
183 j = chest->y; 188 j = chest->y;
184 if (treasureoptions & (DOORED | HIDDEN)) 189 if (treasureoptions & (DOORED | HIDDEN))
185 { 190 {
186 doorlist = surround_by_doors (map, layout, i, j, treasureoptions); 191 doorlist = surround_by_doors (map, layout, i, j, treasureoptions);
204} 209}
205 210
206/* put a chest into the map, near x and y, with the treasure style 211/* put a chest into the map, near x and y, with the treasure style
207 determined (may be null, or may be a treasure list from lib/treasures, 212 determined (may be null, or may be a treasure list from lib/treasures,
208 if the global variable "treasurestyle" is set to that treasure list's name */ 213 if the global variable "treasurestyle" is set to that treasure list's name */
209
210object * 214object *
211place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP) 215place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP)
212{ 216{
213 object *the_chest; 217 object *the_chest;
214 int i, xl, yl; 218 int i, xl, yl;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines